diff options
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index cd633f6ab8b..4f22573d2be 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -17,7 +17,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "QuestDef.h" #include "GossipDef.h" #include "ObjectMgr.h" @@ -25,23 +24,18 @@ #include "WorldPacket.h" #include "WorldSession.h" #include "Formulas.h" - GossipMenu::GossipMenu() { m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } - GossipMenu::~GossipMenu() { ClearMenu(); } - void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded) { ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS ); - GossipMenuItem gItem; - gItem.m_gIcon = Icon; gItem.m_gMessage = Message; gItem.m_gCoded = Coded; @@ -49,81 +43,63 @@ void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSe gItem.m_gAction = dtAction; gItem.m_gBoxMessage = BoxMessage; gItem.m_gBoxMoney = BoxMoney; - m_gItems.push_back(gItem); } - void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded) { AddMenuItem( Icon, Message, 0, 0, "", 0, Coded); } - void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""),Coded); } - void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded) { AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded); } - uint32 GossipMenu::MenuItemSender( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; - return m_gItems[ ItemId ].m_gSender; } - uint32 GossipMenu::MenuItemAction( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; - return m_gItems[ ItemId ].m_gAction; } - bool GossipMenu::MenuItemCoded( unsigned int ItemId ) { if ( ItemId >= m_gItems.size() ) return 0; - return m_gItems[ ItemId ].m_gCoded; } - void GossipMenu::ClearMenu() { m_gItems.clear(); } - PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session) { } - PlayerMenu::~PlayerMenu() { ClearMenus(); } - void PlayerMenu::ClearMenus() { mGossipMenu.ClearMenu(); mQuestMenu.ClearMenu(); } - uint32 PlayerMenu::GossipOptionSender( unsigned int Selection ) { return mGossipMenu.MenuItemSender( Selection ); } - uint32 PlayerMenu::GossipOptionAction( unsigned int Selection ) { return mGossipMenu.MenuItemAction( Selection ); } - bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) { return mGossipMenu.MenuItemCoded( Selection ); } - void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) { WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size @@ -131,7 +107,6 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << uint32(0); // new 2.4.0 data << uint32( TitleTextId ); data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x10 - for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); @@ -142,20 +117,16 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << gItem.m_gMessage; // text for gossip item data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3 } - data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 - for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = objmgr.GetQuestTemplate(questID); - data << uint32(questID); data << uint32(qItem.m_qIcon); data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); std::string Title = pQuest->GetTitle(); - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -168,19 +139,15 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) } data << Title; } - pSession->SendPacket( &data ); //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); } - void PlayerMenu::CloseGossip() { WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 ); pSession->SendPacket( &data ); - //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); } - // Outdated void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { @@ -190,11 +157,9 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag data << uint32(Icon); data << uint32(Data); data << locName; - pSession->SendPacket( &data ); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } - void PlayerMenu::SendPointOfInterest( uint32 poi_id ) { PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); @@ -203,9 +168,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id ) sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id); return; } - std::string icon_name = poi->icon_name; - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -216,7 +179,6 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id ) icon_name = pl->IconName[loc_idx]; } } - WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << uint32(poi->flags); data << float(poi->x); @@ -224,18 +186,14 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id ) data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; - pSession->SendPacket( &data ); //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } - void PlayerMenu::SendTalking( uint32 textID ) { GossipText const* pGossip = objmgr.GetGossipText(textID); - WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 - if (!pGossip) { for(uint32 i = 0; i < 8; ++i) @@ -278,19 +236,15 @@ void PlayerMenu::SendTalking( uint32 textID ) for (int i=0; i<8; ++i) { data << pGossip->Options[i].Probability; - if ( Text_0[i].empty() ) data << Text_1[i]; else data << Text_0[i]; - if ( Text_1[i].empty() ) data << Text_0[i]; else data << Text_1[i]; - data << pGossip->Options[i].Language; - for(int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; @@ -299,10 +253,8 @@ void PlayerMenu::SendTalking( uint32 textID ) } } pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); } - void PlayerMenu::SendTalking( char const * title, char const * text ) { WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size @@ -320,41 +272,30 @@ void PlayerMenu::SendTalking( char const * title, char const * text ) data << uint32(0); data << uint32(0); } - pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); } - /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ - QuestMenu::QuestMenu() { m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } - QuestMenu::~QuestMenu() { ClearMenu(); } - void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) { Quest const* qinfo = objmgr.GetQuestTemplate(QuestId); if (!qinfo) return; - ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS ); - QuestMenuItem qItem; - qItem.m_qId = QuestId; qItem.m_qIcon = Icon; - m_qItems.push_back(qItem); } - bool QuestMenu::HasItem( uint32 questid ) { for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) @@ -366,12 +307,10 @@ bool QuestMenu::HasItem( uint32 questid ) } return false; } - void QuestMenu::ClearMenu() { m_qItems.clear(); } - void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size @@ -380,16 +319,12 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote data << uint8 ( mQuestMenu.MenuItemCount() ); - for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); - uint32 questID = qmi.m_qId; Quest const *pQuest = objmgr.GetQuestTemplate(questID); - std::string title = pQuest ? pQuest->GetTitle() : ""; - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -399,7 +334,6 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl title=ql->Title[loc_idx]; } } - data << uint32(questID); data << uint32(qmi.m_qIcon); data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); @@ -408,26 +342,21 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl pSession->SendPacket( &data ); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); } - void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 ); data << uint64(npcGUID); data << uint8(questStatus); - pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); } - void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept ) { WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size - std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); std::string EndText = pQuest->GetEndText(); - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -444,7 +373,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID EndText=ql->EndText[loc_idx]; } } - data << uint64(npcGUID); data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); @@ -455,7 +383,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetSuggestedPlayers()); data << uint8(0); // new wotlk data << uint8(0); // new 3.1 - if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden @@ -465,7 +392,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID else { ItemPrototype const* IProto; - data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { @@ -478,7 +404,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID else data << uint32( 0x00 ); } - data << uint32(pQuest->GetRewItemsCount()); for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) { @@ -491,17 +416,14 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID else data << uint32(0); } - data << uint32(pQuest->GetRewOrReqMoney()); } - // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetBonusTalents()); // bonus talents - data << uint32(QUEST_EMOTE_COUNT); for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i) { @@ -509,10 +431,8 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } pSession->SendPacket( &data ); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } - void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) { std::string Title,Details,Objectives,EndText; @@ -523,7 +443,6 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) EndText = pQuest->GetEndText(); for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) ObjectiveText[i]=pQuest->ObjectiveText[i]; - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -538,40 +457,30 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) Objectives=ql->Objectives[loc_idx]; if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; - for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; } } - WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size - data << uint32(pQuest->GetQuestId()); data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log - data << uint32(pQuest->GetType()); data << uint32(pQuest->GetSuggestedPlayers()); - data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective - data << uint32(0); // RequiredOpositeRepFaction data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) - data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 - if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); - data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell - // rewarded honor points data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(pQuest->GetSrcItemId()); @@ -579,9 +488,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetBonusTalents()); // bonus talents - int iI; - if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) @@ -602,17 +509,14 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->RewChoiceItemCount[iI]); } } - data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); - data << Title; data << Objectives; data << Details; data << EndText; - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) @@ -627,28 +531,22 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqSourceId[iI]); } - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } - data << uint32(0); // TODO: 5 item objective data << uint32(0); - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; - pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() ); } - void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext ) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -661,17 +559,13 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, OfferRewardText=ql->OfferRewardText[loc_idx]; } } - WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size - data << npcGUID; data << pQuest->GetQuestId(); data << Title; data << OfferRewardText; - data << uint32( EnableNext ); data << uint32(0); // unk - uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { @@ -679,45 +573,36 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, break; ++EmoteCount; } - data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } - ItemPrototype const *pItem; - data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] ); - data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); - if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } - data << uint32(pQuest->GetRewItemsCount()); for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i) { pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); - if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } - data << uint32(pQuest->GetRewOrReqMoney()); - // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(0x08); // unused by client? @@ -728,15 +613,12 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); } - void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward - std::string Title = pQuest->GetTitle(); std::string RequestItemsText = pQuest->GetRequestItemsText(); - int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { @@ -749,37 +631,29 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID RequestItemsText=ql->RequestItemsText[loc_idx]; } } - if (!pQuest->GetReqItemsCount() && Completable) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } - WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << npcGUID; data << pQuest->GetQuestId(); data << Title; data << RequestItemsText; - data << uint32(0x00); // unknown - if(Completable) data << pQuest->GetCompleteEmote(); else data << pQuest->GetIncompleteEmote(); - // Close Window after cancel if (CloseOnCancel) data << uint32(0x01); else data << uint32(0x00); - data << uint32(0x00); // unknown - // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); - data << uint32( pQuest->GetReqItemsCount() ); ItemPrototype const *pItem; for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) @@ -788,22 +662,18 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); - if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } - if ( !Completable ) data << uint32(0x00); else data << uint32(0x03); - data << uint32(0x04); data << uint32(0x08); data << uint32(0x10); - pSession->SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); } |