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-rw-r--r--src/game/GameObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index f2bf5739334..64d604a04fc 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -326,18 +326,18 @@ void GameObject::Update(uint32 /*p_time*/)
// search unfriendly creature
if(owner && NeedDespawn) // hunter trap
{
- MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
- MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(this,ok, u_check);
+ Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, owner, radius);
+ Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> checker(this, ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
- TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
+ TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
// or unfriendly player/pet
if(!ok)
{
- TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
+ TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
}
}