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-rw-r--r--src/game/GameObject.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index e92fcb70863..d22acfe57b3 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -858,7 +858,7 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *GetMap());
+ cell_lock->Visit(cell_lock, object_checker, *GetMap(), *target, range);
}
// found correct GO
@@ -880,7 +880,7 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
CellLock<GridReadGuard> cell_lock(cell, p);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
- cell_lock->Visit(cell_lock, grid_object_checker, *GetMap());
+ cell_lock->Visit(cell_lock, grid_object_checker, *GetMap(), *this, range);
return ok;
}
@@ -1128,7 +1128,8 @@ void GameObject::Use(Unit* user)
//fish catched
player->UpdateFishingSkill();
- GameObject* ok = LookupFishingHoleAround(DEFAULT_VISIBILITY_DISTANCE);
+ //TODO: find reasonable value for fishing hole search
+ GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
if (ok)
{
player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE);