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-rw-r--r--src/game/DynamicObject.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 4f63a149244..d9e46e2b52e 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -52,6 +52,13 @@ void DynamicObject::AddToWorld()
void DynamicObject::RemoveFromWorld()
{
+ // Make sure the object is back to grid container for removal as farsight targets
+ // are switched to world container on creation and they are also set to active
+ if (isActive())
+ {
+ GetMap()->SwitchGridContainers(this, false);
+ setActive(false);
+ }
///- Remove the dynamicObject from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
WorldObject::RemoveFromWorld();
@@ -129,19 +136,6 @@ void DynamicObject::Update(uint32 p_time)
void DynamicObject::Delete()
{
- // Make sure the object is back to grid container for removal as farsight targets
- // are switched to world container on creation and they are also set to active
- if (isActive())
- {
- Map* map = GetMap();
- if(!map)
- {
- sLog.outError("DynamicObject (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
- return;
- }
- map->SwitchGridContainers(this, false);
- setActive(false);
- }
SendObjectDeSpawnAnim(GetGUID());
AddObjectToRemoveList();
}