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-rw-r--r--src/game/Debugcmds.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 97f90e33af4..e016d8c98b0 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -465,7 +465,7 @@ bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
if (list_queue)
{
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
- for(size_t i = 0; i < updateQueue.size(); ++i)
+ for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
@@ -608,7 +608,7 @@ bool ChatHandler::HandleDebugGetItemStateCommand(const char* args)
}
}
- for(size_t i = 0; i < updateQueue.size(); ++i)
+ for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item *item = updateQueue[i];
if(!item) continue;
@@ -669,7 +669,7 @@ bool ChatHandler::HandleDebugThreatList(const char * /*args*/)
std::list<HostilReference*>::iterator itr;
uint32 cnt = 0;
PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
- for(itr = tlist.begin(); itr != tlist.end(); ++itr)
+ for (itr = tlist.begin(); itr != tlist.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if(!unit)
@@ -901,7 +901,7 @@ bool ChatHandler::HandleDebugSetAuraStateCommand(const char* args)
if (!state)
{
// reset all states
- for(int i = 1; i <= 32; ++i)
+ for (int i = 1; i <= 32; ++i)
unit->ModifyAuraState(AuraState(i),false);
return true;
}