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-rw-r--r--src/game/GossipDef.cpp130
1 files changed, 0 insertions, 130 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index cd633f6ab8b..4f22573d2be 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "QuestDef.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
@@ -25,23 +24,18 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Formulas.h"
-
GossipMenu::GossipMenu()
{
m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
-
GossipMenu::~GossipMenu()
{
ClearMenu();
}
-
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
{
ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
-
GossipMenuItem gItem;
-
gItem.m_gIcon = Icon;
gItem.m_gMessage = Message;
gItem.m_gCoded = Coded;
@@ -49,81 +43,63 @@ void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSe
gItem.m_gAction = dtAction;
gItem.m_gBoxMessage = BoxMessage;
gItem.m_gBoxMoney = BoxMoney;
-
m_gItems.push_back(gItem);
}
-
void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
{
AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
}
-
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
}
-
void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
{
AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
}
-
uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
-
return m_gItems[ ItemId ].m_gSender;
}
-
uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
-
return m_gItems[ ItemId ].m_gAction;
}
-
bool GossipMenu::MenuItemCoded( unsigned int ItemId )
{
if ( ItemId >= m_gItems.size() ) return 0;
-
return m_gItems[ ItemId ].m_gCoded;
}
-
void GossipMenu::ClearMenu()
{
m_gItems.clear();
}
-
PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
{
}
-
PlayerMenu::~PlayerMenu()
{
ClearMenus();
}
-
void PlayerMenu::ClearMenus()
{
mGossipMenu.ClearMenu();
mQuestMenu.ClearMenu();
}
-
uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
{
return mGossipMenu.MenuItemSender( Selection );
}
-
uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
{
return mGossipMenu.MenuItemAction( Selection );
}
-
bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
{
return mGossipMenu.MenuItemCoded( Selection );
}
-
void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
{
WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
@@ -131,7 +107,6 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32(0); // new 2.4.0
data << uint32( TitleTextId );
data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x10
-
for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI )
{
GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
@@ -142,20 +117,16 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << gItem.m_gMessage; // text for gossip item
data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
}
-
data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
-
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
uint32 questID = qItem.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
-
data << uint32(questID);
data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -168,19 +139,15 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
}
data << Title;
}
-
pSession->SendPacket( &data );
//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
}
-
void PlayerMenu::CloseGossip()
{
WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
pSession->SendPacket( &data );
-
//sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
}
-
// Outdated
void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
{
@@ -190,11 +157,9 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag
data << uint32(Icon);
data << uint32(Data);
data << locName;
-
pSession->SendPacket( &data );
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
-
void PlayerMenu::SendPointOfInterest( uint32 poi_id )
{
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
@@ -203,9 +168,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
return;
}
-
std::string icon_name = poi->icon_name;
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -216,7 +179,6 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
icon_name = pl->IconName[loc_idx];
}
}
-
WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
data << uint32(poi->flags);
data << float(poi->x);
@@ -224,18 +186,14 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
data << uint32(poi->icon);
data << uint32(poi->data);
data << icon_name;
-
pSession->SendPacket( &data );
//sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
}
-
void PlayerMenu::SendTalking( uint32 textID )
{
GossipText const* pGossip = objmgr.GetGossipText(textID);
-
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID; // can be < 0
-
if (!pGossip)
{
for(uint32 i = 0; i < 8; ++i)
@@ -278,19 +236,15 @@ void PlayerMenu::SendTalking( uint32 textID )
for (int i=0; i<8; ++i)
{
data << pGossip->Options[i].Probability;
-
if ( Text_0[i].empty() )
data << Text_1[i];
else
data << Text_0[i];
-
if ( Text_1[i].empty() )
data << Text_0[i];
else
data << Text_1[i];
-
data << pGossip->Options[i].Language;
-
for(int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
@@ -299,10 +253,8 @@ void PlayerMenu::SendTalking( uint32 textID )
}
}
pSession->SendPacket( &data );
-
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
-
void PlayerMenu::SendTalking( char const * title, char const * text )
{
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
@@ -320,41 +272,30 @@ void PlayerMenu::SendTalking( char const * title, char const * text )
data << uint32(0);
data << uint32(0);
}
-
pSession->SendPacket( &data );
-
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
-
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
-
QuestMenu::QuestMenu()
{
m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
-
QuestMenu::~QuestMenu()
{
ClearMenu();
}
-
void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
{
Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
if (!qinfo) return;
-
ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
-
QuestMenuItem qItem;
-
qItem.m_qId = QuestId;
qItem.m_qIcon = Icon;
-
m_qItems.push_back(qItem);
}
-
bool QuestMenu::HasItem( uint32 questid )
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
@@ -366,12 +307,10 @@ bool QuestMenu::HasItem( uint32 questid )
}
return false;
}
-
void QuestMenu::ClearMenu()
{
m_qItems.clear();
}
-
void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID )
{
WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
@@ -380,16 +319,12 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(eEmote._Delay ); // player emote
data << uint32(eEmote._Emote ); // NPC emote
data << uint8 ( mQuestMenu.MenuItemCount() );
-
for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI )
{
QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
-
uint32 questID = qmi.m_qId;
Quest const *pQuest = objmgr.GetQuestTemplate(questID);
-
std::string title = pQuest ? pQuest->GetTitle() : "";
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -399,7 +334,6 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
title=ql->Title[loc_idx];
}
}
-
data << uint32(questID);
data << uint32(qmi.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
@@ -408,26 +342,21 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
pSession->SendPacket( &data );
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
-
void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
{
WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
data << uint64(npcGUID);
data << uint8(questStatus);
-
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
-
void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
-
std::string Title = pQuest->GetTitle();
std::string Details = pQuest->GetDetails();
std::string Objectives = pQuest->GetObjectives();
std::string EndText = pQuest->GetEndText();
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -444,7 +373,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
EndText=ql->EndText[loc_idx];
}
}
-
data << uint64(npcGUID);
data << uint64(0); // wotlk, something todo with quest sharing?
