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-rw-r--r--src/game/GossipDef.cpp1524
1 files changed, 762 insertions, 762 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 645cd962146..ae4e618fa1e 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -1,762 +1,762 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "ObjectMgr.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-
-GossipMenu::GossipMenu()
-{
- m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
-}
-
-GossipMenu::~GossipMenu()
-{
- ClearMenu();
-}
-
-void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded)
-{
- ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
-
- GossipMenuItem gItem;
-
- gItem.m_gIcon = Icon;
- gItem.m_gMessage = Message;
- gItem.m_gCoded = Coded;
- gItem.m_gSender = dtSender;
- gItem.m_gAction = dtAction;
- gItem.m_gBoxMessage = BoxMessage;
- gItem.m_gBoxMoney = BoxMoney;
-
- m_gItems.push_back(gItem);
-}
-
-void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, bool Coded)
-{
- AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
-}
-
-void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
-{
- AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
-}
-
-void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
-{
- AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
-}
-
-uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
-{
- if ( ItemId >= m_gItems.size() ) return 0;
-
- return m_gItems[ ItemId ].m_gSender;
-}
-
-uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
-{
- if ( ItemId >= m_gItems.size() ) return 0;
-
- return m_gItems[ ItemId ].m_gAction;
-}
-
-bool GossipMenu::MenuItemCoded( unsigned int ItemId )
-{
- if ( ItemId >= m_gItems.size() ) return 0;
-
- return m_gItems[ ItemId ].m_gCoded;
-}
-
-void GossipMenu::ClearMenu()
-{
- m_gItems.clear();
-}
-
-PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
-{
-}
-
-PlayerMenu::~PlayerMenu()
-{
- ClearMenus();
-}
-
-void PlayerMenu::ClearMenus()
-{
- mGossipMenu.ClearMenu();
- mQuestMenu.ClearMenu();
-}
-
-uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
-{
- return mGossipMenu.MenuItemSender( Selection );
-}
-
-uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
-{
- return mGossipMenu.MenuItemAction( Selection );
-}
-
-bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
-{
- return mGossipMenu.MenuItemCoded( Selection );
-}
-
-void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
-{
- WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
- data << npcGUID;
- data << uint32(0); // new 2.4.0
- data << uint32( TitleTextId );
- data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
-
- for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
- {
- GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
- data << uint32( iI );
- data << uint8( gItem.m_gIcon );
- // icons:
- // 0 unlearn talents/misc
- // 1 trader
- // 2 taxi
- // 3 trainer
- // 9 BG/arena
- data << uint8( gItem.m_gCoded ); // makes pop up box password
- data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
- data << gItem.m_gMessage; // text for gossip item
- data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
- }
-
- data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
-
- for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
- {
- QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
- uint32 questID = qItem.m_qId;
- Quest const* pQuest = objmgr.GetQuestTemplate(questID);
-
- data << questID;
- data << uint32( qItem.m_qIcon );
- data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 );
- std::string Title = pQuest->GetTitle();
-
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- QuestLocale const *ql = objmgr.GetQuestLocale(questID);
- if (ql)
- {
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- Title=ql->Title[loc_idx];
- }
- }
- data << Title;
- }
-
- pSession->SendPacket( &data );
- //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
-}
-
-void PlayerMenu::CloseGossip()
-{
- WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
- pSession->SendPacket( &data );
-
- //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
-}
-
-void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
-{
- WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
- data << Flags;
- data << X << Y;
- data << uint32(Icon);
- data << uint32(Data);
- data << locName;
-
- pSession->SendPacket( &data );
- //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
-}
-
-void PlayerMenu::SendTalking( uint32 textID )
-{
- GossipText *pGossip;
- std::string GossipStr;
-
- pGossip = objmgr.GetGossipText(textID);
