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-rw-r--r--src/game/DynamicObject.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index fcc3922a987..30147732b08 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "UpdateMask.h"
#include "Opcodes.h"
@@ -26,13 +27,17 @@
#include "GridNotifiers.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
+
DynamicObject::DynamicObject() : WorldObject()
{
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
+
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION);
+
m_valuesCount = DYNAMICOBJECT_END;
}
+
void DynamicObject::AddToWorld()
{
///- Register the dynamicObject for guid lookup
@@ -42,6 +47,7 @@ void DynamicObject::AddToWorld()
WorldObject::AddToWorld();
}
}
+
void DynamicObject::RemoveFromWorld()
{
///- Remove the dynamicObject from the accessor
@@ -63,6 +69,7 @@ void DynamicObject::RemoveFromWorld()
ObjectAccessor::Instance().RemoveObject(this);
}
}
+
bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active)
{
SetMap(caster->GetMap());
@@ -72,7 +79,9 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32
sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effMask,GetPositionX(),GetPositionY());
return false;
}
+
WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
+
SetEntry(spellId);
SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
@@ -83,19 +92,23 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32
SetFloatValue( DYNAMICOBJECT_POS_Y, pos.m_positionY );
SetFloatValue( DYNAMICOBJECT_POS_Z, pos.m_positionZ );
SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
+
m_aliveDuration = duration;
m_radius = radius;
m_effMask = effMask;
m_spellId = spellId;
m_updateTimer = 0;
+
m_isWorldObject = active;
return true;
}
+
Unit* DynamicObject::GetCaster() const
{
// can be not found in some cases
return ObjectAccessor::GetUnit(*this, GetCasterGUID());
}
+
void DynamicObject::Update(uint32 p_time)
{
// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
@@ -105,11 +118,14 @@ void DynamicObject::Update(uint32 p_time)
Delete();
return;
}
+
bool deleteThis = false;
+
if(m_aliveDuration > int32(p_time))
m_aliveDuration -= p_time;
else
deleteThis = true;
+
/*
// have radius and work as persistent effect
if(m_radius)
@@ -119,14 +135,18 @@ void DynamicObject::Update(uint32 p_time)
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
MaNGOS::DynamicObjectUpdater notifier(*this, caster);
+
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
+
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius);
cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap(), *this, m_radius);
}
*/
+
if (m_effMask)
{
if (m_updateTimer < p_time)
@@ -136,18 +156,21 @@ void DynamicObject::Update(uint32 p_time)
m_updateTimer = 500; // is this official-like?
} else m_updateTimer -= p_time;
}
+
if (deleteThis)
{
caster->RemoveDynObjectWithGUID(GetGUID());
Delete();
}
}
+
void DynamicObject::Delete()
{
SendObjectDeSpawnAnim(GetGUID());
RemoveFromWorld();
AddObjectToRemoveList();
}
+
void DynamicObject::Delay(int32 delaytime)
{
m_aliveDuration -= delaytime;
@@ -155,6 +178,7 @@ void DynamicObject::Delay(int32 delaytime)
if (*iunit)
(*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID(), delaytime);
}
+
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld()