diff options
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r-- | src/game/DynamicObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 1e71eb7159d..ac2c4b8ada4 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -92,7 +92,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane. // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but - // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells + // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells // I saw sniffed... SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); @@ -166,7 +166,7 @@ int32 DynamicObject::GetDuration() const if (!m_aura) return m_duration; else - return m_aura->GetDuration(); + return m_aura->GetDuration(); } void DynamicObject::SetDuration(int32 newDuration) |