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path: root/src/game/CreatureEventAIMgr.cpp
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Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 78c6885f5f2..4fa7517d848 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -136,7 +136,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
temp.orientation = fields[4].GetFloat();
temp.SpawnTimeSecs = fields[5].GetUInt32();
- if(!Trinity::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
+ if (!Trinity::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
{
sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation);
continue;
@@ -286,11 +286,11 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case SPAWNED_EVENT_ALWAY:
break;
case SPAWNED_EVENT_MAP:
- if(!sMapStore.LookupEntry(temp.spawned.conditionValue1))
+ if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
break;
case SPAWNED_EVENT_ZONE:
- if(!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
+ if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
default:
sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
@@ -659,9 +659,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
break;
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
- if(action.invincibility_hp_level.is_percent)
+ if (action.invincibility_hp_level.is_percent)
{
- if(action.invincibility_hp_level.hp_level > 100)
+ if (action.invincibility_hp_level.hp_level > 100)
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
action.invincibility_hp_level.hp_level = 100;
@@ -705,20 +705,20 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
++Count;
- if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
+ if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
{
- if(!cInfo->AIName || !cInfo->AIName[0])
+ if (!cInfo->AIName || !cInfo->AIName[0])
{
//sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry);
size_t len = strlen("EventAI")+1;
const_cast<CreatureInfo*>(cInfo)->AIName = new char[len];
strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len);
}
- if(strcmp(cInfo->AIName, "EventAI"))
+ if (strcmp(cInfo->AIName, "EventAI"))
{
//sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName);
}
- if(cInfo->ScriptID)
+ if (cInfo->ScriptID)
{
//sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
}