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-rw-r--r--src/game/GameObject.cpp241
1 files changed, 240 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index f4cd1fb8af4..d7315f9626b 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "QuestDef.h"
#include "GameObject.h"
@@ -38,11 +39,14 @@
#include "Util.h"
#include "OutdoorPvPMgr.h"
#include "BattleGroundAV.h"
+
GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
{
m_objectType |= TYPEMASK_GAMEOBJECT;
m_objectTypeId = TYPEID_GAMEOBJECT;
+
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
+
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;
m_respawnDelayTime = 25;
@@ -53,14 +57,17 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
m_cooldownTime = 0;
m_goInfo = NULL;
m_goData = NULL;
+
m_DBTableGuid = 0;
m_rotation = 0;
}
+
GameObject::~GameObject()
{
//if(m_uint32Values) // field array can be not exist if GameOBject not loaded
// CleanupsBeforeDelete();
}
+
void GameObject::CleanupsBeforeDelete()
{
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
@@ -74,6 +81,7 @@ void GameObject::CleanupsBeforeDelete()
owner = ObjectAccessor::GetObjectInWorld(owner_guid, (Player*)NULL);
else*/
owner = ObjectAccessor::GetUnit(*this,owner_guid);
+
if(owner)
owner->RemoveGameObject(this,false);
else
@@ -83,12 +91,14 @@ void GameObject::CleanupsBeforeDelete()
ownerType = "player";
else if(IS_PET_GUID(owner_guid))
ownerType = "pet";
+
sLog.outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
}
}
}
}
+
void GameObject::AddToWorld()
{
///- Register the gameobject for guid lookup
@@ -96,10 +106,12 @@ void GameObject::AddToWorld()
{
if(m_zoneScript)
m_zoneScript->OnGameObjectCreate(this, true);
+
ObjectAccessor::Instance().AddObject(this);
WorldObject::AddToWorld();
}
}
+
void GameObject::RemoveFromWorld()
{
///- Remove the gameobject from the accessor
@@ -107,6 +119,7 @@ void GameObject::RemoveFromWorld()
{
if(m_zoneScript)
m_zoneScript->OnGameObjectCreate(this, false);
+
// Possible crash at access to deleted GO in Unit::m_gameobj
if(uint64 owner_guid = GetOwnerGUID())
{
@@ -119,53 +132,73 @@ void GameObject::RemoveFromWorld()
ObjectAccessor::Instance().RemoveObject(this);
}
}
+
bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
{
ASSERT(map);
SetMap(map);
+
Relocate(x,y,z,ang);
if(!IsPositionValid())
{
sLog.outError("Gameobject (GUID: %u Entry: %u ) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y);
return false;
}
+
SetPhaseMask(phaseMask,false);
+
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id);
if (!goinfo)
{
sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
return false;
}
+
Object::_Create(guidlow, goinfo->id, HIGHGUID_GAMEOBJECT);
+
m_goInfo = goinfo;
+
if (goinfo->type >= MAX_GAMEOBJECT_TYPE)
{
sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type);
return false;
}
+
SetFloatValue(GAMEOBJECT_PARENTROTATION+0, rotation0);
SetFloatValue(GAMEOBJECT_PARENTROTATION+1, rotation1);
+
UpdateRotationFields(rotation2,rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3
+
SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
+
SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
+
SetEntry(goinfo->id);
+
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
+
// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
SetGoState(go_state);
SetGoType(GameobjectTypes(goinfo->type));
+
SetGoArtKit(0); // unknown what this is
SetGoAnimProgress(animprogress);
+
SetByteValue(GAMEOBJECT_BYTES_1, 2, artKit);
+
switch(goinfo->type)
{
case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
m_goValue->building.health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
break;
}
+
SetZoneScript();
+
return true;
}
+
void GameObject::Update(uint32 /*p_time*/)
{
if (IS_MO_TRANSPORT(GetGUID()))
@@ -173,6 +206,7 @@ void GameObject::Update(uint32 /*p_time*/)
//((Transport*)this)->Update(p_time);
return;
}
+
switch (m_lootState)
{
case GO_NOT_READY:
@@ -199,13 +233,16 @@ void GameObject::Update(uint32 /*p_time*/)
{
SetGoState(GO_STATE_ACTIVE);
SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
+
UpdateData udata;
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata,((Player*)caster));
