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-rw-r--r--src/game/GameObject.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index c8021c8bb8b..239fe826087 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -324,8 +324,6 @@ void GameObject::Update(uint32 /*p_time*/)
return;
}
- bool NeedDespawn = (goInfo->trap.charges != 0);
-
// Note: this hack with search required until GO casting not implemented
// search unfriendly creature
if(owner) // hunter trap
@@ -359,7 +357,7 @@ void GameObject::Update(uint32 /*p_time*/)
else
m_cooldownTime = time(NULL) + 4; // 4 seconds
- if(NeedDespawn)
+ if(owner)
SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed
if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER)