diff options
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r-- | src/game/CreatureGroups.cpp | 48 |
1 files changed, 46 insertions, 2 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index c0816f36804..97610754e69 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -17,21 +17,28 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Creature.h" #include "CreatureGroups.h" #include "ObjectMgr.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" #include "CreatureAI.h" + #define MAX_DESYNC 5.0f + INSTANTIATE_SINGLETON_1(CreatureGroupManager); + CreatureGroupInfoType CreatureGroupMap; + void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) { Map *map = member->FindMap(); if(!map) return; + CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId); + //Add member to an existing group if(itr != map->CreatureGroupHolder.end()) { @@ -47,47 +54,58 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) group->AddMember(member); } } + void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member) { sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); group->RemoveMember(member); + if(group->isEmpty()) { Map *map = member->FindMap(); if(!map) return; + sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId()); map->CreatureGroupHolder.erase(group->GetId()); delete group; } } + void CreatureGroupManager::LoadCreatureFormations() { //Clear existing map CreatureGroupMap.clear(); + //Check Integrity of the table QueryResult *result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations"); + if(!result) { sLog.outErrorDb(" ...an error occured while loading the table creature_formations ( maybe it doesn't exist ?)\n"); return; } delete result; + //Get group data result = WorldDatabase.PQuery("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID"); + if(!result) { sLog.outErrorDb("The table creature_formations is empty or corrupted"); return; } + uint32 total_records = result->GetRowCount(); barGoLink bar( total_records); Field *fields; + FormationInfo *group_member; //Loading data... do { fields = result->Fetch(); + bar.step(); //Load group member data group_member = new FormationInfo; @@ -105,6 +123,7 @@ void CreatureGroupManager::LoadCreatureFormations() group_member->follow_dist = 0; group_member->follow_angle = 0; } + // check data correctness { QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID); @@ -113,6 +132,7 @@ void CreatureGroupManager::LoadCreatureFormations() sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); continue; } + result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID); if(!result) { @@ -120,56 +140,71 @@ void CreatureGroupManager::LoadCreatureFormations() continue; } } + CreatureGroupMap[memberGUID] = group_member; - } + } while(result->NextRow()) ; + sLog.outString(); sLog.outString( ">> Loaded %u creatures in formations", total_records ); sLog.outString(); //Free some heap delete result; } + void CreatureGroup::AddMember(Creature *member) { sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); + //Check if it is a leader if(member->GetDBTableGUIDLow() == m_groupID) { sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); m_leader = member; } + m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second; member->SetFormation(this); } + void CreatureGroup::RemoveMember(Creature *member) { if(m_leader == member) m_leader = NULL; + m_members.erase(member); member->SetFormation(NULL); } + void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) { uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; if(!groupAI) return; + if(groupAI == 1 && member != m_leader) return; + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); + //Skip one check if(itr->first == member) continue; + if(!itr->first->isAlive()) continue; + if(itr->first->getVictim()) continue; + if(itr->first->canAttack(target)) itr->first->AI()->AttackStart(target); } } + void CreatureGroup::FormationReset(bool dismiss) { for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) @@ -185,28 +220,37 @@ void CreatureGroup::FormationReset(bool dismiss) } m_Formed = !dismiss; } + void CreatureGroup::LeaderMoveTo(float x, float y, float z) { if(!m_leader) return; + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { Creature *member = itr->first; if(member == m_leader || !member->isAlive() || member->getVictim()) continue; + float angle = itr->second->follow_angle; - float dist = itr->second->follow_dist; + float dist = itr->second->follow_dist; + float dx = x + cos(angle + pathangle) * dist; float dy = y + sin(angle + pathangle) * dist; float dz = z; + Trinity::NormalizeMapCoord(dx); Trinity::NormalizeMapCoord(dy); + member->UpdateGroundPositionZ(dx, dy, dz); + if(member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + member->GetMotionMaster()->MovePoint(0, dx, dy, dz); member->SetHomePosition(dx, dy, dz, pathangle); } |