diff options
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 73 |
1 files changed, 1 insertions, 72 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 5325edff4a9..18c4ca97de4 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -15,7 +15,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Common.h" #include "Database/DatabaseEnv.h" #include "Database/SQLStorage.h" @@ -26,77 +25,61 @@ #include "Policies/SingletonImp.h" #include "ObjectDefines.h" #include "GridDefines.h" - INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); - // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts() { // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. m_CreatureEventAI_TextMap.clear(); - // Load EventAI Text objmgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); - // Gather Additional data from EventAI Texts QueryResult *result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); - sLog.outString("Loading EventAI Texts additional data..."); if (result) { barGoLink bar(result->GetRowCount()); uint32 count = 0; - do { bar.step(); Field* fields = result->Fetch(); StringTextData temp; - int32 i = fields[0].GetInt32(); temp.SoundId = fields[1].GetInt32(); temp.Type = fields[2].GetInt32(); temp.Language = fields[3].GetInt32(); temp.Emote = fields[4].GetInt32(); - // range negative if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID) { sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); continue; } - // range negative (don't must be happen, loaded from same table) if (!objmgr.GetTrinityStringLocale(i)) { sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i); continue; } - if (temp.SoundId) { if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId); } - if (!GetLanguageDescByID(temp.Language)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); - if (temp.Type > CHAT_TYPE_ZONE_YELL) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); - if (temp.Emote) { if (!sEmotesStore.LookupEntry(temp.Emote)) sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote); } - m_CreatureEventAI_TextMap[i] = temp; ++count; } while (result->NextRow()); - delete result; - sLog.outString(); sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count); } @@ -107,50 +90,39 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts() sLog.outString(); sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); } - } - // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Summons() { - //Drop Existing EventSummon Map m_CreatureEventAI_Summon_Map.clear(); - // Gather additional data for EventAI QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons"); if (result) { barGoLink bar(result->GetRowCount()); uint32 Count = 0; - do { bar.step(); Field *fields = result->Fetch(); - CreatureEventAI_Summon temp; - uint32 i = fields[0].GetUInt32(); temp.position_x = fields[1].GetFloat(); temp.position_y = fields[2].GetFloat(); temp.position_z = fields[3].GetFloat(); temp.orientation = fields[4].GetFloat(); temp.SpawnTimeSecs = fields[5].GetUInt32(); - if(!MaNGOS::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation)) { sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation); continue; } - //Add to map m_CreatureEventAI_Summon_Map[i] = temp; ++Count; } while (result->NextRow()); - delete result; - sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); } @@ -161,15 +133,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons() sLog.outString(); sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); } - } - // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { //Drop Existing EventAI List m_CreatureEventAI_Event_Map.clear(); - // Gather event data QueryResult *result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " "event_param1, event_param2, event_param3, event_param4, " @@ -181,19 +150,15 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { barGoLink bar(result->GetRowCount()); uint32 Count = 0; - do { bar.step(); Field *fields = result->Fetch(); - CreatureEventAI_Event temp; temp.event_id = EventAI_Type(fields[0].GetUInt32()); uint32 i = temp.event_id; - temp.creature_id = fields[1].GetUInt32(); uint32 creature_id = temp.creature_id; - uint32 e_type = fields[2].GetUInt32(); //Report any errors in event if (e_type >= EVENT_T_END) @@ -202,7 +167,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() continue; } temp.event_type = EventAI_Type(e_type); - temp.event_inverse_phase_mask = fields[3].GetUInt32(); temp.event_chance = fields[4].GetUInt8(); temp.event_flags = fields[5].GetUInt8(); @@ -210,14 +174,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() temp.raw.param2 = fields[7].GetUInt32(); temp.raw.param3 = fields[8].GetUInt32(); temp.raw.param4 = fields[9].GetUInt32(); - //Creature does not exist in database if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) { sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); continue; } - //No chance of this event occuring if (temp.event_chance == 0) sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i); @@ -227,7 +189,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); temp.event_chance = 100; } - //Individual event checks switch (temp.event_type) { @@ -244,10 +205,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case EVENT_T_TARGET_MANA: if (temp.percent_range.percentMax > 100) sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); - if (temp.percent_range.percentMax <= temp.percent_range.percentMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); - if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax) { sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); @@ -263,14 +222,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); continue; } - if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask) sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); } - if (!temp.spell_hit.schoolMask) sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); - if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; @@ -341,7 +297,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId); sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); continue; - case EVENT_T_AGGRO: case EVENT_T_DEATH: case EVENT_T_EVADE: @@ -352,10 +307,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); temp.event_flags &= ~EFLAG_REPEATABLE; } - break; } - case EVENT_T_RECEIVE_EMOTE: { if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId)) @@ -363,22 +316,18 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId); continue; } - if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition); continue; } - if (!(temp.event_flags & EFLAG_REPEATABLE)) { sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); temp.event_flags |= EFLAG_REPEATABLE; } - break; } - case EVENT_T_BUFFED: case EVENT_T_TARGET_BUFFED: { @@ -392,12 +341,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } - default: sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); break; } - for (uint32 j = 0; j < MAX_ACTIONS; j++) { uint16 action_type = fields[10+(j*4)].GetUInt16(); @@ -407,14 +354,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() temp.action[j].type = ACTION_T_NONE; continue; } - CreatureEventAI_Action& action = temp.action[j]; - action.type = EventAI_ActionType(action_type); action.raw.param1 = fields[11+(j*4)].GetUInt32(); action.raw.param2 = fields[12+(j*4)].GetUInt32(); action.raw.param3 = fields[13+(j*4)].GetUInt32(); - //Report any errors in actions switch (action.type) { @@ -431,7 +375,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); - if (!action.text.TextId1) sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); } @@ -439,7 +382,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end()) sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); - if (!action.text.TextId1 || !action.text.TextId2) sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); } @@ -460,7 +402,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId); action.morph.creatureId = 0; } - if (action.morph.modelId) { if (action.morph.creatureId) @@ -516,11 +457,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() } } */ - //Cast is always triggered if target is forced to cast on self if (action.cast.castFlags & CAST_FORCE_TARGET_SELF) action.cast.castFlags |= CAST_TRIGGERED; - if (action.cast.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; @@ -528,7 +467,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_SUMMON: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId); - if (action.summon.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); break; @@ -550,10 +488,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() } else sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId); - if (action.quest_event.target >= TARGET_T_END) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1); - break; case ACTION_T_CAST_EVENT: if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId)) @@ -682,29 +618,24 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_RANGED_MOVEMENT: //Distance, Angle case ACTION_T_CALL_FOR_HELP: //Distance break; - case ACTION_T_RANDOM_SAY: case ACTION_T_RANDOM_YELL: case ACTION_T_RANDOM_TEXTEMOTE: sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); break; - case ACTION_T_SET_ACTIVE: case ACTION_T_SET_AGGRESSIVE: case ACTION_T_ATTACK_START_PULSE: case ACTION_T_SUMMON_GO: break; - default: sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type); break; } } - //Add to list m_CreatureEventAI_Event_Map[creature_id].push_back(temp); ++Count; - if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) { if(!cInfo->AIName || !cInfo->AIName[0]) @@ -722,11 +653,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() { //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); } - } + } } while (result->NextRow()); - delete result; - sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); } |