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-rw-r--r--src/game/GameEvent.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
index 6c2be2b5267..49b55f727e6 100644
--- a/src/game/GameEvent.cpp
+++ b/src/game/GameEvent.cpp
@@ -21,6 +21,7 @@
#include "GameEvent.h"
#include "World.h"
#include "ObjectMgr.h"
+#include "PoolHandler.h"
#include "ProgressBar.h"
#include "Language.h"
#include "Log.h"
@@ -916,6 +917,61 @@ void GameEvent::LoadFromDB()
delete result;
}
+
+ ////////////////////////
+ // GameEventPool
+ ////////////////////////
+
+ mGameEventPoolIds.resize(mGameEvent.size()*2-1);
+ // 1 2
+ result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event "
+ "FROM pool_template JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
+
+ count = 0;
+ if( !result )
+ {
+ barGoLink bar2(1);
+ bar2.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u pools in game events", count );
+ }
+ else
+ {
+
+ barGoLink bar2( result->GetRowCount() );
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar2.step();
+
+ uint32 entry = fields[0].GetUInt16();
+ int16 event_id = fields[1].GetInt16();
+
+ int32 internal_event_id = mGameEvent.size() + event_id - 1;
+
+ if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size())
+ {
+ sLog.outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ continue;
+ }
+
+ if (!poolhandler.CheckPool(entry))
+ {
+ sLog.outErrorDb("Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
+ continue;
+ }
+
+ ++count;
+ IdList& poollist = mGameEventPoolIds[internal_event_id];
+ poollist.push_back(entry);
+
+ } while( result->NextRow() );
+ sLog.outString();
+ sLog.outString( ">> Loaded %u pools in game events", count );
+ delete result;
+ }
}
uint32 GameEvent::GetNPCFlag(Creature * cr)
@@ -1188,6 +1244,17 @@ void GameEvent::GameEventSpawn(int16 event_id)
}
}
}
+
+ if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size())
+ {
+ sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size());
+ return;
+ }
+
+ for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr)
+ {
+ poolhandler.SpawnPool(*itr);
+ }
}
void GameEvent::GameEventUnspawn(int16 event_id)
@@ -1238,6 +1305,16 @@ void GameEvent::GameEventUnspawn(int16 event_id)
pGameobject->AddObjectToRemoveList();
}
}
+ if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size())
+ {
+ sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size());
+ return;
+ }
+
+ for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr)
+ {
+ poolhandler.DespawnPool(*itr);
+ }
}
void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate)