diff options
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index 377e7ae60e9..9bff0d4eb7e 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -519,13 +519,13 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetRewArenaPoints()); // reward arena points data << uint32(0); // unk - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << uint32(pQuest->RewRepFaction[i]); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << int32(pQuest->RewRepValueId[i]); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << int32(pQuest->RewRepValue[i]); data << uint32(QUEST_EMOTE_COUNT); @@ -637,13 +637,13 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) } } - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? data << int32(pQuest->RewRepValueId[i]); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) data << int32(pQuest->RewRepValue[i]); data << pQuest->GetPointMapId(); @@ -772,13 +772,13 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(pQuest->GetRewArenaPoints()); // arena points data << uint32(0); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? data << int32(pQuest->RewRepValueId[i]); - for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? + for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(pQuest->RewRepValue[i]); pSession->SendPacket( &data ); |