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-rw-r--r--src/game/GossipDef.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index d3b6f7880b9..009360283ca 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -511,7 +511,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
- data << uint32(pQuest->GetRewSpellCast()); // casted spell
+ data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents
@@ -583,7 +583,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
- data << uint32(pQuest->GetRewSpellCast()); // casted spell
+ data << int32(pQuest->GetRewSpellCast()); // casted spell
// rewarded honor points
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
@@ -732,7 +732,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(0x08); // unused by client?
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
- data << uint32(pQuest->GetRewSpellCast()); // casted spell
+ data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(0); // unknown
data << uint32(pQuest->GetBonusTalents()); // bonus talents
pSession->SendPacket( &data );