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Diffstat (limited to 'src/game/GameEventMgr.cpp')
-rw-r--r--src/game/GameEventMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp
index b96fab9ab8b..0984c896eac 100644
--- a/src/game/GameEventMgr.cpp
+++ b/src/game/GameEventMgr.cpp
@@ -1228,7 +1228,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
objmgr.AddCreatureToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
- Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
+ Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
// We use spawn coords to spawn
if(!map->Instanceable() && !map->IsRemovalGrid(data->posX,data->posY))
{
@@ -1261,7 +1261,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
objmgr.AddGameobjectToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
+ Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if(!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
{