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Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r-- | src/game/DBCStructure.h | 1818 |
1 files changed, 1818 insertions, 0 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h new file mode 100644 index 00000000000..686c43fc355 --- /dev/null +++ b/src/game/DBCStructure.h @@ -0,0 +1,1818 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_DBCSTRUCTURE_H +#define MANGOS_DBCSTRUCTURE_H + +#include "DBCEnums.h" +#include "Platform/Define.h" +#include "Util.h" + +#include <map> +#include <set> +#include <vector> + +// Structures using to access raw DBC data and required packing to portability + +// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform +#if defined( __GNUC__ ) +#pragma pack(1) +#else +#pragma pack(push,1) +#endif + +struct AchievementEntry +{ + uint32 ID; // 0 + uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance + uint32 mapID; // 2 -1=none + //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) + //char *name[16]; // 4-19 + //uint32 name_flags; // 20 + //char *description[16]; // 21-36 + //uint32 desc_flags; // 37 + uint32 categoryId; // 38 + uint32 points; // 39 reward points + //uint32 OrderInCategory; // 40 + uint32 flags; // 41 + //uint32 icon; // 42 icon (from SpellIcon.dbc) + //char *titleReward[16]; // 43-58 + //uint32 titleReward_flags; // 59 + uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias) + uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias) +}; + +struct AchievementCategoryEntry +{ + uint32 ID; // 0 + uint32 parentCategory; // 1 -1 for main category + //char *name[16]; // 2-17 + //uint32 name_flags; // 18 + //uint32 sortOrder; // 19 +}; + +struct AchievementCriteriaEntry +{ + uint32 ID; // 0 + uint32 referredAchievement; // 1 + uint32 requiredType; // 2 + union + { + // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 + // TODO: also used for player deaths.. + struct + { + uint32 creatureID; // 3 + uint32 creatureCount; // 4 + } kill_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 + // TODO: there are further criterias instead just winning + struct + { + uint32 bgMapID; // 3 + uint32 winCount; // 4 + } win_bg; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 + struct + { + uint32 unused; // 3 + uint32 level; // 4 + } reach_level; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 + } reach_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 + struct + { + uint32 linkedAchievement; // 3 + } complete_achievement; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9 + struct + { + uint32 unused; // 3 + uint32 totalQuestCount; // 4 + } complete_quest_count; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10 + struct + { + uint32 unused; // 3 + uint32 numberOfDays; // 4 + } complete_daily_quest_daily; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 + struct + { + uint32 zoneID; // 3 + uint32 questCount; // 4 + } complete_quests_in_zone; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14 + struct + { + uint32 unused; // 3 + uint32 questCount; // 4 + } complete_daily_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15 + struct + { + uint32 mapID; // 3 + } complete_battleground; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16 + struct + { + uint32 mapID; // 3 + } death_at_map; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18 + struct + { + uint32 manLimit; // 3 + } death_in_dungeon; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 + struct + { + uint32 groupSize; // 3 can be 5, 10 or 25 + } complete_raid; + + // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 + struct + { + uint32 creatureEntry; // 3 + } killed_by_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24 + struct + { + uint32 unused; // 3 + uint32 fallHeight; // 4 + } fall_without_dying; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 + struct + { + uint32 type; // 3, see enum EnviromentalDamage + } death_from; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 + struct + { + uint32 questID; // 3 + uint32 questCount; // 4 + } complete_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69 + struct + { + uint32 spellID; // 3 + uint32 spellCount; // 4 + } be_spell_target; + + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 + struct + { + uint32 spellID; // 3 + uint32 castCount; // 4 + } cast_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 + struct + { + uint32 areaID; // 3 Reference to AreaTable.dbc + uint32 killCount; // 4 + } honorable_kill_at_area; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } win_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } play_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 + struct + { + uint32 spellID; // 3 Reference to Map.dbc + } learn_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } own_item; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 4=in a row + } win_rated_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 + struct + { + uint32 teamtype; // 3 {2,3,5} + } highest_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 + struct + { + uint32 teamtype; // 3 {2,3,5} + uint32 teamrating; // 4 + } reach_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 + } learn_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } use_item; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } loot_item; + + // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 + struct + { + // TODO: This rank is _NOT_ the index from AreaTable.dbc + uint32 areaReference; // 3 + } explore_area; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44 + struct + { + // TODO: This rank is _NOT_ the index from CharTitles.dbc + uint32 rank; // 3 + } own_rank; + + // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45 + struct + { + uint32 unused; // 3 + uint32 numberOfSlots; // 4 + } buy_bank_slot; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46 + struct + { + uint32 factionID; // 3 + uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted + } gain_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47 + struct + { + uint32 unused; // 3 + uint32 numberOfExaltedFactions; // 4 + } gain_exalted_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48 + struct + { + uint32 unused; // 3 + uint32 numberOfVisits; // 4 + } visit_barber; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 + // TODO: where is the required itemlevel stored? + struct + { + uint32 itemSlot; // 3 + } equip_epic_item; + + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_need_on_loot; + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_greed_on_loot; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 + struct + { + uint32 classID; // 3 + uint32 count; // 4 + } hk_class; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 + struct + { + uint32 raceID; // 3 + uint32 count; // 4 + } hk_race; + + // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 + // TODO: where is the information about the target stored? + struct + { + uint32 emoteID; // 3 enum TextEmotes + uint32 count; // 4 count of emotes, always required special target or requirements + } do_emote; + // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13 + // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55 + // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 =3 for battleground healing + uint32 mapid; // 6 + } healing_done; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 + struct + { + uint32 itemID; // 3 + uint32 count; // 4 + } equip_item; + + // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } quest_reward_money; + + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } loot_money; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 + struct + { + uint32 goEntry; // 3 + uint32 useCount; // 4 + } use_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70 + // TODO: are those special criteria stored in the dbc or do we have to add another sql table? + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } special_pvp_kill; + + // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 + struct + { + uint32 goEntry; // 3 + uint32 lootCount; // 4 + } fish_in_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skillline_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76 + struct + { + uint32 unused; // 3 + uint32 duelCount; // 4 + } win_duel; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 + struct + { + uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power + } highest_power; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 + struct + { + uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength + } highest_stat; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 + struct + { + uint32 spellSchool; // 3 + } highest_spellpower; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100 + struct + { + uint32 ratingType; // 3 + } highest_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 + struct + { + uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant + uint32 lootTypeCount; // 4 + } loot_type; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skill_line; + + // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113 + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } honorable_kill; + + struct + { + uint32 field3; // 3 main requirement + uint32 count; // 4 main requirement count + uint32 additionalRequirement1_type; // 5 additional requirement 1 type + uint32 additionalRequirement1_value; // 6 additional requirement 1 value + uint32 additionalRequirement2_type; // 7 additional requirement 2 type + uint32 additionalRequirement2_value; // 8 additional requirement 1 value + } raw; + }; + //char* name[16]; // 9-24 + //uint32 name_flags; // 25 + uint32 completionFlag; // 26 + uint32 groupFlag; // 27 + //uint32 unk1; // 28 + uint32 timeLimit; // 29 time limit in seconds + //uint32 showOrder; // 30 show order +}; + +struct AreaTableEntry +{ + uint32 ID; // 0 + uint32 mapid; // 1 + uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area + uint32 exploreFlag; // 3, main index + uint32 flags; // 4, unknown value but 312 for all cities + // 5-9 unused + int32 area_level; // 10 + char* area_name[16]; // 11-26 + // 27, string flags, unused + uint32 team; // 28 +}; + +struct AreaGroupEntry +{ + uint32 AreaGroupId; // 0 + uint32 AreaId[6]; // 1-6 + uint32 nextGroup; // 7 index of next group +}; + +struct AreaPOIEntry +{ + uint32 id; //0 + uint32 icon[11]; //1-11 + float x; //12 + float y; //13 + float z; //14 + uint32 mapId; //15 + //uint32 val1; //16 + uint32 zoneId; //17 + //char* name[16]; //18-33 + //uint32 name_flag; //34 + //char* name2[16]; //35-50 + //uint32 name_flag2; //51 + uint32 worldState; //52 + //uint32 val2; //53 +}; + +struct AreaTriggerEntry +{ + uint32 id; // 0 m_ID + uint32 mapid; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + float radius; // 5 m_radius + float box_x; // 6 m_box_length + float box_y; // 7 m_box_width + float box_z; // 8 m_box_heigh + float box_orientation; // 9 m_box_yaw +}; + +struct AuctionHouseEntry +{ + uint32 houseId; // 0 index + uint32 faction; // 1 id of faction.dbc for player factions associated with city + uint32 depositPercent; // 2 1/3 from real + uint32 cutPercent; // 3 + //char* name[16]; // 4-19 + // 20 string flag, unused +}; + +struct BankBagSlotPricesEntry +{ + uint32 ID; + uint32 price; +}; + +struct BarberShopStyleEntry +{ + uint32 