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-rw-r--r--src/game/GameObject.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index ddc47fdac67..bfd265a9818 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,16 +10,16 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef MANGOSSERVER_GAMEOBJECT_H
-#define MANGOSSERVER_GAMEOBJECT_H
+#ifndef TRINITYCORE_GAMEOBJECT_H
+#define TRINITYCORE_GAMEOBJECT_H
#include "Common.h"
#include "SharedDefines.h"
@@ -381,6 +383,7 @@ struct GameObjectData
uint32 animprogress;
uint32 go_state;
uint8 spawnMask;
+ uint32 ArtKit;
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
@@ -407,7 +410,7 @@ class Unit;
// 5 sec for bobber catch
#define FISHING_BOBBER_READY_TIME 5
-class MANGOS_DLL_SPEC GameObject : public WorldObject
+class TRINITY_DLL_SPEC GameObject : public WorldObject
{
public:
explicit GameObject();
@@ -416,7 +419,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
void AddToWorld();
void RemoveFromWorld();
- bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state);
+ bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0);
void Update(uint32 p_time);
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectInfo const* GetGOInfo() const;
@@ -502,7 +505,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); }
void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); }
uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); }
- void SetGoArtKit(uint32 artkit) { SetUInt32Value(GAMEOBJECT_ARTKIT, artkit); }
+ void SetGoArtKit(uint32 artkit);
uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); }
void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); }