udata.BuildPacket(&packet);
((Player*)caster)->GetSession()->SendPacket(&packet);
+
SendCustomAnim();
}
+
m_lootState = GO_READY; // can be successfully open with some chance
}
return;
@@ -225,6 +262,7 @@ void GameObject::Update(uint32 /*p_time*/)
m_respawnTime = 0;
m_SkillupList.clear();
m_usetimes = 0;
+
switch (GetGoType())
{
case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now
@@ -233,6 +271,7 @@ void GameObject::Update(uint32 /*p_time*/)
if(caster && caster->GetTypeId()==TYPEID_PLAYER)
{
caster->FinishSpell(CURRENT_CHANNELED_SPELL);
+
WorldPacket data(SMSG_FISH_NOT_HOOKED,0);
((Player*)caster)->GetSession()->SendPacket(&data);
}
@@ -263,6 +302,7 @@ void GameObject::Update(uint32 /*p_time*/)
}
}
}
+
if(isSpawned())
{
// traps can have time and can not have
@@ -271,9 +311,11 @@ void GameObject::Update(uint32 /*p_time*/)
{
if(m_cooldownTime >= time(NULL))
return;
+
// traps
Unit* owner = GetOwner();
Unit* ok = NULL; // pointer to appropriate target if found any
+
bool IsBattleGroundTrap = false;
//FIXME: this is activation radius (in different casting radius that must be selected from spell data)
//TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
@@ -286,12 +328,15 @@ void GameObject::Update(uint32 /*p_time*/)
{
if(m_respawnTime > 0)
break;
+
radius = goInfo->trap.cooldown; // battlegrounds gameobjects has data2 == 0 && data5 == 3
IsBattleGroundTrap = true;
+
if(!radius)
return;
}
}
+
// Note: this hack with search required until GO casting not implemented
// search unfriendly creature
if(owner) // hunter trap
@@ -311,17 +356,22 @@ void GameObject::Update(uint32 /*p_time*/)
VisitNearbyWorldObject(radius, searcher);
ok = player;
}
+
if (ok)
{
// some traps do not have spell but should be triggered
if(goInfo->trap.spellId)
CastSpell(ok, goInfo->trap.spellId);
+
m_cooldownTime = time(NULL) + 4; // 4 seconds
+
// count charges
//if(goInfo->trap.charges > 0)
// AddUse();
+
if(owner)
SetLootState(GO_JUST_DEACTIVATED);
+
if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER)
{
//BattleGround gameobjects case
@@ -340,6 +390,7 @@ void GameObject::Update(uint32 /*p_time*/)
}
}
}
+
break;
}
case GO_ACTIVATED:
@@ -361,6 +412,7 @@ void GameObject::Update(uint32 /*p_time*/)
if (GetGoType() == GAMEOBJECT_TYPE_GOOBER)
{
uint32 spellId = GetGOInfo()->goober.spellId;
+
if(spellId)
{
std::set<uint32>::const_iterator it = m_unique_users.begin();
@@ -372,11 +424,13 @@ void GameObject::Update(uint32 /*p_time*/)
//if (owner) owner->CastSpell(owner, spellId, false, 0, 0, GetGUID());
if (owner) owner->CastSpell(owner, spellId, false);
}
+
m_unique_users.clear();
m_usetimes = 0;
}
//any return here in case battleground traps
}
+
if(GetOwnerGUID())
{
if(Unit* owner = GetOwner(false))
@@ -387,6 +441,7 @@ void GameObject::Update(uint32 /*p_time*/)
}
return;
}
+
//burning flags in some battlegrounds, if you find better condition, just add it
if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0)
{
@@ -394,59 +449,76 @@ void GameObject::Update(uint32 /*p_time*/)
//reset flags
SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
}
+
loot.clear();
SetLootState(GO_READY);
+
if(!m_respawnDelayTime)
return;
+
if(!m_spawnedByDefault)
{
m_respawnTime = 0;
ObjectAccessor::UpdateObjectVisibility(this);
return;
}
+
m_respawnTime = time(NULL) + m_respawnDelayTime;
+
// if option not set then object will be saved at grid unload
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
SaveRespawnTime();
+
ObjectAccessor::UpdateObjectVisibility(this);
+
break;
}
}
}
+
void GameObject::Refresh()
{
// not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway)
if(m_respawnTime > 0 && m_spawnedByDefault)
return;
+
if(isSpawned())
GetMap()->Add(this);
}
+
void GameObject::AddUniqueUse(Player* player)
{
AddUse();
m_unique_users.insert(player->GetGUIDLow());
}
+
void GameObject::Delete()
{
SetLootState(GO_NOT_READY);
if (GetOwnerGUID())
if (Unit * owner = GetOwner(false))
owner->RemoveGameObject(this, false);
+
assert (!GetOwnerGUID());
SendObjectDeSpawnAnim(GetGUID());
+
SetGoState(GO_STATE_READY);
SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
+
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT);
if (poolid)
poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT);
else
AddObjectToRemoveList();
}
+
void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
{
fishloot->clear();
+
uint32 zone, subzone;
GetZoneAndAreaId(zone,subzone);
+
// if subzone loot exist use it
if(LootTemplates_Fishing.HaveLootFor(subzone))
fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner,true);
@@ -454,6 +526,7 @@ void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
else
fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner,true);
}
+
void GameObject::SaveToDB()
{
// this should only be used when the gameobject has already been loaded
@@ -464,17 +537,22 @@ void GameObject::SaveToDB()
sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!");
return;
}
+
SaveToDB(GetMapId(), data->spawnMask, data->phaseMask);
}
+
void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
const GameObjectInfo *goI = GetGOInfo();
+
if (!goI)
return;
+
if (!m_DBTableGuid)
m_DBTableGuid = GetGUIDLow();
// update in loaded data (changing data only in this place)
GameObjectData& data = objmgr.NewGOData(m_DBTableGuid);
+
// data->guid = guid don't must be update at save
data.id = GetEntry();
data.mapid = mapid;
@@ -492,6 +570,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.go_state = GetGoState();
data.spawnMask = spawnMask;
data.artKit = GetGoArtKit();
+
// updated in DB
std::ostringstream ss;
ss << "INSERT INTO gameobject VALUES ( "
@@ -511,19 +590,23 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< m_respawnDelayTime << ", "
<< uint32(GetGoAnimProgress()) << ", "
<< uint32(GetGoState()) << ")";
+
WorldDatabase.BeginTransaction();
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
WorldDatabase.PExecuteLog( ss.str( ).c_str( ) );
WorldDatabase.CommitTransaction();
}
+
bool GameObject::LoadFromDB(uint32 guid, Map *map)
{
GameObjectData const* data = objmgr.GetGOData(guid);
+
if( !data )
{
sLog.outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid);
return false;
}
+
uint32 entry = data->id;
//uint32 map_id = data->mapid; // already used before call
uint32 phaseMask = data->phaseMask;
@@ -531,20 +614,26 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
float y = data->posY;
float z = data->posZ;
float ang = data->orientation;
+
float rotation0 = data->rotation0;
float rotation1 = data->rotation1;
float rotation2 = data->rotation2;
float rotation3 = data->rotation3;
+
uint32 animprogress = data->animprogress;
GOState go_state = data->go_state;
uint32 artKit = data->artKit;
+
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
+
if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit) )
return false;
+
if(data->spawntimesecs >= 0)
{
m_spawnedByDefault = true;
+
if(!GetGOInfo()->GetDespawnPossibility() && !GetGOInfo()->IsDespawnAtAction())
{
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
@@ -555,6 +644,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
{
m_respawnDelayTime = data->spawntimesecs;
m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId());
+
// ready to respawn
if(m_respawnTime && m_respawnTime <= time(NULL))
{
@@ -569,9 +659,12 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
m_respawnDelayTime = -data->spawntimesecs;
m_respawnTime = 0;
}
+
m_goData = data;
+
return true;
}
+
void GameObject::DeleteFromDB()
{
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
@@ -579,10 +672,12 @@ void GameObject::DeleteFromDB()
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid);
}
+
GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
{
return object.GetMap()->GetGameObject(guid);
}
+
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
@@ -596,6 +691,7 @@ bool GameObject::hasQuest(uint32 quest_id) const
}
return false;
}
+
bool GameObject::hasInvolvedQuest(uint32 quest_id) const
{
QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations;
@@ -606,6 +702,7 @@ bool GameObject::hasInvolvedQuest(uint32 quest_id) const
}
return false;
}
+
bool GameObject::IsTransport() const
{
// If something is marked as a transport, don't transmit an out of range packet for it.
