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-rw-r--r--src/game/CreatureEventAIMgr.cpp683
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diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
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+++ b/src/game/CreatureEventAIMgr.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Database/SQLStorage.h"
+#include "CreatureEventAI.h"
+#include "CreatureEventAIMgr.h"
+#include "ObjectMgr.h"
+#include "ProgressBar.h"
+#include "Policies/SingletonImp.h"
+#include "ObjectDefines.h"
+
+INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
+
+// -------------------
+void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
+{
+ // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
+ m_CreatureEventAI_TextMap.clear();
+
+ // Load EventAI Text
+ LoadTrinityStrings(WorldDatabase,"creature_ai_texts",-1,1+(TEXT_SOURCE_RANGE));
+
+ // Gather Additional data from EventAI Texts
+ QueryResult *result = WorldDatabase.PQuery("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
+
+ sLog.outString("Loading EventAI Texts additional data...");
+ if (result)
+ {
+ barGoLink bar(result->GetRowCount());
+ uint32 count = 0;
+
+ do
+ {
+ bar.step();
+ Field* fields = result->Fetch();
+ StringTextData temp;
+
+ int32 i = fields[0].GetInt32();
+ temp.SoundId = fields[1].GetInt32();
+ temp.Type = fields[2].GetInt32();
+ temp.Language = fields[3].GetInt32();
+ temp.Emote = fields[4].GetInt32();
+
+ if (i >= 0)
+ {
+ sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not a negative value.",i);
+ continue;
+ }
+
+ if (i <= TEXT_SOURCE_RANGE)
+ {
+ sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is out of accepted entry range for table.",i);
+ continue;
+ }
+
+ if (temp.SoundId)
+ {
+ if (!GetSoundEntriesStore()->LookupEntry(temp.SoundId))
+ sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has soundId %u but sound does not exist.",i,temp.SoundId);
+ }
+
+ if (!GetLanguageDescByID(temp.Language))
+ sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
+
+ if (temp.Type > CHAT_TYPE_BOSS_WHISPER)
+ sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
+
+ m_CreatureEventAI_TextMap[i] = temp;
+ ++count;
+ } while (result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
+ }else
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
+ }
+
+}
+
+// -------------------
+void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
+{
+
+ //Drop Existing EventSummon Map
+ m_CreatureEventAI_Summon_Map.clear();
+
+ //Gather additional data for EventAI
+ QueryResult *result = WorldDatabase.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
+ if (result)
+ {
+ barGoLink bar(result->GetRowCount());
+ uint32 Count = 0;
+
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ CreatureEventAI_Summon temp;
+
+ uint32 i = fields[0].GetUInt32();
+ temp.position_x = fields[1].GetFloat();
+ temp.position_y = fields[2].GetFloat();
+ temp.position_z = fields[3].GetFloat();
+ temp.orientation = fields[4].GetFloat();
+ temp.SpawnTimeSecs = fields[5].GetUInt32();
+
+ //Add to map
+ m_CreatureEventAI_Summon_Map[i] = temp;
+ ++Count;
+ }while (result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count);
+ }else
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
+ }
+
+}
+
+// -------------------
+void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
+{
+ //Drop Existing EventAI List
+ m_CreatureEventAI_Event_Map.clear();
+
+ //Gather event data
+ QueryResult *result = WorldDatabase.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
+ "event_param1, event_param2, event_param3, event_param4, "
+ "action1_type, action1_param1, action1_param2, action1_param3, "
+ "action2_type, action2_param1, action2_param2, action2_param3, "
+ "action3_type, action3_param1, action3_param2, action3_param3 "
+ "FROM creature_ai_scripts");
+ if (result)
+ {
+ barGoLink bar(result->GetRowCount());
+ uint32 Count = 0;
+
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ CreatureEventAI_Event temp;
+ temp.event_id = EventAI_Type(fields[0].GetUInt32());
+ uint32 i = temp.event_id;
+
+ temp.creature_id = fields[1].GetUInt32();
+ uint32 creature_id = temp.creature_id;
+
+ uint32 e_type = fields[2].GetUInt32();
+ //Report any errors in event
+ if (e_type >= EVENT_T_END)
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type);
+ continue;
+ }
+ temp.event_type = EventAI_Type(e_type);
+
+ temp.event_inverse_phase_mask = fields[3].GetUInt32();
+ temp.event_chance = fields[4].GetUInt8();
+ temp.event_flags = fields[5].GetUInt8();
+ temp.event_param1 = fields[6].GetUInt32();
+ temp.event_param2 = fields[7].GetUInt32();
+ temp.event_param3 = fields[8].GetUInt32();
+ temp.event_param4 = fields[9].GetUInt32();
+
+ //Creature does not exist in database
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
+ continue;
+ }
+
+ //No chance of this event occuring
+ if (temp.event_chance == 0)
+ sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
+ //Chance above 100, force it to be 100
+ else if (temp.event_chance > 100)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
+ temp.event_chance = 100;
+ }
+
+ //Individual event checks
+ switch (temp.event_type)
+ {
+ case EVENT_T_TIMER:
+ case EVENT_T_TIMER_OOC:
+ {
+ if (temp.event_param2 < temp.event_param1)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
+
+ if (temp.event_param4 < temp.event_param3)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+
+ break;
+ }
+
+ case EVENT_T_HP:
+ case EVENT_T_MANA:
+ case EVENT_T_TARGET_HP:
+ {
+ if (temp.event_param2 > 100)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
+
+ if (temp.event_param1 <= temp.event_param2)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
+
+ if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
+ temp.event_flags &= ~EFLAG_REPEATABLE;
+ }
+ break;
+ }
+
+ case EVENT_T_SPELLHIT:
+ {
+ if (temp.event_param1)
+ {
+ SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1);
+ if (!pSpell)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
+ continue;
+ }
+
+ if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask)
+ sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i);
+ }
+
+ //TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0
+ //SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit()
+ if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL)
+ sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i);
+
+ if (temp.event_param4 < temp.event_param3)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ break;
+ }
+
+ case EVENT_T_RANGE:
+ case EVENT_T_OOC_LOS:
+ case EVENT_T_FRIENDLY_HP:
+ case EVENT_T_FRIENDLY_IS_CC:
+ case EVENT_T_FRIENDLY_MISSING_BUFF:
+ {
+ //Disabled check for now. Check code related to events and adjust accordingly before enable.
+ //Events should have min/max or alternative set to a static value.
+ /*if (!temp.event_param3 && !temp.event_param4)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i);
+ temp.event_param3 = 2500;
+ temp.event_param4 = 2500;
+ }*/
+
+ if (temp.event_param4 < temp.event_param3)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ break;
+ }
+
+ case EVENT_T_KILL:
+ case EVENT_T_TARGET_CASTING:
+ {
+ if (temp.event_param2 < temp.event_param1)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+
+ break;
+ }
+
+ case EVENT_T_AGGRO:
+ case EVENT_T_DEATH:
+ case EVENT_T_EVADE:
+ case EVENT_T_SPAWNED:
+ case EVENT_T_REACHED_HOME:
+ {
+ if (temp.event_flags & EFLAG_REPEATABLE)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
+ temp.event_flags &= ~EFLAG_REPEATABLE;
+ }
+
+ break;
+ }
+
+ case EVENT_T_RECEIVE_EMOTE:
+ {
+ if (!sEmotesTextStore.LookupEntry(temp.event_param1))
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1);
+ continue;
+ }
+
+ if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA)
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2);
+ continue;
+ }
+
+ if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4))
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2);
+ continue;
+ }
+
+ if (!(temp.event_flags & EFLAG_REPEATABLE))
+ {
+ sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
+ temp.event_flags |= EFLAG_REPEATABLE;
+ }
+
+ break;
+ }
+
+ case EVENT_T_SUMMONED_UNIT:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.event_param1))
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1);
+
+ if (temp.event_param3 < temp.event_param2)
+ sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+
+ break;
+ }
+
+ case EVENT_T_QUEST_ACCEPT:
+ case EVENT_T_QUEST_COMPLETE:
+ sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
+ continue;
+ default:
+ sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
+ break;
+ }
+
+ for (uint32 j = 0; j < MAX_ACTIONS; j++)
+ {
+ uint16 action_type = fields[10+(j*4)].GetUInt16();
+ if (action_type >= ACTION_T_END)
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
+ temp.action[j].type = ACTION_T_NONE;
+ continue;
+ }
+
+ temp.action[j].type = EventAI_ActionType(action_type);
+ temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
+ temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
+ temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
+
+ //Report any errors in actions
+ switch (temp.action[j].type)
+ {
+ case ACTION_T_NONE:
+ break;
+ case ACTION_T_TEXT:
+ {
+ if (temp.action[j].param1_s < 0)
+ {
+ if (m_CreatureEventAI_TextMap.find(temp.action[j].param1_s) == m_CreatureEventAI_TextMap.end())
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
+ }
+ if (temp.action[j].param2_s < 0)
+ {
+ if (m_CreatureEventAI_TextMap.find(temp.action[j].param2_s) == m_CreatureEventAI_TextMap.end())
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
+
+ if (!temp.action[j].param1_s)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
+ }
+ if (temp.action[j].param3_s < 0)
+ {
+ if (m_CreatureEventAI_TextMap.find(temp.action[j].param3_s) == m_CreatureEventAI_TextMap.end())
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
+
+ if (!temp.action[j].param1_s || !temp.action[j].param2_s)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
+ }
+ break;
+ }
+ case ACTION_T_SET_FACTION:
+ if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1))
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1);
+ temp.action[j].param1 = 0;
+ }
+ break;
+ case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
+ if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0)
+ {
+ if (temp.action[j].param1 && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1);
+ temp.action[j].param1 = 0;
+ }
+
+ if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2))
+ {
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2);
+ temp.action[j].param2 = 0;
+ }
+ }
+ break;
+ case ACTION_T_SOUND:
+ if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
+ break;
+ case ACTION_T_RANDOM_SOUND:
+ if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
+ if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
+ if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
+ break;
+ case ACTION_T_EMOTE:
+ //TODO: load emotes and check it's store for existing
+ /*
+ if (!sEmotesStore.LookupEntry(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
+ */
+ break;
+ case ACTION_T_RANDOM_EMOTE:
+ //TODO: load emotes and check it's store for existing
+ /*
+ if (!sEmotesStore.LookupEntry(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
+ if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
+ if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
+ */
+ break;
+ case ACTION_T_CAST:
+ {
+ const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1);
+ if (!spell)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
+ else
+ {
+ if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
+ {
+ //output as debug for now, also because there's no general rule all spells have RecoveryTime
+ if (temp.event_param3 < spell->RecoveryTime)
+ sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
+ }
+ }
+
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ }
+ case ACTION_T_REMOVEAURASFROMSPELL:
+ {
+ if (!sSpellStore.LookupEntry(temp.action[j].param2))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
+
+ if (temp.action[j].param1 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ }
+ case ACTION_T_QUEST_EVENT:
+ {
+ if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
+ {
+ if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
+ }
+ else
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
+
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+
+ break;
+ }
+ case ACTION_T_QUEST_EVENT_ALL:
+ {
+ if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
+ {
+ if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
+ }
+ else
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
+ break;
+ }
+ case ACTION_T_CASTCREATUREGO:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
+
+ if (!sSpellStore.LookupEntry(temp.action[j].param2))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
+
+ if (temp.action[j].param3 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ }
+ case ACTION_T_CASTCREATUREGO_ALL:
+ {
+ if (!objmgr.GetQuestTemplate(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
+
+ if (!sSpellStore.LookupEntry(temp.action[j].param2))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
+ break;
+ }
+
+ //2nd param target
+ case ACTION_T_SUMMON_ID:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
+
+ if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end())
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, temp.action[j].param3);
+
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ }
+ case ACTION_T_KILLED_MONSTER:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
+
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ }
+ case ACTION_T_SUMMON:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
+
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ }
+ case ACTION_T_THREAT_SINGLE_PCT:
+ case ACTION_T_SET_UNIT_FLAG:
+ case ACTION_T_REMOVE_UNIT_FLAG:
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+ //3rd param target
+ case ACTION_T_SET_UNIT_FIELD:
+ if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
+ if (temp.action[j].param3 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ break;
+
+ case ACTION_T_SET_PHASE:
+ if (temp.action[j].param1 > 31)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1);
+ break;
+
+ case ACTION_T_INC_PHASE:
+ if (!temp.action[j].param1)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
+ break;
+
+ case ACTION_T_SET_INST_DATA:
+ {
+ if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
+
+ if (temp.action[j].param2 > 4/*SPECIAL*/)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
+
+ break;
+ }
+ case ACTION_T_SET_INST_DATA64:
+ {
+ if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
+
+ if (temp.action[j].param2 >= TARGET_T_END)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+
+ break;
+ }
+ case ACTION_T_UPDATE_TEMPLATE:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
+ break;
+ }
+
+ case ACTION_T_THREAT_ALL_PCT:
+ if (abs(temp.action[j].param1_s) > 100)
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1);
+ break;
+
+ case ACTION_T_EVADE: //No Params
+ case ACTION_T_FLEE: //No Params
+ case ACTION_T_DIE: //No Params
+ case ACTION_T_ZONE_COMBAT_PULSE: //No Params
+ case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
+ case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
+ case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
+ break;
+
+ case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
+ case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
+ // check not implemented
+ break;
+
+ case ACTION_T_RANDOM_SAY:
+ case ACTION_T_RANDOM_YELL:
+ case ACTION_T_RANDOM_TEXTEMOTE:
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
+ break;
+ default:
+ sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
+ break;
+ }
+ }
+
+ //Add to list
+ m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
+ ++Count;
+
+ if(!cInfo->AIName || !cInfo->AIName[0])
+ {
+ //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry);
+ size_t len = strlen("EventAI")+1;
+ const_cast<CreatureInfo*>(cInfo)->AIName = new char[len];
+ strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len);
+ }
+ if(strcmp(cInfo->AIName, "EventAI"))
+ {
+ //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName);
+ }
+ if(cInfo->ScriptID)
+ {
+ //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
+ }
+ } while (result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u CreatureEventAI scripts", Count);
+ }else
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
+ }
+}