-
- WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
- data << textID; // can be < 0
-
- if (!pGossip)
- {
- for(uint32 i = 0; i < 8; ++i)
- {
- data << float(0);
- data << "Greetings $N";
- data << "Greetings $N";
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- }
- }
- else
- {
- std::string Text_0[8],Text_1[8];
- for (int i=0;i<8;i++)
- {
- Text_0[i]=pGossip->Options[i].Text_0;
- Text_1[i]=pGossip->Options[i].Text_1;
- }
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
- if (nl)
- {
- for (int i=0;i<8;i++)
- {
- if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
- Text_0[i]=nl->Text_0[i][loc_idx];
- if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
- Text_1[i]=nl->Text_1[i][loc_idx];
- }
- }
- }
- for (int i=0; i<8; i++)
- {
- data << pGossip->Options[i].Probability;
-
- if ( Text_0[i].empty() )
- data << Text_1[i];
- else
- data << Text_0[i];
-
- if ( Text_1[i].empty() )
- data << Text_0[i];
- else
- data << Text_1[i];
-
- data << pGossip->Options[i].Language;
-
- data << pGossip->Options[i].Emotes[0]._Delay;
- data << pGossip->Options[i].Emotes[0]._Emote;
-
- data << pGossip->Options[i].Emotes[1]._Delay;
- data << pGossip->Options[i].Emotes[1]._Emote;
-
- data << pGossip->Options[i].Emotes[2]._Delay;
- data << pGossip->Options[i].Emotes[2]._Emote;
- }
- }
- pSession->SendPacket( &data );
-
- sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
-}
-
-void PlayerMenu::SendTalking( char const * title, char const * text )
-{
- WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
- data << uint32(0);
- for(uint32 i = 0; i < 8; ++i)
- {
- data << float(0);
- data << title;
- data << text;
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- }
-
- pSession->SendPacket( &data );
-
- sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
-}
-
-/*********************************************************/
-/*** QUEST SYSTEM ***/
-/*********************************************************/
-
-QuestMenu::QuestMenu()
-{
- m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
-}
-
-QuestMenu::~QuestMenu()
-{
- ClearMenu();
-}
-
-void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
-{
- Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
- if (!qinfo) return;
-
- ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
-
- QuestMenuItem qItem;
-
- qItem.m_qId = QuestId;
- qItem.m_qIcon = Icon;
-
- m_qItems.push_back(qItem);
-}
-
-bool QuestMenu::HasItem( uint32 questid )
-{
- for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); i++)
- {
- if(i->m_qId==questid)
- {
- return true;
- }
- }
- return false;
-}
-
-void QuestMenu::ClearMenu()
-{
- m_qItems.clear();
-}
-
-void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID )
-{
- WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
- data << uint64(npcGUID);
- data << Title;
- data << uint32(eEmote._Delay ); // player emote
- data << uint32(eEmote._Emote ); // NPC emote
- data << uint8 ( mQuestMenu.MenuItemCount() );
-
- for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
- {
- QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
-
- uint32 questID = qmi.m_qId;
- Quest const *pQuest = objmgr.GetQuestTemplate(questID);
-
- std::string title = pQuest ? pQuest->GetTitle() : "";
-
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
- {
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- title=ql->Title[loc_idx];
- }
- }
-
- data << uint32(questID);
- data << uint32(qmi.m_qIcon);
- data << uint32(pQuest ? pQuest->GetQuestLevel() : 0);
- data << title;
- }
- pSession->SendPacket( &data );
- //uint32 fqid=pQuestMenu->GetItem(0).m_qId;
- //sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u, questid-0=%u",npcGUID,fqid);
-}
-
-void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
-{
- WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
- data << uint64(npcGUID);
- data << uint8(questStatus);
-
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u",GUID_LOPART(npcGUID),questStatus);
-}
-
-void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
-{
- WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
-
- std::string Title = pQuest->GetTitle();
- std::string Details = pQuest->GetDetails();
- std::string Objectives = pQuest->GetObjectives();
- std::string EndText = pQuest->GetEndText();
-
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
- if (ql)
- {
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- Title=ql->Title[loc_idx];
- if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
- Details=ql->Details[loc_idx];