data << uint32(pQuest->GetQuestId());
@@ -455,7 +383,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->GetSuggestedPlayers());
data << uint8(0); // new wotlk
data << uint8(0); // new 3.1
-
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
data << uint32(0); // Rewarded chosen items hidden
@@ -465,7 +392,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
else
{
ItemPrototype const* IProto;
-
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
@@ -478,7 +404,6 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
else
data << uint32( 0x00 );
}
-
data << uint32(pQuest->GetRewItemsCount());
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
@@ -491,17 +416,14 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
else
data << uint32(0);
}
-
data << uint32(pQuest->GetRewOrReqMoney());
}
-
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents
-
data << uint32(QUEST_EMOTE_COUNT);
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
{
@@ -509,10 +431,8 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
}
pSession->SendPacket( &data );
-
sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
}
-
void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
{
std::string Title,Details,Objectives,EndText;
@@ -523,7 +443,6 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
EndText = pQuest->GetEndText();
for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
ObjectiveText[i]=pQuest->ObjectiveText[i];
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -538,40 +457,30 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
Objectives=ql->Objectives[loc_idx];
if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
EndText=ql->EndText[loc_idx];
-
for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i)
if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
}
}
-
WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
-
data << uint32(pQuest->GetQuestId());
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
-
data << uint32(pQuest->GetType());
data << uint32(pQuest->GetSuggestedPlayers());
-
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
-
data << uint32(0); // RequiredOpositeRepFaction
data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
-
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
-
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0); // Hide money rewarded
else
data << uint32(pQuest->GetRewOrReqMoney());
-
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
data << uint32(pQuest->GetRewSpellCast()); // casted spell
-
// rewarded honor points
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetSrcItemId());
@@ -579,9 +488,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents
-
int iI;
-
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
@@ -602,17 +509,14 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->RewChoiceItemCount[iI]);
}
}
-
data << pQuest->GetPointMapId();
data << pQuest->GetPointX();
data << pQuest->GetPointY();
data << pQuest->GetPointOpt();
-
data << Title;
data << Objectives;
data << Details;
data << EndText;
-
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
if (pQuest->ReqCreatureOrGOId[iI] < 0)
@@ -627,28 +531,22 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
data << uint32(pQuest->ReqSourceId[iI]);
}
-
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
{
data << uint32(pQuest->ReqItemId[iI]);
data << uint32(pQuest->ReqItemCount[iI]);
}
-
data << uint32(0); // TODO: 5 item objective
data << uint32(0);
-
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI];
-
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() );
}
-
void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext )
{
std::string Title = pQuest->GetTitle();
std::string OfferRewardText = pQuest->GetOfferRewardText();
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -661,17 +559,13 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
OfferRewardText=ql->OfferRewardText[loc_idx];
}
}
-
WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
-
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
data << OfferRewardText;
-
data << uint32( EnableNext );
data << uint32(0); // unk
-
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
@@ -679,45 +573,36 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
break;
++EmoteCount;
}
-
data << EmoteCount; // Emote Count
for (uint32 i = 0; i < EmoteCount; ++i)
{
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
data << uint32(pQuest->OfferRewardEmote[i]);
}
-
ItemPrototype const *pItem;
-
data << uint32(pQuest->GetRewChoiceItemsCount());
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
-
data << uint32(pQuest->RewChoiceItemId[i]);
data << uint32(pQuest->RewChoiceItemCount[i]);
-
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
-
data << uint32(pQuest->GetRewItemsCount());
for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i)
{
pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemId[i]);
data << uint32(pQuest->RewItemCount[i]);
-
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
-
data << uint32(pQuest->GetRewOrReqMoney());
-
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(0x08); // unused by client?
@@ -728,15 +613,12 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
}
-
void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
-
std::string Title = pQuest->GetTitle();
std::string RequestItemsText = pQuest->GetRequestItemsText();
-
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
@@ -749,37 +631,29 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
RequestItemsText=ql->RequestItemsText[loc_idx];
}
}
-
if (!pQuest->GetReqItemsCount() && Completable)
{
SendQuestGiverOfferReward(pQuest, npcGUID, true);
return;
}
-
WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
data << npcGUID;
data << pQuest->GetQuestId();
data << Title;
data << RequestItemsText;
-
data << uint32(0x00); // unknown
-
if(Completable)
data << pQuest->GetCompleteEmote();
else
data << pQuest->GetIncompleteEmote();
-
// Close Window after cancel
if (CloseOnCancel)
data << uint32(0x01);
else
data << uint32(0x00);
-
data << uint32(0x00); // unknown
-
// Required Money
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
-
data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -788,22 +662,18 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemId[i]);
data << uint32(pQuest->ReqItemCount[i]);
-
if ( pItem )
data << uint32(pItem->DisplayInfoID);
else
data << uint32(0);
}
-
if ( !Completable )
data << uint32(0x00);
else
data << uint32(0x03);
-
data << uint32(0x04);
data << uint32(0x08);
data << uint32(0x10);
-
pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
}