Id; // 0 + uint32 type; // 1 value 0 -> hair, value 2 -> facialhair + //char* name[16]; // 2-17 name of hair style + //uint32 name_flags; // 18 + //uint32 unk_name[16]; // 19-34, all empty + //uint32 unk_flags; // 35 + //float CostMultiplier; // 36 values 1 and 0.75 + uint32 race; // 37 race + uint32 gender; // 38 0 -> male, 1 -> female + uint32 hair_id; // 39 real ID to hair/facial hair +}; + +struct BattlemasterListEntry +{ + uint32 id; // 0 + int32 mapid[8]; // 1-8 mapid + uint32 type; // 9 (3 - BG, 4 - arena) + uint32 minlvl; // 10 + uint32 maxlvl; // 11 + uint32 maxplayersperteam; // 12 + // 13 minplayers + // 14 0 or 9 + // 15 + char* name[16]; // 16-31 + // 32 string flag, unused + // 33 unused + //uint32 unk; // 34 new 3.1 +}; + +#define MAX_OUTFIT_ITEMS 24 + +struct CharStartOutfitEntry +{ + //uint32 Id; // 0 + uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender) + int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13 + //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side + //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side + //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids) + //uint32 Unknown2; // 39 + //uint32 Unknown3; // 40 +}; + +struct CharTitlesEntry +{ + uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() + //uint32 unk1; // 1 flags? + //char* name[16]; // 2-17, unused + // 18 string flag, unused + //char* name2[16]; // 19-34, unused + // 35 string flag, unused + uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES +}; + +struct ChatChannelsEntry +{ + uint32 ChannelID; // 0 + uint32 flags; // 1 + char* pattern[16]; // 3-18 + // 19 string flags, unused + //char* name[16]; // 20-35 unused + // 36 string flag, unused +}; + +struct ChrClassesEntry +{ + uint32 ClassID; // 0 + // 1, unused + uint32 powerType; // 2 + // 3-4, unused + //char* name[16]; // 5-20 unused + // 21 string flag, unused + //char* nameFemale[16]; // 21-36 unused, if different from base (male) case + // 37 string flag, unused + //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case + // 54 string flag, unused + // 55, unused + uint32 spellfamily; // 56 + // 57, unused + uint32 CinematicSequence; // 58 id from CinematicSequences.dbc + uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...) +}; + +struct ChrRacesEntry +{ + uint32 RaceID; // 0 + // 1 unused + uint32 FactionID; // 2 facton template id + // 3 unused + uint32 model_m; // 4 + uint32 model_f; // 5 + // 6-7 unused + uint32 TeamID; // 8 (7-Alliance 1-Horde) + // 9-12 unused + uint32 CinematicSequence; // 13 id from CinematicSequences.dbc + char* name[16]; // 14-29 used for DBC language detection/selection + // 30 string flags, unused + //char* nameFemale[16]; // 31-46, if different from base (male) case + // 47 string flags, unused + //char* nameNeutralGender[16]; // 48-63, if different from base (male) case + // 64 string flags, unused + // 65-67 unused + uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...) +}; + +/* not used +struct CinematicCameraEntry +{ + uint32 id; // 0 index + char* filename; // 1 + uint32 soundid; // 2 in SoundEntries.dbc or 0 + float start_x; // 3 + float start_y; // 4 + float start_z; // 5 + float unk6; // 6 speed? +}; +*/ + +struct CinematicSequencesEntry +{ + uint32 Id; // 0 index + //uint32 unk1; // 1 always 0 + //uint32 cinematicCamera; // 2 id in CinematicCamera.dbc + // 3-9 always 0 +}; + +struct CreatureDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + // 1 m_modelID + // 2 m_soundID + // 3 m_extendedDisplayInfoID + float scale; // 4 m_creatureModelScale + // 5 m_creatureModelAlpha + // 6-8 m_textureVariation[3] + // 9 m_portraitTextureName + // 10 m_sizeClass + // 11 m_bloodID + // 12 m_NPCSoundID + // 13 m_particleColorID + // 14 m_creatureGeosetData + // 15 m_objectEffectPackageID +}; + +struct CreatureFamilyEntry +{ + uint32 ID; // 0 m_ID + float minScale; // 1 m_minScale + uint32 minScaleLevel; // 2 m_minScaleLevel + float maxScale; // 3 m_maxScale + uint32 maxScaleLevel; // 4 m_maxScaleLevel + uint32 skillLine[2]; // 5-6 m_skillLine + uint32 petFoodMask; // 7 m_petFoodMask + int32 petTalentType; // 8 m_petTalentType + // 9 m_categoryEnumID + char* Name[16]; // 10-25 m_name_lang + // 26 string flags + // 27 m_iconFile +}; + +#define MAX_CREATURE_SPELL_DATA_SLOT 4 + +struct CreatureSpellDataEntry +{ + uint32 ID; // 0 m_ID + uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4] + //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4] +}; + +struct CreatureTypeEntry +{ + uint32 ID; // 0 m_ID + //char* Name[16]; // 1-16 name + // 17 string flags + //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud. +}; + +/* not used +struct CurrencyCategoryEntry +{ + uint32 ID; // 0 + uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9) + char* Name[16]; // 2-17 name + // // 18 string flags +}; +*/ + +struct CurrencyTypesEntry +{ + //uint32 ID; // 0 not used + uint32 ItemId; // 1 used as real index + //uint32 Category; // 2 may be category + uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1)) +}; + +struct DurabilityCostsEntry +{ + uint32 Itemlvl; // 0 + uint32 multiplier[29]; // 1-29 +}; + +struct DurabilityQualityEntry +{ + uint32 Id; // 0 + float quality_mod; // 1 +}; + +struct EmotesEntry +{ + uint32 Id; // 0 + //char* Name; // 1, internal name + //uint32 AnimationId; // 2, ref to animationData + uint32 Flags; // 3, bitmask, may be unit_flags + uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown) + uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType + //uint32 SoundId; // 6, ref to soundEntries +}; + +struct EmotesTextEntry +{ + uint32 Id; + uint32 textid; +}; + +struct FactionEntry +{ + uint32 ID; // 0 m_ID + int32 reputationListID; // 1 m_reputationIndex + uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask + uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask + int32 BaseRepValue[4]; // 10-13 m_reputationBase + uint32 ReputationFlags[4]; // 14-17 m_reputationFlags + uint32 team; // 18 m_parentFactionID + char* name[16]; // 19-34 m_name_lang + // 35 string flags + //char* description[16]; // 36-51 m_description_lang + // 52 string flags +}; + +struct FactionTemplateEntry +{ + uint32 ID; // 0 m_ID + uint32 faction; // 1 m_faction + uint32 factionFlags; // 2 m_flags + uint32 ourMask; // 3 m_factionGroup + uint32 friendlyMask; // 4 m_friendGroup + uint32 hostileMask; // 5 m_enemyGroup + uint32 enemyFaction[4]; // 6 m_enemies[4] + uint32 friendFaction[4]; // 10 m_friend[4] + //------------------------------------------------------- end structure + + // helpers + bool IsFriendlyTo(FactionTemplateEntry const& entry) const + { + if(ID == entry.ID) + return true; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return false; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return true; + } + return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); + } + bool IsHostileTo(FactionTemplateEntry const& entry) const + { + if(ID == entry.ID) + return false; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return true; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return false; + } + return (hostileMask & entry.ourMask) != 0; + } + bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } + bool IsNeutralToAll() const + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] != 0) + return false; + return hostileMask == 0 && friendlyMask == 0; + } + bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; } +}; + +struct GameObjectDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + // char* filename; // 1 + //uint32 unk1[10]; //2-11 + float minX; + float minY; + float minZ; + float maxX; + float maxY; + float maxZ; + //uint32 transport; //18 +}; + +struct GemPropertiesEntry +{ + uint32 ID; + uint32 spellitemenchantement; + uint32 color; +}; + +struct GlyphPropertiesEntry +{ + uint32 Id; + uint32 SpellId; + uint32 TypeFlags; + uint32 Unk1; // GlyphIconId (SpellIcon.dbc) +}; + +struct GlyphSlotEntry +{ + uint32 Id; + uint32 TypeFlags; + uint32 Order; +}; + +// All Gt* DBC store data for 100 levels, some by 100 per class/race +#define GT_MAX_LEVEL 100 + +struct GtBarberShopCostBaseEntry +{ + float cost; +}; + +struct GtCombatRatingsEntry +{ + float ratio; +}; + +struct GtChanceToMeleeCritBaseEntry +{ + float base; +}; + +struct GtChanceToMeleeCritEntry +{ + float ratio; +}; + +struct GtChanceToSpellCritBaseEntry +{ + float base; +}; + +struct GtChanceToSpellCritEntry +{ + float ratio; +}; + +struct GtOCTRegenHPEntry +{ + float ratio; +}; + +//struct GtOCTRegenMPEntry +//{ +// float ratio; +//}; + +struct GtRegenHPPerSptEntry +{ + float ratio; +}; + +struct GtRegenMPPerSptEntry +{ + float ratio; +}; + +/* no used +struct HolidayDescriptionsEntry +{ + uint32 ID; // 0, this is NOT holiday id + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +/* no used +struct HolidayNamesEntry +{ + uint32 ID; // 0, this is NOT holiday id + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +struct HolidaysEntry +{ + uint32 ID; // 0, holiday id + //uint32 unk1; // 1 + //uint32 unk2; // 2 + //uint32 unk3[8] // 3-10, empty fields + //uint32 unk11[13] // 11-23, some unknown data (bit strings?) + //uint32 unk11[13] // 24-36, some empty fields (continue prev?) + //uint32 unk11[12] // 37-48, counters? + //uint32 holidayNameId; // 49, id for HolidayNames.dbc + //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc + //uint32 unk51; // 51 + //uint32 unk52; // 52 + //uint32 unk53; // 53 + //uint32 unk54; // 54 +}; + +struct ItemEntry +{ + uint32 ID; // 0 + uint32 Class; // 1 + uint32 SubClass; // 2 some items have strnage subclasses + int32 Unk0; // 3 + int32 Material; // 4 + uint32 DisplayId; // 5 + uint32 InventoryType; // 6 + uint32 Sheath; // 7 +}; + +struct ItemBagFamilyEntry +{ + uint32 ID; // 0 + //char* name[16] // 1-16 m_name_lang + // // 17 name flags +}; + +struct ItemDisplayInfoEntry +{ + uint32 ID; // 0 m_ID + // 1 m_modelName[2] + // 2 m_modelTexture[2] + // 3 m_inventoryIcon + // 4 m_geosetGroup[3] + // 5 m_flags + // 6 m_spellVisualID + // 7 m_groupSoundIndex + // 8 m_helmetGeosetVis[2] + // 9 m_texture[2] + // 10 m_itemVisual[8] + // 11 m_particleColorID +}; + +//struct ItemCondExtCostsEntry +//{ +// uint32 ID; +// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost +// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost +// uint32 arenaseason; // arena season number(1-4) +//}; + +struct ItemExtendedCostEntry +{ + uint32 ID; // 0 extended-cost entry id + uint32 reqhonorpoints; // 1 required honor points + uint32 reqarenapoints; // 2 required arena points + uint32 reqitem[5]; // 3-7 required item id + uint32 reqitemcount[5]; // 8-12 required count of 1st item + uint32 reqpersonalarenarating; // 13 required personal arena rating +}; + +struct ItemLimitCategoryEntry +{ + uint32 ID; // 0 Id + //char* name[16] // 1-16 m_name_lang + // 17 name flags + uint32 maxCount; // 18, max allowed equipped as item or in gem slot + //uint32 unk; // 19, 1 for gems only... +}; + +struct ItemRandomPropertiesEntry +{ + uint32 ID; // 0 m_ID + //char* internalName // 1 m_Name + uint32 enchant_id[5]; // 2-6 m_Enchantment + //char* nameSuffix[16] // 7-22 m_name_lang + // 23 name flags +}; + +struct ItemRandomSuffixEntry +{ + uint32 ID; // 0 m_ID + //char* name[16] // 1-16 m_name_lang + // 17, name flags + // 18 