diff options
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
| -rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 702 | 
1 files changed, 702 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp new file mode 100644 index 00000000000..48c6082a4d4 --- /dev/null +++ b/src/game/CreatureEventAIMgr.cpp @@ -0,0 +1,702 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Database/SQLStorage.h" +#include "CreatureEventAI.h" +#include "CreatureEventAIMgr.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "Policies/SingletonImp.h" +#include "ObjectDefines.h" +#include "GridDefines.h" + +INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); + +// ------------------- +void CreatureEventAIMgr::LoadCreatureEventAI_Texts() +{ +    // Drop Existing Text Map, only done once and we are ready to add data from multiple sources. +    m_CreatureEventAI_TextMap.clear(); + +    // Load EventAI Text +    LoadTrinityStrings(WorldDatabase,"creature_ai_texts",-1,1+(TEXT_SOURCE_RANGE)); + +    // Gather Additional data from EventAI Texts +    QueryResult *result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); + +    sLog.outString("Loading EventAI Texts additional data..."); +    if (result) +    { +        barGoLink bar(result->GetRowCount()); +        uint32 count = 0; + +        do +        { +            bar.step(); +            Field* fields = result->Fetch(); +            StringTextData temp; + +            int32 i             = fields[0].GetInt32(); +            temp.SoundId        = fields[1].GetInt32(); +            temp.Type           = fields[2].GetInt32(); +            temp.Language       = fields[3].GetInt32(); +            temp.Emote          = fields[4].GetInt32(); + +            if (i >= 0) +            { +                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` is not a negative value.",i); +                continue; +            } + +            if (i <= TEXT_SOURCE_RANGE) +            { +                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` is out of accepted entry range for table.",i); +                continue; +            } + +            if (temp.SoundId) +            { +                if (!sSoundEntriesStore.LookupEntry(temp.SoundId)) +                    sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId); +            } + +            if (!GetLanguageDescByID(temp.Language)) +                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language); + +            if (temp.Type > CHAT_TYPE_ZONE_YELL) +                sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type); + +            if (temp.Emote) +            { +                if (!sEmotesStore.LookupEntry(temp.Emote)) +                    sLog.outErrorDb("CreatureEventAI:  Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote); +            } + +            m_CreatureEventAI_TextMap[i] = temp; +            ++count; +        } while (result->NextRow()); + +        delete result; + +        sLog.outString(); +        sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count); +    } +    else +    { +        barGoLink bar(1); +        bar.step(); +        sLog.outString(); +        sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty."); +    } + +} + +// ------------------- +void CreatureEventAIMgr::LoadCreatureEventAI_Summons() +{ + +    //Drop Existing EventSummon Map +    m_CreatureEventAI_Summon_Map.clear(); + +    //Gather additional data for EventAI +    QueryResult *result = WorldDatabase.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons"); +    if (result) +    { +        barGoLink bar(result->GetRowCount()); +        uint32 Count = 0; + +        do +        { +            bar.step(); +            Field *fields = result->Fetch(); + +            CreatureEventAI_Summon temp; + +            uint32 i = fields[0].GetUInt32(); +            temp.position_x = fields[1].GetFloat(); +            temp.position_y = fields[2].GetFloat(); +            temp.position_z = fields[3].GetFloat(); +            temp.orientation = fields[4].GetFloat(); +            temp.SpawnTimeSecs = fields[5].GetUInt32(); + +            if(!MaNGOS::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation)) +            { +                sLog.outErrorDb("CreatureEventAI:  Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation); +                continue; +            } + +            //Add to map +            m_CreatureEventAI_Summon_Map[i] = temp; +            ++Count; +        }while (result->NextRow()); + +        delete result; + +        sLog.outString(); +        sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); +    }else +    { +        barGoLink bar(1); +        bar.step(); +        sLog.outString(); +        sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty."); +    } + +} + +// ------------------- +void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() +{ +    //Drop Existing EventAI List +    m_CreatureEventAI_Event_Map.clear(); + +    //Gather event data +    QueryResult *result = WorldDatabase.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " +        "event_param1, event_param2, event_param3, event_param4, " +        "action1_type, action1_param1, action1_param2, action1_param3, " +        "action2_type, action2_param1, action2_param2, action2_param3, " +        "action3_type, action3_param1, action3_param2, action3_param3 " +        "FROM creature_ai_scripts"); +    if (result) +    { +        barGoLink bar(result->GetRowCount()); +        uint32 Count = 0; + +        do +        { +            bar.step(); +            Field *fields = result->Fetch(); + +            CreatureEventAI_Event temp; +            temp.event_id = EventAI_Type(fields[0].GetUInt32()); +            uint32 i = temp.event_id; + +            temp.creature_id = fields[1].GetUInt32(); +            uint32 creature_id = temp.creature_id; + +            uint32 e_type = fields[2].GetUInt32(); +            //Report any errors in event +            if (e_type >= EVENT_T_END) +            { +                sLog.outErrorDb("CreatureEventAI:  Event %u have wrong type (%u), skipping.", i,e_type); +                continue; +            } +            temp.event_type = EventAI_Type(e_type); + +            temp.event_inverse_phase_mask = fields[3].GetUInt32(); +            temp.event_chance = fields[4].GetUInt8(); +            temp.event_flags  = fields[5].GetUInt8(); +            temp.event_param1 = fields[6].GetUInt32(); +            temp.event_param2 = fields[7].GetUInt32(); +            temp.event_param3 = fields[8].GetUInt32(); +            temp.event_param4 = fields[9].GetUInt32(); + +            //Creature does not exist in database +            if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) +            { +                sLog.outErrorDb("CreatureEventAI:  Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); +                continue; +            } + +            //No chance of this event occuring +            if (temp.event_chance == 0) +                sLog.outErrorDb("CreatureEventAI:  Event %u has 0 percent chance. Event will never trigger!", i); +            //Chance above 100, force it to be 100 +            else if (temp.event_chance > 100) +            { +                sLog.outErrorDb("CreatureEventAI:  Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i); +                temp.event_chance = 100; +            } + +            //Individual event checks +            switch (temp.event_type) +            { +                case EVENT_T_TIMER: +                case EVENT_T_TIMER_OOC: +                { +                    if (temp.event_param2 < temp.event_param1) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i); + +                    if (temp.event_param4 < temp.event_param3) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + +                    break; +                } + +                case EVENT_T_HP: +                case EVENT_T_MANA: +                case EVENT_T_TARGET_HP: +                { +                    if (temp.event_param2 > 100) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i); + +                    if (temp.event_param1 <= temp.event_param2) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i); + +                    if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4) +                    { +                        sLog.outErrorDb("CreatureEventAI:  Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i); +                        temp.event_flags &= ~EFLAG_REPEATABLE; +                    } +                    break; +                } + +                case EVENT_T_SPELLHIT: +                { +                    if (temp.event_param1) +                    { +                        SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1); +                        if (!pSpell) +                        { +                            sLog.outErrorDb("CreatureEventAI:  Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i); +                            continue; +                        } + +                        if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask) +                            sLog.outErrorDb("CreatureEventAI:  Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i); +                    } + +                    //TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0 +                    //SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit() +                    if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i); + +                    if (temp.event_param4 < temp.event_param3) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); +                    break; +                } + +                case EVENT_T_RANGE: +                case EVENT_T_OOC_LOS: +                case EVENT_T_FRIENDLY_HP: +                case EVENT_T_FRIENDLY_IS_CC: +                case EVENT_T_FRIENDLY_MISSING_BUFF: +                { +                    //Disabled check for now. Check code related to events and adjust accordingly before enable. +                    //Events should have min/max or alternative set to a static value. +                    /*if (!temp.event_param3 && !temp.event_param4) +                    { +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i); +                        temp.event_param3 = 2500; +                        temp.event_param4 = 2500; +                    }*/ + +                    if (temp.event_param4 < temp.event_param3) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); +                    break; +                } + +                case EVENT_T_KILL: +                case EVENT_T_TARGET_CASTING: +                { +                    if (temp.event_param2 < temp.event_param1) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + +                    break; +                } + +                case EVENT_T_AGGRO: +                case EVENT_T_DEATH: +                case EVENT_T_EVADE: +                case EVENT_T_SPAWNED: +                case EVENT_T_REACHED_HOME: +                { +                    if (temp.event_flags & EFLAG_REPEATABLE) +                    { +                        sLog.outErrorDb("CreatureEventAI:  Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i); +                        temp.event_flags &= ~EFLAG_REPEATABLE; +                    } + +                    break; +                } + +                case EVENT_T_RECEIVE_EMOTE: +                { +                    if (!sEmotesTextStore.LookupEntry(temp.event_param1)) +                    { +                        sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1); +                        continue; +                    } + +                    if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA) +                    { +                        sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2); +                        continue; +                    } + +                    if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4)) +                    { +                        sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2); +                        continue; +                    } + +                    if (!(temp.event_flags & EFLAG_REPEATABLE)) +                    { +                        sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); +                        temp.event_flags |= EFLAG_REPEATABLE; +                    } + +                    break; +                } + +                case EVENT_T_SUMMONED_UNIT: +                { +                    if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.event_param1)) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1); + +                    if (temp.event_param3 < temp.event_param2) +                        sLog.outErrorDb("CreatureEventAI:  Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + +                    break; +                } + +                case EVENT_T_QUEST_ACCEPT: +                case EVENT_T_QUEST_COMPLETE: +                    sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); +                    continue; +                default: +                    sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i); +                    