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-rw-r--r--src/game/GameEventMgr.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/game/GameEventMgr.h b/src/game/GameEventMgr.h
index e5c72524004..fb3947b4daf 100644
--- a/src/game/GameEventMgr.h
+++ b/src/game/GameEventMgr.h
@@ -17,17 +17,13 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_GAMEEVENT_MGR_H
#define TRINITY_GAMEEVENT_MGR_H
-
#include "Common.h"
#include "SharedDefines.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
-
#define max_ge_check_delay 86400 // 1 day in seconds
-
enum GameEventState
{
GAMEEVENT_NORMAL = 0, // standard game events
@@ -37,7 +33,6 @@ enum GameEventState
GAMEEVENT_WORLD_FINISHED = 4, // next events are started, unapply this one
GAMEEVENT_INTERNAL = 5, // never handled in update
};
-
struct GameEventFinishCondition
{
float reqNum; // required number // use float, since some events use percent
@@ -45,14 +40,12 @@ struct GameEventFinishCondition
uint32 max_world_state; // max resource count world state update id
uint32 done_world_state; // done resource count world state update id
};
-
struct GameEventQuestToEventConditionNum
{
uint16 event_id;
uint32 condition;
float num;
};
-
struct GameEventData
{
GameEventData() : start(1),end(0),nextstart(0),occurence(0),length(0),state(GAMEEVENT_NORMAL) {}
@@ -66,10 +59,8 @@ struct GameEventData
std::map<uint32 /*condition id*/, GameEventFinishCondition> conditions; // conditions to finish
std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
std::string description;
-
bool isValid() const { return ((length > 0) || (state > GAMEEVENT_NORMAL)); }
};
-
struct ModelEquip
{
uint32 modelid;
@@ -77,7 +68,6 @@ struct ModelEquip
uint32 modelid_prev;
uint32 equipement_id_prev;
};
-
struct NPCVendorEntry
{
uint32 entry; // creature entry
@@ -86,10 +76,8 @@ struct NPCVendorEntry
uint32 incrtime; // time for restore items amount if maxcount != 0
uint32 ExtendedCost;
};
-
class Player;
class Creature;
-
class GameEventMgr
{
public:
@@ -169,10 +157,7 @@ class GameEventMgr
GameEventGuidMap mGameEventCreatureGuids;
GameEventGuidMap mGameEventGameobjectGuids;
};
-
#define gameeventmgr Trinity::Singleton<GameEventMgr>::Instance()
-
TRINITY_DLL_SPEC bool IsHolidayActive(HolidayIds id);
-
#endif