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-rw-r--r--src/game/CreatureGroups.cpp256
1 files changed, 0 insertions, 256 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
deleted file mode 100644
index c2af59458f7..00000000000
--- a/src/game/CreatureGroups.cpp
+++ /dev/null
@@ -1,256 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Creature.h"
-#include "CreatureGroups.h"
-#include "ObjectMgr.h"
-#include "ProgressBar.h"
-#include "Policies/SingletonImp.h"
-#include "CreatureAI.h"
-
-#define MAX_DESYNC 5.0f
-
-INSTANTIATE_SINGLETON_1(CreatureGroupManager);
-
-CreatureGroupInfoType CreatureGroupMap;
-
-void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
-{
- Map *map = member->FindMap();
- if (!map)
- return;
-
- CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
-
- //Add member to an existing group
- if (itr != map->CreatureGroupHolder.end())
- {
- sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
- itr->second->AddMember(member);
- }
- //Create new group
- else
- {
- sLog.outDebug("Group not found: %u. Creating new group.", groupId);
- CreatureGroup* group = new CreatureGroup(groupId);
- map->CreatureGroupHolder[groupId] = group;
- group->AddMember(member);
- }
-}
-
-void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
-{
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
- group->RemoveMember(member);
-
- if (group->isEmpty())
- {
- Map *map = member->FindMap();
- if (!map)
- return;
-
- sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
- map->CreatureGroupHolder.erase(group->GetId());
- delete group;
- }
-}
-
-void CreatureGroupManager::LoadCreatureFormations()
-{
- //Clear existing map
- CreatureGroupMap.clear();
-
- //Check Integrity of the table
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT MAX(leaderGUID) FROM creature_formations");
-
- if (!result)
- {
- sLog.outErrorDb(" ...an error occured while loading the table creature_formations (maybe it doesn't exist ?)\n");
- return;
- }
-
- //Get group data
- result = WorldDatabase.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
-
- if (!result)
- {
- sLog.outErrorDb("The table creature_formations is empty or corrupted");
- return;
- }
-
- uint32 total_records = result->GetRowCount();
- barGoLink bar(total_records);
- Field *fields;
-
- FormationInfo *group_member;
- //Loading data...
- do
- {
- fields = result->Fetch();
-
- bar.step();
- //Load group member data
- group_member = new FormationInfo;
- group_member->leaderGUID = fields[0].GetUInt32();
- uint32 memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
- //If creature is group leader we may skip loading of dist/angle
- if (group_member->leaderGUID != memberGUID)
- {
- group_member->follow_dist = fields[2].GetFloat();
- group_member->follow_angle = fields[3].GetFloat() * M_PI / 180;
- }
- else
- {
- group_member->follow_dist = 0;
- group_member->follow_angle = 0;
- }
-
- // check data correctness
- {
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
- if (!result)
- {
- sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
- delete group_member;
- continue;
- }
-
- result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
- if (!result)
- {
- sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
- delete group_member;
- continue;
- }
- }
-
- CreatureGroupMap[memberGUID] = group_member;
- }
- while (result->NextRow()) ;
-
- sLog.outString();
- sLog.outString(">> Loaded %u creatures in formations", total_records);
- sLog.outString();
-}
-
-void CreatureGroup::AddMember(Creature *member)
-{
- sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
-
- //Check if it is a leader
- if (member->GetDBTableGUIDLow() == m_groupID)
- {
- sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
- m_leader = member;
- }
-
- m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
- member->SetFormation(this);
-}
-
-void CreatureGroup::RemoveMember(Creature *member)
-{
- if (m_leader == member)
- m_leader = NULL;
-
- m_members.erase(member);
- member->SetFormation(NULL);
-}
-
-void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
-{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
- if (!groupAI)
- return;
-
- if (groupAI == 1 && member != m_leader)
- return;
-
- for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- {
- if (m_leader) // avoid crash if leader was killed and reset.
- sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
-
- //Skip one check
- if (itr->first == member)
- continue;
-
- if (!itr->first->isAlive())
- continue;
-
- if (itr->first->getVictim())
- continue;
-
- if (itr->first->canAttack(target) && itr->first->AI())
- itr->first->AI()->AttackStart(target);
- }
-}
-
-void CreatureGroup::FormationReset(bool dismiss)
-{
- for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- {
- if (itr->first != m_leader && itr->first->isAlive())
- {
- if (dismiss)
- itr->first->GetMotionMaster()->Initialize();
- else
- itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
- sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
- }
- }
- m_Formed = !dismiss;
-}
-
-void CreatureGroup::LeaderMoveTo(float x, float y, float z)
-{
- if (!m_leader)
- return;
-
- float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
-
- for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- {
- Creature *member = itr->first;
- if (member == m_leader || !member->isAlive() || member->getVictim())
- continue;
-
- float angle = itr->second->follow_angle;
- float dist = itr->second->follow_dist;
-
- float dx = x + cos(angle + pathangle) * dist;
- float dy = y + sin(angle + pathangle) * dist;
- float dz = z;
-
- Trinity::NormalizeMapCoord(dx);
- Trinity::NormalizeMapCoord(dy);
-
- member->UpdateGroundPositionZ(dx, dy, dz);
-
- if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
- member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
- else
- member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
-
- member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
- member->SetHomePosition(dx, dy, dz, pathangle);
- }
-}