diff options
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 5110d2e23d9..e3794de8a8e 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -358,8 +358,8 @@ void GameObject::Update(uint32 /*p_time*/) // environmental damage spells already have around enemies targeting but this not help in case not existed GO casting support // affect only players Player* player = NULL; - MaNGOS::AnyPlayerInObjectRangeCheck checker(this, radius); - MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> searcher(this, player, checker); + Trinity::AnyPlayerInObjectRangeCheck checker(this, radius); + Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker); VisitNearbyWorldObject(radius, searcher); ok = player; } @@ -867,8 +867,8 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); - MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check); + Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check); TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -888,8 +888,8 @@ GameObject* GameObject::LookupFishingHoleAround(float range) CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - MaNGOS::NearestGameObjectFishingHole u_check(*this, range); - MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(this, ok, u_check); + Trinity::NearestGameObjectFishingHole u_check(*this, range); + Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(this, ok, u_check); CellLock<GridReadGuard> cell_lock(cell, p); |