diff options
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r-- | src/game/CreatureGroups.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 97610754e69..850af004789 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -142,7 +142,7 @@ void CreatureGroupManager::LoadCreatureFormations() } CreatureGroupMap[memberGUID] = group_member; - } + } while(result->NextRow()) ; sLog.outString(); @@ -185,7 +185,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) if(groupAI == 1 && member != m_leader) return; - for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); @@ -207,7 +207,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) void CreatureGroup::FormationReset(bool dismiss) { - for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if(itr->first != m_leader && itr->first->isAlive()) { @@ -228,14 +228,14 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); - for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) + for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Creature *member = itr->first; if(member == m_leader || !member->isAlive() || member->getVictim()) continue; float angle = itr->second->follow_angle; - float dist = itr->second->follow_dist; + float dist = itr->second->follow_dist; float dx = x + cos(angle + pathangle) * dist; float dy = y + sin(angle + pathangle) * dist; |