- if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
- Objectives=ql->Objectives[loc_idx];
- if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
- EndText=ql->EndText[loc_idx];
- }
- }
-
- data << uint64(npcGUID);
- data << uint32(pQuest->GetQuestId());
- data << Title << Details << Objectives;
- data << uint32(ActivateAccept);
- data << uint32(pQuest->GetSuggestedPlayers());
-
- if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
- {
- data << uint32(0); // Rewarded chosen items hidden
- data << uint32(0); // Rewarded items hidden
- data << uint32(0); // Rewarded money hidden
- }
- else
- {
- ItemPrototype const* IProto;
-
- data << uint32(pQuest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
- {
- if ( !pQuest->RewChoiceItemId[i] ) continue;
- data << uint32(pQuest->RewChoiceItemId[i]);
- data << uint32(pQuest->RewChoiceItemCount[i]);
- IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
- if ( IProto )
- data << uint32(IProto->DisplayInfoID);
- else
- data << uint32( 0x00 );
- }
-
- data << uint32(pQuest->GetRewItemsCount());
- for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
- {
- if ( !pQuest->RewItemId[i] ) continue;
- data << uint32(pQuest->RewItemId[i]);
- data << uint32(pQuest->RewItemCount[i]);
- IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
- if ( IProto )
- data << uint32(IProto->DisplayInfoID);
- else
- data << uint32(0);
- }
- data << uint32(pQuest->GetRewOrReqMoney());
- }
-
- data << uint32(0); // Honor points reward, not implemented
- data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
- data << uint32(pQuest->GetRewSpellCast()); // casted spell
- data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
-
- data << uint32(QUEST_EMOTE_COUNT);
- for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
- {
- data << uint32(pQuest->DetailsEmote[i]);
- data << uint32(0); // DetailsEmoteDelay
- }
- pSession->SendPacket( &data );
-
- sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId());
-}
-
-void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
-{
- std::string Title,Details,Objectives,EndText;
- std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
- Title = pQuest->GetTitle();
- Details = pQuest->GetDetails();
- Objectives = pQuest->GetObjectives();
- EndText = pQuest->GetEndText();
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
- ObjectiveText[i]=pQuest->ObjectiveText[i];
-
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
- if (ql)
- {
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- Title=ql->Title[loc_idx];
- if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
- Details=ql->Details[loc_idx];
- if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
- Objectives=ql->Objectives[loc_idx];
- if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
- EndText=ql->EndText[loc_idx];
-
- for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
- if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
- ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
- }
- }
-
- WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
-
- data << uint32(pQuest->GetQuestId());
- data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
- data << uint32(pQuest->GetQuestLevel()); // may be 0
- data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
-
- data << uint32(pQuest->GetType());
- data << uint32(pQuest->GetSuggestedPlayers());
-
- data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
- data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
-
- data << uint32(0); // RequiredOpositeRepFaction
- data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
-
- data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
-
- if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
- data << uint32(0); // Hide money rewarded
- else
- data << uint32(pQuest->GetRewOrReqMoney());
-
- data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
- data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
- data << uint32(pQuest->GetRewSpellCast()); // casted spell
-
- data << uint32(0); // Honor points reward, not implemented
- data << uint32(pQuest->GetSrcItemId());
- data << uint32(pQuest->GetFlags() & 0xFFFF);
- data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
-
- int iI;
-
- if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
- {
- for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
- data << uint32(0) << uint32(0);
- for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
- data << uint32(0) << uint32(0);
- }
- else
- {
- for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
- {
