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-rw-r--r--src/game/GameObject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 3fcf8a02722..b7043de99f1 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -386,8 +386,8 @@ void GameObject::Update(uint32 /*p_time*/)
if(spellId)
{
- std::set<uint32>::iterator it = m_unique_users.begin();
- std::set<uint32>::iterator end = m_unique_users.end();
+ std::set<uint32>::const_iterator it = m_unique_users.begin();
+ std::set<uint32>::const_iterator end = m_unique_users.end();
for (; it != end; it++)
{
Unit* owner = Unit::GetUnit(*this, uint64(*it));
@@ -962,7 +962,7 @@ void GameObject::Use(Unit* user)
// every slot will be on that straight line
float orthogonalOrientation = GetOrientation()+M_PI*0.5f;
// find nearest slot
- for(uint32 i=0; i<info->chair.slots; i++)
+ for(uint32 i=0; i<info->chair.slots; ++i)
{
// the distance between this slot and the center of the go - imagine a 1D space
float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f);