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-rw-r--r--src/game/CreatureGroups.h69
1 files changed, 40 insertions, 29 deletions
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index 11d45167fd9..9c26fa3a2af 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -1,7 +1,7 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,44 +21,56 @@
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
-#include <map>
-#include "Creature.h"
-#include "Policies/Singleton.h"
+//#include <map>
+//#include "Creature.h"
+//#include "Policies/Singleton.h"
+#include "Common.h"
+
+class CreatureGroup;
struct FormationMember
{
- float follow_dist;
- float follow_angle;
- uint32 memberGUID;
- uint32 leaderGUID;
- uint8 groupAI;
+ float follow_dist;
+ float follow_angle;
+ uint32 memberGUID;
+ uint32 leaderGUID;
+ uint8 groupAI;
};
class CreatureGroupManager
{
- public:
- void UpdateCreatureGroup(uint32 group_id, Creature *member);
- void DestroyGroup(uint32 group_id, uint64 guid);
- void LoadCreatureFormations();
+ public:
+ void UpdateCreatureGroup(uint32 group_id, Creature &);
+ void DestroyGroup(CreatureGroup *&, uint64 guid);
+ void LoadCreatureFormations();
};
class CreatureGroup
{
- UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
- Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
-
- public:
- CreatureGroup() : m_leader(NULL) {}
- ~CreatureGroup(){sLog.outDebug("Destroying group");}
- void AddMember(Creature *);
- void RemoveMember(uint64 guid);
- void LeaderMovedInEvade();
- void MemberHasAttacked(Creature *);
- void SetMemberDestination(Creature *);
- bool isEmpty() {return CreatureGroupMembers.empty();}
+ UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
+ Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ uint32 m_groupID, mInstanceID;
+ bool m_Formed;
+
+ public:
+ //Group cannot be created empty
+ explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
+ ~CreatureGroup(){sLog.outDebug("Destroying group");}
+
+ Creature* getLeader(){return m_leader;}
+ uint32 GetId(){return m_groupID;}
+ uint32 getInstanceID(){return mInstanceID;}
+ void AddMember(Creature &);
+ void RemoveMember(uint64 guid);
+ void FormDismiss(bool dismiss=false);
+ void LeaderMovedInEvade();
+ void MemberHasAttacked(Creature &);
+ void SetMemberDestination(Creature *);
+ bool isEmpty() {return CreatureGroupMembers.empty();}
+ bool isFormed() {return m_Formed;}
};
-typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
+typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
@@ -66,4 +78,3 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
-