@@ -613,31 +710,37 @@ bool GameObject::IsTransport() const
if(!gInfo) return false;
return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
}
+
Unit* GameObject::GetOwner(bool inWorld) const
{
if (inWorld)
return ObjectAccessor::GetUnit(*this, GetOwnerGUID());
return ObjectAccessor::GetUnitInOrOutOfWorld(*this, GetOwnerGUID());
}
+
void GameObject::SaveRespawnTime()
{
if(m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault)
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
}
+
bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
// Not in world
if(!IsInWorld() || !u->IsInWorld())
return false;
+
// Transport always visible at this step implementation
if(IsTransport() && IsInMap(u))
return true;
+
// quick check visibility false cases for non-GM-mode
if(!u->isGameMaster())
{
// despawned and then not visible for non-GM in GM-mode
if(!isSpawned())
return false;
+
// special invisibility cases
if(GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && GetGOInfo()->trap.stealthed)
{
@@ -646,10 +749,12 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
return false;
}
}
+
// check distance
return IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject() +
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
+
bool GameObject::canDetectTrap(Player const* u, float distance) const
{
if(u->hasUnitState(UNIT_STAT_STUNNED))
@@ -660,14 +765,17 @@ bool GameObject::canDetectTrap(Player const* u, float distance) const
return false;
if(u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
return true;
+
//Visible distance is modified by -Level Diff (every level diff = 0.25f in visible distance)
float visibleDistance = (int32(u->getLevel()) - int32(GetOwner()->getLevel()))* 0.25f;
//GetModifier for trap (miscvalue 1)
//35y for aura 2836
//WARNING: these values are guessed, may be not blizzlike
visibleDistance += u->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DETECT, 1)* 0.5f;
+
return distance < visibleDistance;
}
+
void GameObject::Respawn()
{
if(m_spawnedByDefault && m_respawnTime > 0)
@@ -676,10 +784,12 @@ void GameObject::Respawn()
objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0);
}
}
+
bool GameObject::ActivateToQuest( Player *pTarget)const
{
if(!objmgr.IsGameObjectForQuests(GetEntry()))
return false;
+
switch(GetGoType())
{
// scan GO chest with loot including quest items
@@ -706,16 +816,20 @@ bool GameObject::ActivateToQuest( Player *pTarget)const
default:
break;
}
+
return false;
}
+
void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
{
GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(trapEntry);
if(!trapInfo || trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
return;
+
SpellEntry const* trapSpell = sSpellStore.LookupEntry(trapInfo->trap.spellId);
if(!trapSpell) // checked at load already
return;
+
float range;
SpellRangeEntry const * srentry = sSpellRangeStore.LookupEntry(trapSpell->rangeIndex);
//get owner to check hostility of GameObject
@@ -730,6 +844,7 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
//if no owner assume that object is hostile to target
range = GetSpellMaxRangeForHostile(srentry);
}
+
// search nearest linked GO
GameObject* trapGO = NULL;
{
@@ -737,48 +852,63 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
+
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check);
+
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *GetMap(), *target, range);
}
+
// found correct GO
// FIXME: when GO casting will be implemented trap must cast spell to target
if(trapGO)
target->CastSpell(target,trapSpell,true, 0, 0, GetGUID());
}
+
GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = NULL;
+
CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::NearestGameObjectFishingHole u_check(*this, range);
MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(this, ok, u_check);
+
CellLock<GridReadGuard> cell_lock(cell, p);
+
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
cell_lock->Visit(cell_lock, grid_object_checker, *GetMap(), *this, range);
+
return ok;
}
+
void GameObject::ResetDoorOrButton()
{
if (m_lootState == GO_READY || m_lootState == GO_JUST_DEACTIVATED)
return;
+
SwitchDoorOrButton(false);
SetLootState(GO_JUST_DEACTIVATED);
m_cooldownTime = 0;
}
+
void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */)
{
if(m_lootState != GO_READY)
return;
+
if(!time_to_restore)
time_to_restore = GetGOInfo()->GetAutoCloseTime();
+
SwitchDoorOrButton(true,alternative);
SetLootState(GO_ACTIVATED);
+
m_cooldownTime = time(NULL) + time_to_restore;
}
+
void GameObject::SetGoArtKit(uint8 kit)
{
SetByteValue(GAMEOBJECT_BYTES_1, 2, kit);
@@ -786,6 +916,7 @@ void GameObject::SetGoArtKit(uint8 kit)
if(data)
data->artKit = kit;
}
+
void GameObject::SetGoArtKit(uint8 artkit, GameObject *go, uint32 lowguid)
