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-rw-r--r--src/game/CreatureGroups.h21
1 files changed, 3 insertions, 18 deletions
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index cc3eacfe185..1cdbc5c3695 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -1,4 +1,4 @@
-/*
+/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
@@ -17,22 +17,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
-
#include "Common.h"
-
class CreatureGroup;
-
struct FormationInfo
{
uint32 leaderGUID;
- float follow_dist;
- float follow_angle;
+ float follow_dist;
+ float follow_angle;
uint8 groupAI;
};
-
class CreatureGroupManager
{
public:
@@ -40,39 +35,29 @@ class CreatureGroupManager
void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
void LoadCreatureFormations();
};
-
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
-
extern CreatureGroupInfoType CreatureGroupMap;
-
class CreatureGroup
{
private:
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
-
uint32 m_groupID;
bool m_Formed;
-
public:
//Group cannot be created empty
explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
~CreatureGroup() { sLog.outDebug("Destroying group"); }
-
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
-
void AddMember(Creature *member);
void RemoveMember(Creature *member);
void FormationReset(bool dismiss);
-
void LeaderMoveTo(float x, float y, float z);
void MemberAttackStart(Creature* member, Unit *target);
};
-
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
-
#endif