m_internalName + uint32 enchant_id[5]; // 19-21 m_enchantment + uint32 prefix[5]; // 22-24 m_allocationPct +}; + +struct ItemSetEntry +{ + //uint32 id // 0 m_ID + char* name[16]; // 1-16 m_name_lang + // 17 string flags, unused + //uint32 itemId[17]; // 18-34 m_itemID + uint32 spells[8]; // 35-42 m_setSpellID + uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold + uint32 required_skill_id; // 51 m_requiredSkill + uint32 required_skill_value; // 52 m_requiredSkillRank +}; + +#define MAX_LOCK_CASE 8 + +struct LockEntry +{ + uint32 ID; // 0 m_ID + uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type + uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index + uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill + //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action +}; + +struct MailTemplateEntry +{ + uint32 ID; // 0 + //char* subject[16]; // 1-16 + // 17 name flags, unused + //char* content[16]; // 18-33 +}; + +struct MapEntry +{ + uint32 MapID; // 0 + //char* internalname; // 1 unused + uint32 map_type; // 2 + // 3 0 or 1 for battlegrounds (not arenas) + char* name[16]; // 4-19 + // 20 name flags, unused + uint32 linked_zone; // 21 common zone for instance and continent map + //char* hordeIntro[16]; // 23-37 text for PvP Zones + // 38 intro text flags + //char* allianceIntro[16]; // 39-54 text for PvP Zones + // 55 intro text flags + uint32 multimap_id; // 56 + // 57 + //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text. + // 74 text flags + //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text + // 91 text flags + //chat* unknownText2[16]; // 92-107 unknown empty text fields + // 108 text flags + int32 entrance_map; // 109 map_id of entrance map + float entrance_x; // 110 entrance x coordinate (if exist single entry) + float entrance_y; // 111 entrance y coordinate (if exist single entry) + uint32 resetTimeRaid; // 112 + uint32 resetTimeHeroic; // 113 + // 114 all 0 + // 115 -1, 0 and 720 + uint32 addon; // 116 (0-original maps,1-tbc addon) + // 117 some kind of time? + + // Helpers + uint32 Expansion() const { return addon; } + + bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } + bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; } + bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool IsRaid() const { return map_type == MAP_RAID; } + bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; } + bool IsBattleArena() const { return map_type == MAP_ARENA; } + bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool SupportsHeroicMode() const { return resetTimeHeroic != 0; } + bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; } + + bool IsMountAllowed() const + { + return !IsDungeon() || + MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub + MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast + MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum + MapID==616; // Eye Of Eternity + } + + bool IsContinent() const + { + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + } +}; + +struct MovieEntry +{ + uint32 Id; // 0 index + //char* filename; // 1 + //uint32 unk2; // 2 always 100 +}; + +struct QuestSortEntry +{ + uint32 id; // 0 m_ID + //char* name[16]; // 1-16 m_SortName_lang + // 17 name flags +}; + +struct RandomPropertiesPointsEntry +{ + //uint32 Id; // 0 hidden key + uint32 itemLevel; // 1 + uint32 EpicPropertiesPoints[5]; // 2-6 + uint32 RarePropertiesPoints[5]; // 7-11 + uint32 UncommonPropertiesPoints[5]; // 12-16 +}; + +struct ScalingStatDistributionEntry +{ + uint32 Id; + int32 StatMod[10]; + uint32 Modifier[10]; + uint32 MaxLevel; +}; + +struct ScalingStatValuesEntry +{ + uint32 Id; + uint32 Level; + uint32 ssdMultiplier[5]; // Multiplier for ScalingStatDistribution + uint32 armorMod[4]; // Armor for level + uint32 dpsMod[6]; // DPS mod for level + uint32 spellBonus; // not sure.. TODO: need more info about + uint32 feralBonus; // Feral AP bonus + + uint32 getssdMultiplier(uint32 mask) const + { + if (mask&0x001F) + { + if(mask & 0x00000001) return ssdMultiplier[0]; + if(mask & 0x00000002) return ssdMultiplier[1]; + if(mask & 0x00000004) return ssdMultiplier[2]; + if(mask & 0x00000008) return ssdMultiplier[3]; + if(mask & 0x00000010) return ssdMultiplier[4]; + } + return 0; + } + uint32 getArmorMod(uint32 mask) const + { + if (mask&0x01E0) + { + if(mask & 0x00000020) return armorMod[0]; + if(mask & 0x00000040) return armorMod[1]; + if(mask & 0x00000080) return armorMod[2]; + if(mask & 0x00000100) return armorMod[3]; + } + return 0; + } + uint32 getDPSMod(uint32 mask) const + { + if (mask&0x7E00) + { + if(mask & 0x00000200) return dpsMod[0]; + if(mask & 0x00000400) return dpsMod[1]; + if(mask & 0x00000800) return dpsMod[2]; + if(mask & 0x00001000) return dpsMod[3]; + if(mask & 0x00002000) return dpsMod[4]; + if(mask & 0x00004000) return dpsMod[5]; + } + return 0; + } + uint32 getSpellBonus(uint32 mask) const + { + if (mask & 0x00008000) return spellBonus; + return 0; + } + uint32 getFeralBonus(uint32 mask) const + { + if (mask & 0x00010000) return feralBonus; + return 0; + } +}; + +//struct SkillLineCategoryEntry{ +// uint32 id; // 0 m_ID +// char* name[16]; // 1-17 m_name_lang +// // 18 string flag +// uint32 displayOrder; // 19 m_sortIndex +//}; + +//struct SkillRaceClassInfoEntry{ +// uint32 id; // 0 m_ID +// uint32 skillId; // 1 m_skillID +// uint32 raceMask; // 2 m_raceMask +// uint32 classMask; // 3 m_classMask +// uint32 flags; // 4 m_flags +// uint32 reqLevel; // 5 m_minLevel +// uint32 skillTierId; // 6 m_skillTierID +// uint32 skillCostID; // 7 m_skillCostIndex +//}; + +//struct SkillTiersEntry{ +// uint32 id; // 0 m_ID +// uint32 skillValue[16]; // 