diff options
Diffstat (limited to 'src/game/GameEventMgr.cpp')
-rw-r--r-- | src/game/GameEventMgr.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index b8479e24ddc..30e06eefb7d 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -265,7 +265,7 @@ void GameEventMgr::LoadFromDB() pGameEvent.description = fields[6].GetCppString(); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u game events", count ); @@ -318,7 +318,7 @@ void GameEventMgr::LoadFromDB() ++count; - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u game event saves in game events", count ); } @@ -420,7 +420,7 @@ void GameEventMgr::LoadFromDB() GuidList& crelist = mGameEventCreatureGuids[internal_event_id]; crelist.push_back(guid); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u creatures in game events", count ); @@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB() GuidList& golist = mGameEventGameobjectGuids[internal_event_id]; golist.push_back(guid); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u gameobjects in game events", count ); @@ -532,7 +532,7 @@ void GameEventMgr::LoadFromDB() equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet)); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u model/equipment changes in game events", count ); @@ -578,7 +578,7 @@ void GameEventMgr::LoadFromDB() QuestRelList& questlist = mGameEventCreatureQuests[event_id]; questlist.push_back(QuestRelation(id, quest)); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u quests additions in game events", count ); } @@ -623,7 +623,7 @@ void GameEventMgr::LoadFromDB() QuestRelList& questlist = mGameEventGameObjectQuests[event_id]; questlist.push_back(QuestRelation(id, quest)); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u quests additions in game events", count ); @@ -669,7 +669,7 @@ void GameEventMgr::LoadFromDB() mQuestToEventConditions[quest].condition = condition; mQuestToEventConditions[quest].num = num; - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u quest event conditions in game events", count ); } @@ -715,7 +715,7 @@ void GameEventMgr::LoadFromDB() ++count; - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u conditions in game events", count ); } @@ -767,7 +767,7 @@ void GameEventMgr::LoadFromDB() ++count; - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u condition saves in game events", count ); } @@ -812,7 +812,7 @@ void GameEventMgr::LoadFromDB() ++count; - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u npcflags in game events", count ); } @@ -881,7 +881,7 @@ void GameEventMgr::LoadFromDB() ++count; vendors.push_back(newEntry); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u vendor additions in game events", count ); } @@ -925,7 +925,7 @@ void GameEventMgr::LoadFromDB() ++count; - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u npc gossip textids in game events", count ); } @@ -970,7 +970,7 @@ void GameEventMgr::LoadFromDB() mGameEventBattleGroundHolidays[event_id] = fields[1].GetUInt32(); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u battleground holidays in game events", count ); } @@ -1027,7 +1027,7 @@ void GameEventMgr::LoadFromDB() IdList& poollist = mGameEventPoolIds[internal_event_id]; poollist.push_back(entry); - } while( result->NextRow() ); + } while ( result->NextRow() ); sLog.outString(); sLog.outString( ">> Loaded %u pools in game events", count ); } |