{
const GameObjectData *data = NULL;
@@ -796,40 +927,49 @@ void GameObject::SetGoArtKit(uint8 artkit, GameObject *go, uint32 lowguid)
}
else if(lowguid)
data = objmgr.GetGOData(lowguid);
+
if(data)
const_cast<GameObjectData*>(data)->artKit = artkit;
}
+
void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false */)
{
if(activate)
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
else
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+
if(GetGoState() == GO_STATE_READY) //if closed -> open
SetGoState(alternative ? GO_STATE_ACTIVE_ALTERNATIVE : GO_STATE_ACTIVE);
else //if open -> close
SetGoState(GO_STATE_READY);
}
+
void GameObject::Use(Unit* user)
{
// by default spell caster is user
Unit* spellCaster = user;
uint32 spellId = 0;
bool triggered = false;
+
switch(GetGoType())
{
case GAMEOBJECT_TYPE_DOOR: //0
case GAMEOBJECT_TYPE_BUTTON: //1
//doors/buttons never really despawn, only reset to default state/flags
UseDoorOrButton();
+
// activate script
GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
return;
+
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
player->PrepareQuestMenu( GetGUID() );
player->SendPreparedQuest( GetGUID() );
return;
@@ -840,16 +980,22 @@ void GameObject::Use(Unit* user)
GameObjectInfo const* info = GetGOInfo();
if(!info)
return;
+
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
// a chair may have n slots. we have to calculate their positions and teleport the player to the nearest one
+
// check if the db is sane
if(info->chair.slots > 0)
{
float lowestDist = DEFAULT_VISIBILITY_DISTANCE;
+
float x_lowest = GetPositionX();
float y_lowest = GetPositionY();
+
// the object orientation + 1/2 pi
// every slot will be on that straight line
float orthogonalOrientation = GetOrientation()+M_PI*0.5f;
@@ -858,16 +1004,20 @@ void GameObject::Use(Unit* user)
{
// the distance between this slot and the center of the go - imagine a 1D space
float relativeDistance = (info->size*i)-(info->size*(info->chair.slots-1)/2.0f);
+
float x_i = GetPositionX() + relativeDistance * cos(orthogonalOrientation);
float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation);
+
// calculate the distance between the player and this slot
float thisDistance = player->GetDistance2d(x_i, y_i);
+
/* debug code. It will spawn a npc on each slot to visualize them.
Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000);
std::ostringstream output;
output << i << ": thisDist: " << thisDistance;
helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL, 0);
*/
+
if(thisDistance <= lowestDist)
{
lowestDist = thisDistance;
@@ -889,9 +1039,11 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_GOOBER: //10
{
GameObjectInfo const* info = GetGOInfo();
+
if(user->GetTypeId()==TYPEID_PLAYER)
{
Player* player = (Player*)user;
+
// show page
if(info->goober.pageId)
{
@@ -899,13 +1051,17 @@ void GameObject::Use(Unit* user)
data << GetGUID();
player->GetSession()->SendPacket(&data);
}
+
// possible quest objective for active quests
player->CastedCreatureOrGO(info->id, GetGUID(), 0);
+
if (info->goober.eventId)
GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
}
+
// cast this spell later if provided
spellId = info->goober.spellId;
+
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
@@ -913,13 +1069,18 @@ void GameObject::Use(Unit* user)
GameObjectInfo const* info = GetGOInfo();
if(!info)
return;
+
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
if (info->camera.cinematicId)
player->SendCinematicStart(info->camera.cinematicId);
+
if (info->camera.eventID)
GetMap()->ScriptsStart(sEventScripts, info->camera.eventID, player, this);
+
return;
}
//fishing bobber
@@ -927,9 +1088,12 @@ void GameObject::Use(Unit* user)
{
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
if(player->GetGUID() != GetOwnerGUID())
return;
+
switch(getLootState())
{
case GO_READY: // ready for loot
@@ -937,18 +1101,24 @@ void GameObject::Use(Unit* user)
// 1) skill must be >= base_zone_skill
// 2) if skill == base_zone_skill => 5% chance
// 3) chance is linear dependence from (base_zone_skill-skill)
+
uint32 zone, subzone;
GetZoneAndAreaId(zone,subzone);
+
int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone );
if(!zone_skill)
zone_skill = objmgr.GetFishingBaseSkillLevel( zone );
+
//provide error, no fishable zone or area should be 0
if(!zone_skill)
sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone);
+
int32 skill = player->GetSkillValue(SKILL_FISHING);
int32 chance = skill - zone_skill + 5;
int32 roll = irand(1,100);
+
DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);
+
if(chance >= roll)
{
player->UpdateFishingSkill();
@@ -959,6 +1129,7 @@ void GameObject::Use(Unit* user)
// prevent removing GO at spell cancel
player->RemoveGameObject(this,false);
SetOwnerGUID(player->GetGUID());
+
//TODO: find reasonable value for fishing hole search
GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
if (ok)
@@ -978,34 +1149,47 @@ void GameObject::Use(Unit* user)
default:
{
SetLootState(GO_JUST_DEACTIVATED);
+
WorldPacket data(SMSG_FISH_NOT_HOOKED, 0);
player->GetSession()->SendPacket(&data);
break;
}
}
+
player->FinishSpell(CURRENT_CHANNELED_SPELL);
return;
}
+
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
{
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
Unit* caster = GetOwner();
+
GameObjectInfo const* info = GetGOInfo();
+
if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
return;
+
// accept only use by player from same group for caster except caster itself
if(((Player*)caster)==player || !((Player*)caster)->IsInSameRaidWith(player))
return;
+
AddUniqueUse(player);
+
// full amount unique participants including original summoner
if(GetUniqueUseCount() < info->summoningRitual.reqParticipants)
return;
+
// in case summoning ritual caster is GO creator
spellCaster = caster;
+
if(!caster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
return;
+
spellId = info->summoningRitual.spellId;
if(spellId==62330) // GO store not existed spell, replace by expected
{
@@ -1014,41 +1198,54 @@ void GameObject::Use(Unit* user)
spellId = 61993;
triggered = true;
}
+
// finish spell
player->FinishSpell(CURRENT_CHANNELED_SPELL);
+
// can be deleted now
SetLootState(GO_JUST_DEACTIVATED);
+
// go to end function to spell casting
break;
}
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
SetUInt32Value(GAMEOBJECT_FLAGS,2);
+
GameObjectInfo const* info = GetGOInfo();
if(!info)
return;
+
if(info->spellcaster.partyOnly)
{
Unit* caster = GetOwner();
if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
return;
+
if(user->GetTypeId()!=TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster))
return;
}
+
spellId = info->spellcaster.spellId;
+
AddUse();
break;
}
case GAMEOBJECT_TYPE_MEETINGSTONE: //23
{
GameObjectInfo const* info = GetGOInfo();
+
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
Player* targetPlayer = ObjectAccessor::FindPlayer(player->GetSelection());
+
// accept only use by player from same group for caster except caster itself
if(!targetPlayer || targetPlayer == player || !targetPlayer->IsInSameGroupWith(player))
return;
+
//required lvl checks!
uint8 level = player->getLevel();
if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel)
@@ -1056,17 +1253,22 @@ void GameObject::Use(Unit* user)
level = targetPlayer->getLevel();
if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel)
return;
+
if(info->id==194097)
spellId = 61994; // Ritual of Summoning
else
spellId = 59782; // Summoning Stone Effect
+
break;
}
+
case GAMEOBJECT_TYPE_FLAGSTAND: // 24
{
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
if( player->CanUseBattleGroundObject() )
{
// in battleground check
@@ -1089,7 +1291,9 @@ void GameObject::Use(Unit* user)
{
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
if( player->CanUseBattleGroundObject() )
{
// in battleground check
@@ -1133,13 +1337,18 @@ void GameObject::Use(Unit* user)
GameObjectInfo const* info = GetGOInfo();
if(!info)
return;
+
if(user->GetTypeId()!=TYPEID_PLAYER)
return;
+
Player* player = (Player*)user;
+
// fallback, will always work
player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
+
WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0);
player->GetSession()->SendPacket(&data);
+
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->barberChair.chairheight);
return;
}
@@ -1147,8 +1356,10 @@ void GameObject::Use(Unit* user)
sLog.outDebug("Unknown Object Type %u", GetGoType());
break;
}
+
if(!spellId)
return;
+
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId );
if(!spellInfo)
{
@@ -1158,18 +1369,23 @@ void GameObject::Use(Unit* user)
sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
return;
}
+
Spell *spell = new Spell(spellCaster, spellInfo, triggered);
//Spell *spell = new Spell(spellCaster, spellInfo, triggered,GetGUID());
+
// spell target is user of GO
SpellCastTargets targets;
targets.setUnitTarget( user );
+
spell->prepare(&targets);
}
+
void GameObject::CastSpell(Unit* target, uint32 spellId)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return;
+
bool self = false;
for(uint8 i = 0; i < 3; ++i)
{
@@ -1179,15 +1395,18 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
break;
}
}
+
if(self)
{
if(target)
target->CastSpell(target, spellInfo, true);
return;
}
+
//summon world trigger
Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1);
if(!trigger) return;
+
trigger->SetVisibility(VISIBILITY_OFF); //should this be true?