1-17 m_cost +// uint32 maxSkillValue[16]; // 18-32 m_valueMax +//}; + +struct SkillLineEntry +{ + uint32 id; // 0 m_ID + int32 categoryId; // 1 m_categoryID + //uint32 skillCostID; // 2 m_skillCostsID + char* name[16]; // 3-18 m_displayName_lang + // 19 string flags + //char* description[16]; // 20-35 m_description_lang + // 36 string flags + uint32 spellIcon; // 37 m_spellIconID + //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang + // 54 string flags + uint32 canLink; // 55 m_canLink (prof. with recipes +}; + +struct SkillLineAbilityEntry +{ + uint32 id; // 0 m_ID + uint32 skillId; // 1 m_skillLine + uint32 spellId; // 2 m_spell + uint32 racemask; // 3 m_raceMask + uint32 classmask; // 4 m_classMask + //uint32 racemaskNot; // 5 m_excludeRace + //uint32 classmaskNot; // 6 m_excludeClass + uint32 req_skill_value; // 7 m_minSkillLineRank + uint32 forward_spellid; // 8 m_supercededBySpell + uint32 learnOnGetSkill; // 9 m_acquireMethod + uint32 max_value; // 10 m_trivialSkillLineRankHigh + uint32 min_value; // 11 m_trivialSkillLineRankLow + //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] +}; + +struct SoundEntriesEntry +{ + uint32 Id; // 0 m_ID + //uint32 Type; // 1 m_soundType + //char* InternalName; // 2 m_name + //char* FileName[10]; // 3-12 m_File[10] + //uint32 Unk13[10]; // 13-22 m_Freq[10] + //char* Path; // 23 m_DirectoryBase + // 24 m_volumeFloat + // 25 m_flags + // 26 m_minDistance + // 27 m_distanceCutoff + // 28 m_EAXDef + // 29 new in 3.1 +}; + +#define MAX_SPELL_EFFECTS 3 + +struct SpellEntry +{ + uint32 Id; // 0 m_ID + uint32 Category; // 1 m_category + uint32 Dispel; // 2 m_dispelType + uint32 Mechanic; // 3 m_mechanic + uint32 Attributes; // 4 m_attribute + uint32 AttributesEx; // 5 m_attributesEx + uint32 AttributesEx2; // 6 m_attributesExB + uint32 AttributesEx3; // 7 m_attributesExC + uint32 AttributesEx4; // 8 m_attributesExD + uint32 AttributesEx5; // 9 m_attributesExE + uint32 AttributesEx6; // 10 m_attributesExF + uint32 Stances; // 11 m_shapeshiftMask + uint32 StancesNot; // 12 m_shapeshiftExclude + uint32 Targets; // 13 m_targets + uint32 TargetCreatureType; // 14 m_targetCreatureType + uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus + uint32 FacingCasterFlags; // 16 m_facingCasterFlags + uint32 CasterAuraState; // 17 m_casterAuraState + uint32 TargetAuraState; // 18 m_targetAuraState + uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState + uint32 casterAuraSpell; // 21 m_casterAuraSpell + uint32 targetAuraSpell; // 22 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell + uint32 CastingTimeIndex; // 25 m_castingTimeIndex + uint32 RecoveryTime; // 26 m_recoveryTime + uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime + uint32 InterruptFlags; // 28 m_interruptFlags + uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags + uint32 procFlags; // 31 m_procTypeMask + uint32 procChance; // 32 m_procChance + uint32 procCharges; // 33 m_procCharges + uint32 maxLevel; // 34 m_maxLevel + uint32 baseLevel; // 35 m_baseLevel + uint32 spellLevel; // 36 m_spellLevel + uint32 DurationIndex; // 37 m_durationIndex + uint32 powerType; // 38 m_powerType + uint32 manaCost; // 39 m_manaCost + uint32 manaCostPerlevel; // 40 m_manaCostPerLevel + uint32 manaPerSecond; // 41 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve + uint32 rangeIndex; // 43 m_rangeIndex + float speed; // 44 m_speed + //uint32 modalNextSpell; // 45 m_modalNextSpell not used + uint32 StackAmount; // 46 m_cumulativeAura + uint32 Totem[2]; // 47-48 m_totem + int32 Reagent[8]; // 49-56 m_reagent + uint32 ReagentCount[8]; // 57-64 m_reagentCount + int32 EquippedItemClass; // 65 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask) + uint32 Effect[MAX_SPELL_EFFECTS]; // 68-70 m_effect + int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 71-73 m_effectDieSides + int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice + float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectDicePerLevel + float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectRealPointsPerLevel + int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 86-88 m_effectMechanic + uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetA + uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetB + uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 95-97 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 98-100 m_effectAura + uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 101-103 m_effectAuraPeriod + float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 104-106 m_effectAmplitude + uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 107-109 m_effectChainTargets + uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 110-112 m_effectItemType + int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValue + int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValueB + uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 119-121 m_effectTriggerSpell + float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 122-124 m_effectPointsPerCombo + flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // + uint32 SpellVisual[2]; // 134-135 m_spellVisualID + uint32 SpellIconID; // 136 m_spellIconID + uint32 activeIconID; // 137 m_activeIconID + //uint32 spellPriority; // 138 not used + char* SpellName[16]; // 139-154 m_name_lang + //uint32 SpellNameFlag; // 155 not used + char* Rank[16]; // 156-171 m_nameSubtext_lang + //uint32 RankFlags; // 172 not used + //char* Description[16]; // 173-188 m_description_lang not used + //uint32 DescriptionFlags; // 189 not used + //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used + //uint32 ToolTipFlags; // 206 not used + uint32 ManaCostPercentage; // 207 m_manaCostPct + uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory + uint32 StartRecoveryTime; // 209 m_startRecoveryTime + uint32 MaxTargetLevel; // 210 m_maxTargetLevel + uint32 SpellFamilyName; // 211 m_spellClassSet + flag96 SpellFamilyFlags; // 212-214 + uint32 MaxAffectedTargets; // 215 m_maxTargets + uint32 DmgClass; // 216 m_defenseType + uint32 PreventionType; // 217 m_preventionType + //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used + float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude + //uint32 MinFactionId; // 222 m_minFactionID not used + //uint32 MinReputation; // 223 m_minReputation not used + //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used + uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID + int32 AreaGroupId; // 227 m_requiredAreaGroupId + uint32 SchoolMask; // 228 m_schoolMask + uint32 runeCostID; // 229 m_runeCostID + //uint32 spellMissileID; // 230 m_spellMissileID not used + //uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1 + + // helpers + int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); } + + private: + // prevent creating custom entries (copy data from original in fact) + SpellEntry(SpellEntry const&); // DON'T must have implementation +}; + +typedef std::set<uint32> SpellCategorySet; +typedef std::map<uint32,SpellCategorySet > SpellCategoryStore; +typedef std::set<uint32> PetFamilySpellsSet; +typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore; + +struct SpellCastTimesEntry +{ + uint32 ID; // 0 + int32 CastTime; // 1 + //float CastTimePerLevel; // 2 unsure / per skill? + //int32 MinCastTime; // 3 unsure +}; + +struct SpellFocusObjectEntry +{ + uint32 ID; // 0 + //char* Name[16]; // 1-15 unused + // 16 string flags, unused +}; + +// stored in SQL table +struct SpellThreatEntry +{ + uint32 spellId; + int32 threat; +}; + +struct SpellRadiusEntry +{ + uint32 ID; + float radiusHostile; + //uint32 Unk //always 0 + float radiusFriend; +}; + +struct SpellRangeEntry +{ + uint32 ID; + float minRangeHostile; + float minRangeFriend; + float maxRangeHostile; + float maxRangeFriend; //friend means unattackable unit here + uint32 type; + //char* Name[16]; // 7-23 unused + // 24 string flags, unused + //char* Name2[16]; // 25-40 unused + // 41 string flags, unused +}; + +struct SpellRuneCostEntry +{ + uint32 ID; // 0 + uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) + uint32 runePowerGain; // 4 + + bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } + bool NoRunicPowerGain() const { return runePowerGain == 0; } +}; + +#define MAX_SHAPESHIFT_SPELLS 8 + +struct SpellShapeshiftEntry +{ + uint32 ID; // 0 + //uint32 buttonPosition; // 1 unused + //char* Name[16]; // 2-17 unused + //uint32 NameFlags; // 18 unused + uint32 flags1; // 19 + int32 creatureType; // 20 <=0 humanoid, other normal creature types + //uint32 unk1; // 21 unused + uint32 attackSpeed; // 22 + //uint32 modelID; // 23 unused, alliance modelid (where horde case?) + //uint32 unk2; // 24 unused + //uint32 unk3; // 25 unused + //uint32 unk4; // 26 unused + uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused +}; + +struct SpellDurationEntry +{ + uint32 ID; + int32 Duration[3]; +}; + +struct SpellItemEnchantmentEntry +{ + uint32 ID; // 0 m_ID + //uint32 charges; // 1 m_charges + uint32 type[3]; // 2-4 m_effect[3] + uint32 amount[3]; // 5-7 m_effectPointsMin[3] + //uint32 amount2[3] // 8-10 m_effectPointsMax[3] + uint32 spellid[3]; // 11-13 m_effectArg[3] + char* description[16]; // 14-29 m_name_lang[16] + //uint32 descriptionFlags; // 30 name flags + uint32 aura_id; // 31 m_itemVisual + uint32 slot; // 32 m_flags + uint32 GemID; // 33 m_src_itemID + uint32 EnchantmentCondition; // 34 m_condition_id + //uint32 requiredSkill; // 35 m_requiredSkillID + //uint32 requiredSkillValue; // 36 m_requiredSkillRank + // 37 new in 3.1 +}; + +struct SpellItemEnchantmentConditionEntry +{ + uint32 ID; // 0 m_ID + uint8 Color[5]; // 1-5 m_lt_operandType[5] + //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] + uint8 Comparator[5]; // 11-15 m_operator[5] + uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] + uint32 Value[5]; // 21-25 m_rt_operand[5] + //uint8 Logic[5] // 25-30 m_logic[5] +}; + +struct StableSlotPricesEntry +{ + uint32 Slot; + uint32 Price; +}; + +struct SummonPropertiesEntry +{ + uint32 Id; // 0 + uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? + uint32 Faction; // 2, 14 rows > 0 + uint32 Type; // 3, see enum + uint32 Slot; // 4, 0-6 + uint32 Flags; // 5 +}; + +#define MAX_TALENT_RANK 5 +#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK + +struct TalentEntry +{ + uint32 TalentID; // 0 + uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) + uint32 Row; // 2 + uint32 Col; // 3 + uint32 RankID[MAX_TALENT_RANK]; // 4-8 + // 9-12 not used, always 0, maybe not used high ranks + uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) + // 14-15 not used + uint32 DependsOnRank; // 16 + // 17-18 not used + //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree + //uint32 unk2; // 20, all 0 + //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc +}; + +struct TalentTabEntry +{ + uint32 TalentTabID; // 0 + //char* name[16]; // 1-16, unused + //uint32 nameFlags; // 17, unused + //unit32 spellicon; // 18 + // 19 not used + uint32 ClassMask; // 20 + uint32 petTalentMask; // 21 + uint32 tabpage; // 22 + //char* internalname; // 23 +}; + +struct TaxiNodesEntry +{ + uint32 ID; // 0 m_ID + uint32 map_id; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + char* name[16]; // 