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-rw-r--r--src/game/CreatureGroups.cpp211
1 files changed, 124 insertions, 87 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 55b56e0b94e..3b7a27cdab5 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -23,43 +23,52 @@
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
+#include "CreatureAI.h"
#define MAX_DESYNC 5.0f
-//TODO: Create group manager for each map
+
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
-UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
-UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
+CreatureGroupInfoType CreatureGroupMap;
-void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
+void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ Map *map = member->FindMap();
+ if(!map)
+ return;
+
+ CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
+
+ //Add member to an existing group
+ if(itr != map->CreatureGroupHolder.end())
{
- sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
- CreatureGroupHolder[group_id]->AddMember(member);
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
+ itr->second->AddMember(member);
}
+ //Create new group
else
{
- sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* formation = new CreatureGroup;
- CreatureGroupHolder[group_id] = formation;
- formation->AddMember(member);
+ sLog.outDebug("Group not found: %u. Creating new group.", groupId);
+ CreatureGroup* group = new CreatureGroup(groupId);
+ map->CreatureGroupHolder[groupId] = group;
+ group->AddMember(member);
}
}
-void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
+void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
+ group->RemoveMember(member);
+
+ if(group->isEmpty())
{
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
- CreatureGroupHolder[group_id]->RemoveMember(guid);
+ Map *map = member->FindMap();
+ if(!map)
+ return;
- if(CreatureGroupHolder[group_id]->isEmpty())
- {
- sLog.outDebug("Deleting group %u", group_id);
- delete CreatureGroupHolder[group_id];
- CreatureGroupHolder.erase(group_id);
- }
+ sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
+ map->CreatureGroupHolder.erase(group->GetId());
+ delete group;
}
}
@@ -73,7 +82,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
- sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
+ sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -87,11 +96,11 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
- uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
+ uint32 total_records = result->GetRowCount();
barGoLink bar( total_records);
Field *fields;
- FormationMember *group_member;
+ FormationInfo *group_member;
//Loading data...
do
{
@@ -99,22 +108,36 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
- group_member = new FormationMember;
+ group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
+ uint32 memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
- if(group_member->leaderGUID != group_member->memberGUID)
+ if(group_member->leaderGUID != memberGUID)
{
- group_member->follow_dist = fields[2].GetUInt32();
- group_member->follow_angle = fields[3].GetUInt32();
+ group_member->follow_dist = fields[2].GetUInt32();
+ group_member->follow_angle = fields[3].GetUInt32();
}
- CreatureGroupMap[group_member->memberGUID] = group_member;
+ // check data correctness
+ {
+ QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
+ if(!result)
+ {
+ sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
+ continue;
+ }
- if(lastLeaderGUID != group_member->leaderGUID)
- lastLeaderGUID = group_member->leaderGUID;
- }
+ result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
+ if(!result)
+ {
+ sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
+ continue;
+ }
+ }
+
+ CreatureGroupMap[memberGUID] = group_member;
+ }
while(result->NextRow()) ;
sLog.outString();
@@ -126,90 +149,104 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member)
{
- sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
+ sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
- uint64 guid = member->GetGUID();
- //We first search creature member if exist
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- return;
- //Check is that shit is a leader
- if(member->IsFormationLeader())
+ //Check if it is a leader
+ if(member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
- //Add to the club
- CreatureGroupMembers[guid] = member;
- sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
+
+ m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
+ member->SetFormation(this);
}
-void CreatureGroup::RemoveMember(uint64 guid)
+void CreatureGroup::RemoveMember(Creature *member)
{
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ if(m_leader == member)
+ m_leader = NULL;
+
+ m_members.erase(member);
+ member->SetFormation(NULL);
}
-void CreatureGroup::MemberHasAttacked(Creature *member)
+void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
+ uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
+ if(!groupAI)
+ return;
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ if(groupAI == 1 && member != m_leader)
+ return;
+
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
- if(itr->second)
- {
- switch(groupAI)
- {
- case 0:
- return;
- case 1:
- if(!member->IsFormationLeader())
- return;
- }
- //Attack if everything is OK
- itr->second->AI()->AttackStart(member->getVictim());
- }
+ sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+ //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
+
+ //Skip one check
+ if(itr->first == member)
+ continue;
+
+ if(!itr->first->isAlive())
+ continue;
+
+ if(itr->first->getVictim())
+ continue;
+
+ if(itr->first->canAttack(target))
+ itr->first->AI()->AttackStart(target);
}
}
-void CreatureGroup::LeaderMovedInEvade()
+void CreatureGroup::FormationReset(bool dismiss)
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- SetMemberDestination(itr->second);
+ if(itr->first != m_leader && itr->first->isAlive())
+ {
+ if(dismiss)
+ itr->first->GetMotionMaster()->Initialize();
+ else
+ itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
+ }
}
+ m_Formed = !dismiss;
}
-void CreatureGroup::SetMemberDestination(Creature *member)
+void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
- if(!member || !m_leader || member->IsFormationLeader())
+ if(!m_leader)
return;
- float x,y,z;
- uint32 lowguid = member->GetDBTableGUIDLow();
-
- UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
+ float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
- if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- float dist, angle, pathangle;
+ Creature *member = itr->first;
+ if(member == m_leader || !member->isAlive() || member->getVictim())
+ continue;
- angle = CreatureGroupMap[lowguid]->follow_angle;
- dist = CreatureGroupMap[lowguid]->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ float angle = itr->second->follow_angle;
+ float dist = itr->second->follow_dist;
- x = x+cos(angle+pathangle)*dist;
- y = y+sin(angle+pathangle)*dist;
+ float dx = x + cos(angle + pathangle) * dist;
+ float dy = y + sin(angle + pathangle) * dist;
+ float dz = z;
- member->GetMotionMaster()->Clear();
+ Trinity::NormalizeMapCoord(dx);
+ Trinity::NormalizeMapCoord(dy);
- if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
+ member->UpdateGroundPositionZ(dx, dy, dz);
+
+ if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- member->GetMotionMaster()->MovePoint(0, x, y, z);
+ member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
+ member->SetHomePosition(dx, dy, dz, pathangle);
}
}
-