if(Unit *owner = GetOwner())
{
@@ -1197,13 +1416,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
else
{
trigger->setFaction(14);
- // Set owner guid for target if no owner avalible - needed by trigger auras
+ // Set owner guid for target if no owner avalible - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
trigger->CastSpell(target, spellInfo, true, 0, 0, target ? target->GetGUID() : 0);
}
//trigger->setDeathState(JUST_DIED);
//trigger->RemoveCorpse();
}
+
void GameObject::SendCustomAnim()
{
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
@@ -1211,11 +1431,13 @@ void GameObject::SendCustomAnim()
data << (uint32)0;
SendMessageToSet(&data, true);
}
+
bool GameObject::IsInRange(float x, float y, float z, float radius) const
{
GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID));
if(!info)
return IsWithinDist3d(x, y, z, radius);
+
float sinA = sin(GetOrientation());
float cosA = cos(GetOrientation());
float dx = x - GetPositionX();
@@ -1230,19 +1452,23 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
&& dy < info->maxY + radius && dy > info->minY - radius
&& dz < info->maxZ + radius && dz > info->minZ - radius;
}
+
void GameObject::TakenDamage(uint32 damage)
{
if(!m_goValue->building.health)
return;
+
if(m_goValue->building.health > damage)
m_goValue->building.health -= damage;
else
m_goValue->building.health = 0;
+
if(HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED)) // from damaged to destroyed
{
if(!m_goValue->building.health)
{
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
+
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.destroyedDisplayId);
EventInform(m_goInfo->building.destroyedEvent);
@@ -1256,12 +1482,14 @@ void GameObject::TakenDamage(uint32 damage)
m_goValue->building.health = 0;
else if(!m_goValue->building.health)
m_goValue->building.health = 1;
+
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.damagedDisplayId);
EventInform(m_goInfo->building.damagedEvent);
}
}
}
+
void GameObject::Rebuild()
{
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED + GO_FLAG_DESTROYED);
@@ -1269,11 +1497,13 @@ void GameObject::Rebuild()
m_goValue->building.health = m_goInfo->building.intactNumHits + m_goInfo->building.damagedNumHits;
EventInform(m_goInfo->building.rebuildingEvent);
}
+
void GameObject::EventInform(uint32 eventId)
{
if(eventId && m_zoneScript)
m_zoneScript->ProcessEvent(this, eventId);
}
+
// overwrite WorldObject function for proper name localization
const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
{
@@ -1286,27 +1516,36 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const
return cl->Name[loc_idx].c_str();
}
}
+
return GetName();
}
+
void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 /*=0.0f*/)
{
static double const atan_pow = atan(pow(2.0f, -20.0f));
+
double f_rot1 = sin(GetOrientation() / 2.0f);
double f_rot2 = cos(GetOrientation() / 2.0f);
+
int64 i_rot1 = int64(f_rot1 / atan_pow *(f_rot2 >= 0 ? 1.0f : -1.0f));
int64 rotation = (i_rot1 << 43 >> 43) & 0x00000000001FFFFF;
+
//float f_rot2 = sin(0.0f / 2.0f);
//int64 i_rot2 = f_rot2 / atan(pow(2.0f, -20.0f));
//rotation |= (((i_rot2 << 22) >> 32) >> 11) & 0x000003FFFFE00000;
+
//float f_rot3 = sin(0.0f / 2.0f);
//int64 i_rot3 = f_rot3 / atan(pow(2.0f, -21.0f));
//rotation |= (i_rot3 >> 42) & 0x7FFFFC0000000000;
+
m_rotation = rotation;
+
if(rotation2==0.0f && rotation3==0.0f)
{
rotation2 = f_rot1;
rotation3 = f_rot2;
}
+
SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2);
SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3);
}