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path: root/src/game/CreatureEventAIMgr.cpp
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-rw-r--r--src/game/CreatureEventAIMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 94f83296536..45bff09eb03 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -661,13 +661,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
action.set_sheath.sheath = SHEATH_STATE_UNARMED;
}
break;
- case ACTION_T_SET_INVINCEABILITY_HP_LEVEL:
- if(action.invinceability_hp_level.is_percent)
+ case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
+ if(action.invincibility_hp_level.is_percent)
{
- if(action.invinceability_hp_level.hp_level > 100)
+ if(action.invincibility_hp_level.hp_level > 100)
{
- sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invinceability_hp_level.hp_level);
- action.invinceability_hp_level.hp_level = 100;
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
+ action.invincibility_hp_level.hp_level = 100;
}
}
break;