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Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r--src/game/GossipDef.cpp164
1 files changed, 82 insertions, 82 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index e15557a486c..2595ba4d420 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -39,7 +39,7 @@ GossipMenu::~GossipMenu()
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
{
- ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
+ ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);
GossipMenuItem gItem;
@@ -67,7 +67,7 @@ void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, ui
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
{
- AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
+ AddMenuItem(Icon, Message, 0, 0, "", 0, Coded);
}
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
@@ -80,23 +80,23 @@ void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, u
AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
}
-uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
+uint32 GossipMenu::MenuItemSender(unsigned int ItemId)
{
- if ( ItemId >= m_gItems.size() ) return 0;
+ if (ItemId >= m_gItems.size()) return 0;
return m_gItems[ ItemId ].m_gSender;
}
-uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
+uint32 GossipMenu::MenuItemAction(unsigned int ItemId)
{
- if ( ItemId >= m_gItems.size() ) return 0;
+ if (ItemId >= m_gItems.size()) return 0;
return m_gItems[ ItemId ].m_gOptionId;
}
-bool GossipMenu::MenuItemCoded( unsigned int ItemId )
+bool GossipMenu::MenuItemCoded(unsigned int ItemId)
{
- if ( ItemId >= m_gItems.size() ) return 0;
+ if (ItemId >= m_gItems.size()) return 0;
return m_gItems[ ItemId ].m_gCoded;
}
@@ -107,7 +107,7 @@ void GossipMenu::ClearMenu()
m_gItemsData.clear();
}
-PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
+PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session)
{
}
@@ -122,19 +122,19 @@ void PlayerMenu::ClearMenus()
mQuestMenu.ClearMenu();
}
-uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
+uint32 PlayerMenu::GossipOptionSender(unsigned int Selection)
{
- return mGossipMenu.MenuItemSender( Selection );
+ return mGossipMenu.MenuItemSender(Selection);
}
-uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
+uint32 PlayerMenu::GossipOptionAction(unsigned int Selection)
{
- return mGossipMenu.MenuItemAction( Selection );
+ return mGossipMenu.MenuItemAction(Selection);
}
-bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
+bool PlayerMenu::GossipOptionCoded(unsigned int Selection)
{
- return mGossipMenu.MenuItemCoded( Selection );
+ return mGossipMenu.MenuItemCoded(Selection);
}
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
@@ -145,20 +145,20 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
data << uint32(TitleTextId);
data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10
- for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
+ for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
- data << uint32( iI );
- data << uint8( gItem.m_gIcon );
- data << uint8( gItem.m_gCoded ); // makes pop up box password
+ data << uint32(iI);
+ data << uint8(gItem.m_gIcon);
+ data << uint8(gItem.m_gCoded); // makes pop up box password
data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
data << gItem.m_gMessage; // text for gossip item
data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
}
- data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
+ data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20
- for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
+ for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
@@ -182,33 +182,33 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
data << Title;
}
- pSession->SendPacket( &data );
- //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
+ pSession->SendPacket(&data);
+ //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID));
}
void PlayerMenu::CloseGossip()
{
- WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
- pSession->SendPacket( &data );
+ WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
+ pSession->SendPacket(&data);
- //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
+ //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_COMPLETE");
}
// Outdated
-void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
+void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName)
{
- WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
+ WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
data << Flags;
data << X << Y;
data << uint32(Icon);
data << uint32(Data);
data << locName;
- pSession->SendPacket( &data );
+ pSession->SendPacket(&data);
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
-void PlayerMenu::SendPointOfInterest( uint32 poi_id )
+void PlayerMenu::SendPointOfInterest(uint32 poi_id)
{
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
if (!poi)
@@ -230,7 +230,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
}
}
- WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
+ WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
data << uint32(poi->flags);
data << float(poi->x);
data << float(poi->y);
@@ -238,15 +238,15 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
data << uint32(poi->data);
data << icon_name;
- pSession->SendPacket( &data );
+ pSession->SendPacket(&data);
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
-void PlayerMenu::SendTalking( uint32 textID )
+void PlayerMenu::SendTalking(uint32 textID)
{
GossipText const* pGossip = objmgr.GetGossipText(textID);
- WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
+ WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
data << textID; // can be < 0
if (!pGossip)
@@ -292,12 +292,12 @@ void PlayerMenu::SendTalking( uint32 textID )
{
data << pGossip->Options[i].Probability;
- if ( Text_0[i].empty() )
+ if (Text_0[i].empty())
data << Text_1[i];
else
data << Text_0[i];
- if ( Text_1[i].empty() )
+ if (Text_1[i].empty())
data << Text_0[i];
else
data << Text_1[i];
@@ -311,14 +311,14 @@ void PlayerMenu::SendTalking( uint32 textID )
}
}
}
- pSession->SendPacket( &data );
+ pSession->SendPacket(&data);
- sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
+ sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
-void PlayerMenu::SendTalking( char const * title, char const * text )