break; +            } + +            for (uint32 j = 0; j < MAX_ACTIONS; j++) +            { +                uint16 action_type = fields[10+(j*4)].GetUInt16(); +                if (action_type >= ACTION_T_END) +                { +                    sLog.outErrorDb("CreatureEventAI:  Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type); +                    temp.action[j].type = ACTION_T_NONE; +                    continue; +                } + +                temp.action[j].type = EventAI_ActionType(action_type); +                temp.action[j].param1 = fields[11+(j*4)].GetUInt32(); +                temp.action[j].param2 = fields[12+(j*4)].GetUInt32(); +                temp.action[j].param3 = fields[13+(j*4)].GetUInt32(); + +                //Report any errors in actions +                switch (temp.action[j].type) +                { +                    case ACTION_T_NONE: +                        break; +                    case ACTION_T_TEXT: +                    { +                        if (temp.action[j].param1_s < 0) +                        { +                            if (m_CreatureEventAI_TextMap.find(temp.action[j].param1_s) == m_CreatureEventAI_TextMap.end()) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1); +                        } +                        if (temp.action[j].param2_s < 0) +                        { +                            if (m_CreatureEventAI_TextMap.find(temp.action[j].param2_s) == m_CreatureEventAI_TextMap.end()) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1); + +                            if (!temp.action[j].param1_s) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1); +                        } +                        if (temp.action[j].param3_s < 0) +                        { +                            if (m_CreatureEventAI_TextMap.find(temp.action[j].param3_s) == m_CreatureEventAI_TextMap.end()) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1); + +                            if (!temp.action[j].param1_s || !temp.action[j].param2_s) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1); +                        } +                        break; +                    } +                    case ACTION_T_SET_FACTION: +                        if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1)) +                        { +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1); +                            temp.action[j].param1 = 0; +                        } +                        break; +                    case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: +                        if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0) +                        { +                            if (temp.action[j].param1 && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1)) +                            { +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1); +                                temp.action[j].param1 = 0; +                            } + +                            if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2)) +                            { +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2); +                                temp.action[j].param2 = 0; +                            } +                        } +                        break; +                    case ACTION_T_SOUND: +                        if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1); +                        break; +                    case ACTION_T_RANDOM_SOUND: +                        if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1); +                        if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2); +                        if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3); +                        break; +                    case ACTION_T_EMOTE: +                        if (!sEmotesStore.LookupEntry(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1); +                        break; +                    case ACTION_T_RANDOM_EMOTE: +                        if (!sEmotesStore.LookupEntry(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1); +                        if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2); +                        if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3); +                        break; +                    case ACTION_T_CAST: +                    { +                        const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1); +                        if (!spell) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1); +                        else +                        { +                            if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE) +                            { +                                //output as debug for now, also because there's no general rule all spells have RecoveryTime +                                if (temp.event_param3 < spell->RecoveryTime) +                                    sLog.outDebug("CreatureEventAI:  Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3); +                            } +                        } + +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    } +                    case ACTION_T_REMOVEAURASFROMSPELL: +                    { +                        if (!sSpellStore.LookupEntry(temp.action[j].param2)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); + +                        if (temp.action[j].param1 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    } +                    case ACTION_T_QUEST_EVENT: +                    { +                        if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1)) +                        { +                            if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); +                        } +                        else +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); + +                        break; +                    } +                    case ACTION_T_QUEST_EVENT_ALL: +                    { +                        if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1)) +                        { +                            if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) +                                sLog.outErrorDb("CreatureEventAI:  Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); +                        } +                        else +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); +                        break; +                    } +                    case ACTION_T_CASTCREATUREGO: +                    { +                        if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + +                        if (!sSpellStore.LookupEntry(temp.action[j].param2)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); + +                        if (temp.action[j].param3 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    } +                    case ACTION_T_CASTCREATUREGO_ALL: +                    { +                        if (!objmgr.GetQuestTemplate(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + +                        if (!sSpellStore.LookupEntry(temp.action[j].param2)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); +                        break; +                    } + +                    //2nd param target +                    case ACTION_T_SUMMON_ID: +                    { +                        if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + +                        if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end()) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, temp.action[j].param3); + +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    } +                    case ACTION_T_KILLED_MONSTER: +                    { +                        if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    } +                    case ACTION_T_SUMMON: +                    { +                        if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    } +                    case ACTION_T_THREAT_SINGLE_PCT: +                    case ACTION_T_SET_UNIT_FLAG: +                    case ACTION_T_REMOVE_UNIT_FLAG: +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; +                    //3rd param target +                    case ACTION_T_SET_UNIT_FIELD: +                        if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); +                        if (temp.action[j].param3 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); +                        break; + +                    case ACTION_T_SET_PHASE: +                        if (temp.action[j].param1 > 31) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1); +                        break; + +                    case ACTION_T_INC_PHASE: +                        if (!temp.action[j].param1) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1); +                        break; + +                    case ACTION_T_SET_INST_DATA: +                    { +                        if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); + +                        if (temp.action[j].param2 > 4/*SPECIAL*/) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); + +                        break; +                    } +                    case ACTION_T_SET_INST_DATA64: +                    { +                        if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); + +                        if (temp.action[j].param2 >= TARGET_T_END) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses incorrect Target type", i, j+1); + +                        break; +                    } +                    case ACTION_T_UPDATE_TEMPLATE: +                    { +                        if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1)) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); +                        break; +                    } + +                    case ACTION_T_THREAT_ALL_PCT: +                        if (abs(temp.action[j].param1_s) > 100) +                            sLog.outErrorDb("CreatureEventAI:  Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1); +                        break; + +                    case ACTION_T_EVADE:                    //No Params +                    case ACTION_T_FLEE:                     //No Params +                    case ACTION_T_DIE:                      //No Params +                    case ACTION_T_ZONE_COMBAT_PULSE:        //No Params +                    case ACTION_T_AUTO_ATTACK:              //AllowAttackState (0 = stop attack, anything else means continue attacking) +                    case ACTION_T_COMBAT_MOVEMENT:          //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) +                    case ACTION_T_RANGED_MOVEMENT:          //Distance, Angle +                        break; + +                    case ACTION_T_RANDOM_PHASE:             //PhaseId1, PhaseId2, PhaseId3 +                    case ACTION_T_RANDOM_PHASE_RANGE:       //PhaseMin, PhaseMax +                        // check not implemented +                        break; + +                    case ACTION_T_RANDOM_SAY: +                    case ACTION_T_RANDOM_YELL: +                    case ACTION_T_RANDOM_TEXTEMOTE: +                        sLog.outErrorDb("CreatureEventAI:  Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); +                        break; + +                    case ACTION_T_SET_ACTIVE: +                    case ACTION_T_SET_AGGRESSIVE: +                    case ACTION_T_ATTACK_START_PULSE: +                    case ACTION_T_SUMMON_GO: +                    case ACTION_T_CALL_ASSISTANCE: +                        break; + +                    default: +                        sLog.outErrorDb("CreatureEventAI:  Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type); +                        break; +                } +            } + +            //Add to list +            m_CreatureEventAI_Event_Map[creature_id].push_back(temp); +            ++Count; + +            if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id)) +            { +                if(!cInfo->AIName || !cInfo->AIName[0]) +                { +                    //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry); +                    size_t len = strlen("EventAI")+1; +                    const_cast<CreatureInfo*>(cInfo)->AIName = new char[len]; +                    strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len); +                } +                if(strcmp(cInfo->AIName, "EventAI")) +                { +                    //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName); +                } +                if(cInfo->ScriptID) +                { +                    //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry); +                } +            }             +        } while (result->NextRow()); + +        delete result; + +        sLog.outString(); +        sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); +    }else +    { +        barGoLink bar(1); +        bar.step(); +        sLog.outString(); +        sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty."); +    } +}  | 