- data << uint32(pQuest->RewItemId[iI]);
- data << uint32(pQuest->RewItemCount[iI]);
- }
- for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
- {
- data << uint32(pQuest->RewChoiceItemId[iI]);
- data << uint32(pQuest->RewChoiceItemCount[iI]);
- }
- }
-
- data << pQuest->GetPointMapId();
- data << pQuest->GetPointX();
- data << pQuest->GetPointY();
- data << pQuest->GetPointOpt();
-
- data << Title;
- data << Objectives;
- data << Details;
- data << EndText;
-
- for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
- {
- if (pQuest->ReqCreatureOrGOId[iI] < 0)
- {
- // client expected gameobject template id in form (id|0x80000000)
- data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
- }
- else
- {
- data << uint32(pQuest->ReqCreatureOrGOId[iI]);
- }
- data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
- data << uint32(pQuest->ReqItemId[iI]);
- data << uint32(pQuest->ReqItemCount[iI]);
- }
-
- for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
- data << ObjectiveText[iI];
-
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() );
-}
-
-void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
-{
- std::string Title = pQuest->GetTitle();
- std::string OfferRewardText = pQuest->GetOfferRewardText();
-
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
- if (ql)
- {
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- Title=ql->Title[loc_idx];
- if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
- OfferRewardText=ql->OfferRewardText[loc_idx];
- }
- }
-
- WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
-
- data << npcGUID;
- data << pQuest->GetQuestId();
- data << Title;
- data << OfferRewardText;
-
- data << uint32( EnbleNext );
- data << uint32(0); // unk
-
- uint32 EmoteCount = 0;
- for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
- {
- if(pQuest->OfferRewardEmote[i] <= 0)
- break;
- ++EmoteCount;
- }
-
- data << EmoteCount; // Emote Count
- for (uint32 i = 0; i < EmoteCount; i++)
- {
- data << uint32(0); // Delay Emote
- data << pQuest->OfferRewardEmote[i];
- }
-
- ItemPrototype const *pItem;
-
- data << uint32(pQuest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
- {
- pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
-
- data << uint32(pQuest->RewChoiceItemId[i]);
- data << uint32(pQuest->RewChoiceItemCount[i]);
-
- if ( pItem )
- data << uint32(pItem->DisplayInfoID);
- else
- data << uint32(0);
- }
-
- data << uint32(pQuest->GetRewItemsCount());
- for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
- {
- pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
- data << uint32(pQuest->RewItemId[i]);
- data << uint32(pQuest->RewItemCount[i]);
-
- if ( pItem )
- data << uint32(pItem->DisplayInfoID);
- else
- data << uint32(0);
- }
-
- data << uint32(pQuest->GetRewOrReqMoney());
- data << uint32(0x00); // new 2.3.0. Honor points
- data << uint32(0x08); // unused by client?
- data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
- data << uint32(pQuest->GetRewSpellCast()); // casted spell
- data << uint32(0); // Honor points reward, not implemented
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() );
-}
-
-void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
-{
- // We can always call to RequestItems, but this packet only goes out if there are actually
- // items. Otherwise, we'll skip straight to the OfferReward
-
- // We may wish a better check, perhaps checking the real quest requirements
- if (pQuest->GetRequestItemsText().empty())
- {
- SendQuestGiverOfferReward(pQuest, npcGUID, true);
- return;
- }
-
- std::string Title,RequestItemsText;
- Title = pQuest->GetTitle();
- RequestItemsText = pQuest->GetRequestItemsText();
-
- int loc_idx = pSession->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
- if (ql)
- {
- if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
- Title=ql->Title[loc_idx];
- if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
- RequestItemsText=ql->RequestItemsText[loc_idx];
- }
- }
-
- WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
- data << npcGUID;
- data << pQuest->GetQuestId();
- data << Title;
- data << RequestItemsText;
-
- data << uint32(0x00); // unknown
-
- if(Completable)
- data << pQuest->GetCompleteEmote();
- else
- data << pQuest->GetIncompleteEmote();
-
- // Close Window after cancel
- if (CloseOnCancel)
- data << uint32(0x01);
- else
- data << uint32(0x00);
-
- data << uint32(0x00); // unknown
-
- // Required Money
- data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
-
- data << uint32( pQuest->GetReqItemsCount() );
- ItemPrototype const *pItem;
