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-rw-r--r--src/game/DBCfmt.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_DBCSFRM_H
+#define MANGOS_DBCSFRM_H
+
+const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
+const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
+const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
+const char AreaGroupEntryfmt[]="niiiiiii";
+const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
+const char AreaTriggerEntryfmt[]="niffffffff";
+const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
+const char BankBagSlotPricesEntryfmt[]="ni";
+const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
+const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxxx";
+const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+ // ChatChannelsEntryfmt, index not used (more compact store)
+const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
+const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
+const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
+const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
+const char CreatureSpellDatafmt[]="niiiixxxx";
+const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
+const char CurrencyTypesfmt[]="xnxi";
+const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
+const char DurabilityQualityfmt[]="nf";
+const char EmotesEntryfmt[]="nxxiiix";
+const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
+const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
+const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
+const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffx";
+const char GemPropertiesEntryfmt[]="nixxi";
+const char GlyphPropertiesfmt[]="niii";
+const char GlyphSlotfmt[]="nii";
+const char GtBarberShopCostBasefmt[]="f";
+const char GtCombatRatingsfmt[]="f";
+const char GtChanceToMeleeCritBasefmt[]="f";
+const char GtChanceToMeleeCritfmt[]="f";
+const char GtChanceToSpellCritBasefmt[]="f";
+const char GtChanceToSpellCritfmt[]="f";
+const char GtOCTRegenHPfmt[]="f";
+//const char GtOCTRegenMPfmt[]="f";
+const char GtRegenHPPerSptfmt[]="f";
+const char GtRegenMPPerSptfmt[]="f";
+const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char Itemfmt[]="niiiiiii";
+const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
+//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
+//const char ItemCondExtCostsEntryfmt[]="xiii";
+const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
+const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix";
+const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
+const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
+const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
+const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
+const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
+const char MovieEntryfmt[]="nxx";
+const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
+const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
+const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
+const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
+const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
+const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
+const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellCastTimefmt[]="nixx";
+const char SpellDurationfmt[]="niii";
+const char SpellEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixx";
+const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
+const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixxx";
+const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
+const char SpellRadiusfmt[]="nfxf";
+const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellRuneCostfmt[]="niiii";
+const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxiiiiiiii";
+const char StableSlotPricesfmt[] = "ni";
+const char SummonPropertiesfmt[] = "niiiii";
+const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
+const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
+const char TaxiNodesEntryfmt[]="nifffssssssssssssssssxii";
+const char TaxiPathEntryfmt[]="niii";
+const char TaxiPathNodeEntryfmt[]="diiifffiixx";
+const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
+const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifixxx";
+const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
+const char WorldMapAreaEntryfmt[]="xinxffffix";
+const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
+const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
+
+#endif