+void PlayerMenu::SendTalking(char const * title, char const * text)
{
- WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
+ WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
data << uint32(0);
for (uint32 i = 0; i < 8; ++i)
{
@@ -334,9 +334,9 @@ void PlayerMenu::SendTalking( char const * title, char const * text )
data << uint32(0);
}
- pSession->SendPacket( &data );
+ pSession->SendPacket(&data);
- sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
+ sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
}
/*********************************************************/
@@ -353,12 +353,12 @@ QuestMenu::~QuestMenu()
ClearMenu();
}
-void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
+void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
{
Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
if (!qinfo) return;
- ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
+ ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);
QuestMenuItem qItem;
@@ -368,7 +368,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
m_qItems.push_back(qItem);
}
-bool QuestMenu::HasItem( uint32 questid )
+bool QuestMenu::HasItem(uint32 questid)
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
@@ -385,16 +385,16 @@ void QuestMenu::ClearMenu()
m_qItems.clear();
}
-void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
+void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID)
{
- WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
data << uint64(npcGUID);
data << Title;
- data << uint32(eEmote._Delay ); // player emote
- data << uint32(eEmote._Emote ); // NPC emote
- data << uint8 ( mQuestMenu.MenuItemCount() );
+ data << uint32(eEmote._Delay); // player emote
+ data << uint32(eEmote._Emote); // NPC emote
+ data << uint8 (mQuestMenu.MenuItemCount());
- for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
+ for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
@@ -418,21 +418,21 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
data << title;
}
- pSession->SendPacket( &data );
+ pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
-void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
+void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
{
- WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
+ WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
data << uint64(npcGUID);
data << uint8(questStatus);
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
-void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
+void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
{
std::string Title = pQuest->GetTitle();
std::string Details = pQuest->GetDetails();
@@ -482,24 +482,24 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
- if ( !pQuest->RewChoiceItemId[i] ) continue;
+ if (!pQuest->RewChoiceItemId[i]) continue;
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
- if ( IProto )
+ if (IProto)
data << uint32(IProto->DisplayInfoID);
else
- data << uint32( 0x00 );
+ data << uint32(0x00);
}
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
- if ( !pQuest->RewItemId[i] ) continue;
+ if (!pQuest->RewItemId[i]) continue;
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
- if ( IProto )
+ if (IProto)
data << uint32(IProto->DisplayInfoID);
else
data << uint32(0);
@@ -534,12 +534,12 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->DetailsEmote[i]);
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
}
- pSession->SendPacket( &data );
+ pSession->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
-void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
+void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
{
std::string Title, Details, Objectives, EndText, CompletedText;
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
@@ -574,7 +574,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
}
}
- WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
+ WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
data << uint32(pQuest->GetQuestId()); // quest id
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
@@ -682,11 +682,11 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
}
-void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
+void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext)
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
@@ -704,7 +704,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
}
- WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
+ WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
data << uint64(npcGUID);
data << uint32(pQuest->GetQuestId());
@@ -734,12 +734,12 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
- pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
+ pItem = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
- if ( pItem )
+ if (pItem)
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
@@ -752,7 +752,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
- if ( pItem )
+ if (pItem)
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
@@ -781,11 +781,11 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
data << uint32(pQuest->RewRepValue[i]);
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
-void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
+void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
@@ -812,7 +812,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
return;
}
- WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
+ WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
@@ -836,22 +836,22 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
// Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
- data << uint32( pQuest->GetReqItemsCount() );
+ data << uint32(pQuest->GetReqItemsCount());
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- if ( !pQuest->ReqItemId[i] ) continue;
+ if (!pQuest->ReqItemId[i]) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
- if ( pItem )
+ if (pItem)
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
- if ( !Completable )
+ if (!Completable)
data << uint32(0x00);
else
data << uint32(0x03);
@@ -860,6 +860,6 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << uint32(0x08);
data << uint32(0x10);
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
+ pSession->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}