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path: root/src/game/CreatureEventAIMgr.cpp
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-rw-r--r--src/game/CreatureEventAIMgr.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 6e9947ffbd2..48c6082a4d4 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -650,6 +650,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_RANDOM_TEXTEMOTE:
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
+
+ case ACTION_T_SET_ACTIVE:
+ case ACTION_T_SET_AGGRESSIVE:
+ case ACTION_T_ATTACK_START_PULSE:
+ case ACTION_T_SUMMON_GO:
+ case ACTION_T_CALL_ASSISTANCE:
+ break;
+
default:
sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
break;