5-21 m_Name_lang + // 22 string flags + uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] +}; + +struct TaxiPathEntry +{ + uint32 ID; // 0 m_ID + uint32 from; // 1 m_FromTaxiNode + uint32 to; // 2 m_ToTaxiNode + uint32 price; // 3 m_Cost +}; + +struct TaxiPathNodeEntry +{ + // 0 m_ID + uint32 path; // 1 m_PathID + uint32 index; // 2 m_NodeIndex + uint32 mapid; // 3 m_ContinentID + float x; // 4 m_LocX + float y; // 5 m_LocY + float z; // 6 m_LocZ + uint32 actionFlag; // 7 m_flags + uint32 delay; // 8 m_delay + // 9 m_arrivalEventID + // 10 m_departureEventID +}; + +struct TotemCategoryEntry +{ + uint32 ID; // 0 + //char* name[16]; // 1-16 + // 17 string flags, unused + uint32 categoryType; // 18 (one for specialization) + uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) +}; + +struct VehicleEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + float m_turnSpeed; // 2 + float m_pitchSpeed; // 3 + float m_pitchMin; // 4 + float m_pitchMax; // 5 + uint32 m_seatID[8]; // 6-13 + float m_mouseLookOffsetPitch; // 14 + float m_cameraFadeDistScalarMin; // 15 + float m_cameraFadeDistScalarMax; // 16 + float m_cameraPitchOffset; // 17 + //int m_powerType[3]; // removed in 3.1 + //int m_powerToken[3]; // removed in 3.1 + float m_facingLimitRight; // 18 + float m_facingLimitLeft; // 19 + float m_msslTrgtTurnLingering; // 20 + float m_msslTrgtPitchLingering; // 21 + float m_msslTrgtMouseLingering; // 22 + float m_msslTrgtEndOpacity; // 23 + float m_msslTrgtArcSpeed; // 24 + float m_msslTrgtArcRepeat; // 25 + float m_msslTrgtArcWidth; // 26 + float m_msslTrgtImpactRadius[2]; // 27-28 + char* m_msslTrgtArcTexture; // 29 + char* m_msslTrgtImpactTexture; // 30 + char* m_msslTrgtImpactModel[2]; // 31-32 + float m_cameraYawOffset; // 33 + uint32 m_uiLocomotionType; // 34 + float m_msslTrgtImpactTexRadius; // 35 + uint32 m_uiSeatIndicatorType; // 36 + // 37, new in 3.1 + // 38, new in 3.1 + // 39, new in 3.1 +}; + +struct VehicleSeatEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + int32 m_attachmentID; // 2 + float m_attachmentOffsetX; // 3 + float m_attachmentOffsetY; // 4 + float m_attachmentOffsetZ; // 5 + float m_enterPreDelay; // 6 + float m_enterSpeed; // 7 + float m_enterGravity; // 8 + float m_enterMinDuration; // 9 + float m_enterMaxDuration; // 10 + float m_enterMinArcHeight; // 11 + float m_enterMaxArcHeight; // 12 + int32 m_enterAnimStart; // 13 + int32 m_enterAnimLoop; // 14 + int32 m_rideAnimStart; // 15 + int32 m_rideAnimLoop; // 16 + int32 m_rideUpperAnimStart; // 17 + int32 m_rideUpperAnimLoop; // 18 + float m_exitPreDelay; // 19 + float m_exitSpeed; // 20 + float m_exitGravity; // 21 + float m_exitMinDuration; // 22 + float m_exitMaxDuration; // 23 + float m_exitMinArcHeight; // 24 + float m_exitMaxArcHeight; // 25 + int32 m_exitAnimStart; // 26 + int32 m_exitAnimLoop; // 27 + int32 m_exitAnimEnd; // 28 + float m_passengerYaw; // 29 + float m_passengerPitch; // 30 + float m_passengerRoll; // 31 + int32 m_passengerAttachmentID; // 32 + int32 m_vehicleEnterAnim; // 33 + int32 m_vehicleExitAnim; // 34 + int32 m_vehicleRideAnimLoop; // 35 + int32 m_vehicleEnterAnimBone; // 36 + int32 m_vehicleExitAnimBone; // 37 + int32 m_vehicleRideAnimLoopBone; // 38 + float m_vehicleEnterAnimDelay; // 39 + float m_vehicleExitAnimDelay; // 40 + uint32 m_vehicleAbilityDisplay; // 41 + uint32 m_enterUISoundID; // 42 + uint32 m_exitUISoundID; // 43 + int32 m_uiSkin; // 44 + uint32 m_flagsB; // 45 + // 46-57 added in 3.1, floats mostly + + bool IsUsable() const { return m_flags & 0x2000000; } +}; + +struct WorldMapAreaEntry +{ + //uint32 ID; // 0 + uint32 map_id; // 1 + uint32 area_id; // 2 index (continent 0 areas ignored) + //char* internal_name // 3 + float y1; // 4 + float y2; // 5 + float x1; // 6 + float x2; // 7 + int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) + // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates) +}; + +#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4 + +struct WorldMapOverlayEntry +{ + uint32 ID; // 0 + //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc + uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5 + // 6-7 always 0, possible part of areatableID[] + //char* internal_name // 8 + // 9-16 some ints +}; + +struct WorldSafeLocsEntry +{ + uint32 ID; // 0 + uint32 map_id; // 1 + float x; // 2 + float y; // 3 + float z; // 4 + //char* name[16] // 5-20 name, unused + // 21 name flags, unused +}; + +// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform +#if defined( __GNUC__ ) +#pragma pack() +#else +#pragma pack(pop) +#endif + +// Structures not used for casting to loaded DBC data and not required then packing +struct TalentSpellPos +{ + TalentSpellPos() : talent_id(0), rank(0) {} + TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {} + + uint16 talent_id; + uint8 rank; +}; + +typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap; + +struct TaxiPathBySourceAndDestination +{ + TaxiPathBySourceAndDestination() : ID(0),price(0) {} + TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {} + + uint32 ID; + uint32 price; +}; +typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource; +typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource; + +struct TaxiPathNode +{ + TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {} + TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {} + + uint32 mapid; + float x; + float y; + float z; + uint32 actionFlag; + uint32 delay; +}; +typedef std::vector<TaxiPathNode> TaxiPathNodeList; +typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; + +#define TaxiMaskSize 12 +typedef uint32 TaxiMask[TaxiMaskSize]; +#endif + |