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Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 97610754e69..850af004789 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -142,7 +142,7 @@ void CreatureGroupManager::LoadCreatureFormations()
}
CreatureGroupMap[memberGUID] = group_member;
- }
+ }
while(result->NextRow()) ;
sLog.outString();
@@ -185,7 +185,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
if(groupAI == 1 && member != m_leader)
return;
- for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
@@ -207,7 +207,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
void CreatureGroup::FormationReset(bool dismiss)
{
- for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->first != m_leader && itr->first->isAlive())
{
@@ -228,14 +228,14 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
- for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
- float dist = itr->second->follow_dist;
+ float dist = itr->second->follow_dist;
float dx = x + cos(angle + pathangle) * dist;
float dy = y + sin(angle + pathangle) * dist;