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-rw-r--r--src/game/GameObject.cpp62
1 files changed, 40 insertions, 22 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 586f4f0bf66..ab9d9e315ef 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -35,6 +37,7 @@
#include "CellImpl.h"
#include "InstanceData.h"
#include "BattleGround.h"
+#include "OutdoorPvPMgr.h"
#include "Util.h"
GameObject::GameObject() : WorldObject()
@@ -89,7 +92,7 @@ void GameObject::RemoveFromWorld()
Object::RemoveFromWorld();
}
-bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state)
+bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit)
{
Relocate(x,y,z,ang);
SetMapId(map->GetId());
@@ -142,6 +145,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float
SetGoAnimProgress(animprogress);
+ SetUInt32Value (GAMEOBJECT_ARTKIT, ArtKit);
+
// Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER)
m_charges = goinfo->spellcaster.charges;
@@ -295,7 +300,7 @@ void GameObject::Update(uint32 /*p_time*/)
bool NeedDespawn = (goInfo->trap.charges != 0);
- CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
@@ -303,18 +308,18 @@ void GameObject::Update(uint32 /*p_time*/)
// search unfriendly creature
if(owner && NeedDespawn) // hunter trap
{
- MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
- MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check);
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
+ Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
- TypeContainerVisitor<MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
+ TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
// or unfriendly player/pet
if(!ok)
{
- TypeContainerVisitor<MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
+ TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
}
}
@@ -324,12 +329,12 @@ void GameObject::Update(uint32 /*p_time*/)
// affect only players
Player* p_ok = NULL;
- MaNGOS::AnyPlayerInObjectRangeCheck p_check(this, radius);
- MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check);
+ Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius);
+ Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check);
CellLock<GridReadGuard> cell_lock(cell, p);
- TypeContainerVisitor<MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
+ TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
ok = p_ok;
}
@@ -518,6 +523,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask)
data.animprogress = GetGoAnimProgress();
data.go_state = GetGoState();
data.spawnMask = spawnMask;
+ data.ArtKit = GetUInt32Value (GAMEOBJECT_ARTKIT);
// updated in DB
std::ostringstream ss;
@@ -568,11 +574,12 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
uint32 animprogress = data->animprogress;
uint32 go_state = data->go_state;
+ uint32 ArtKit = data->ArtKit;
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) )
+ if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) )
return false;
switch(GetGOInfo()->type)
@@ -778,14 +785,14 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
GameObject* trapGO = NULL;
{
// using original GO distance
- CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
- MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check);
+ Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check);
- TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
+ TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
}
@@ -800,15 +807,15 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = NULL;
- CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- MaNGOS::NearestGameObjectFishingHole u_check(*this, range);
- MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(ok, u_check);
+ Trinity::NearestGameObjectFishingHole u_check(*this, range);
+ Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
- TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
+ TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this));
return ok;
@@ -829,6 +836,14 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore)
}
+void GameObject::SetGoArtKit(uint32 kit)
+{
+ SetUInt32Value(GAMEOBJECT_ARTKIT, kit);
+ GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid));
+ if(data)
+ data->ArtKit = kit;
+}
+
void GameObject::SwitchDoorOrButton(bool activate)
{
if(activate)
@@ -1233,7 +1248,10 @@ void GameObject::Use(Unit* user)
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId );
if(!spellInfo)
{
- sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType());
+ if(user->GetTypeId()!=TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this))
+ sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType());
+ else
+ sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
return;
}