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
- {
- if ( !pQuest->ReqItemId[i] ) continue;
- pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
- data << uint32(pQuest->ReqItemId[i]);
- data << uint32(pQuest->ReqItemCount[i]);
-
- if ( pItem )
- data << uint32(pItem->DisplayInfoID);
- else
- data << uint32(0);
- }
-
- if ( !Completable )
- data << uint32(0x00);
- else
- data << uint32(0x03);
-
- data << uint32(0x04) << uint32(0x08) << uint32(0x10);
-
- pSession->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() );
-}
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "QuestDef.h"
+#include "GossipDef.h"
+#include "ObjectMgr.h"
+#include "Opcodes.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+GossipMenu::GossipMenu()
+{
+ m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
+}
+
+GossipMenu::~GossipMenu()
+{
+ ClearMenu();
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded)
+{
+ ASSERT( m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS );
+
+ GossipMenuItem gItem;
+
+ gItem.m_gIcon = Icon;
+ gItem.m_gMessage = Message;
+ gItem.m_gCoded = Coded;
+ gItem.m_gSender = dtSender;
+ gItem.m_gAction = dtAction;
+ gItem.m_gBoxMessage = BoxMessage;
+ gItem.m_gBoxMoney = BoxMoney;
+
+ m_gItems.push_back(gItem);
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, std::string Message, bool Coded)
+{
+ AddMenuItem( Icon, Message, 0, 0, "", 0, Coded);
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
+{
+ AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
+}
+
+void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
+{
+ AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
+}
+
+uint32 GossipMenu::MenuItemSender( unsigned int ItemId )
+{
+ if ( ItemId >= m_gItems.size() ) return 0;
+
+ return m_gItems[ ItemId ].m_gSender;
+}
+
+uint32 GossipMenu::MenuItemAction( unsigned int ItemId )
+{
+ if ( ItemId >= m_gItems.size() ) return 0;
+
+ return m_gItems[ ItemId ].m_gAction;
+}
+
+bool GossipMenu::MenuItemCoded( unsigned int ItemId )
+{
+ if ( ItemId >= m_gItems.size() ) return 0;
+
+ return m_gItems[ ItemId ].m_gCoded;
+}
+
+void GossipMenu::ClearMenu()
+{
+ m_gItems.clear();
+}
+
+PlayerMenu::PlayerMenu( WorldSession *session ) : pSession(session)
+{
+}
+
+PlayerMenu::~PlayerMenu()
+{
+ ClearMenus();
+}
+
+void PlayerMenu::ClearMenus()
+{
+ mGossipMenu.ClearMenu();
+ mQuestMenu.ClearMenu();
+}
+
+uint32 PlayerMenu::GossipOptionSender( unsigned int Selection )
+{
+ return mGossipMenu.MenuItemSender( Selection );
+}
+
+uint32 PlayerMenu::GossipOptionAction( unsigned int Selection )
+{
+ return mGossipMenu.MenuItemAction( Selection );
+}
+
+bool PlayerMenu::GossipOptionCoded( unsigned int Selection )
+{
+ return mGossipMenu.MenuItemCoded( Selection );
+}
+
+void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
+{
+ WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size
+ data << npcGUID;
+ data << uint32(0); // new 2.4.0
+ data << uint32( TitleTextId );
+ data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F
+
+ for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ )
+ {
+ GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
+ data << uint32( iI );
+ data << uint8( gItem.m_gIcon );
+ // icons:
+ // 0 unlearn talents/misc
+ // 1 trader
+ // 2 taxi
+ // 3 trainer
+ // 9 BG/arena
+ data << uint8( gItem.m_gCoded ); // makes pop up box password
+ data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
+ data << gItem.m_gMessage; // text for gossip item
+ data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
+ }
+
+ data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20
+
+ for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
+ {
+ QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
+ uint32 questID = qItem.m_qId;
+ Quest const* pQuest = objmgr.GetQuestTemplate(questID);
+
+ data << questID;
+ data << uint32( qItem.m_qIcon );
+ data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 );
+ std::string Title = pQuest->GetTitle();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(questID);
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ }
+ }
+ data << Title;
+ }
+
+ pSession->SendPacket( &data );
+ //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
+}
+
+void PlayerMenu::CloseGossip()
+{
+ WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 );
+ pSession->SendPacket( &data );
+
+ //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
+}
+
+void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
+{
+ WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size
+ data << Flags;
+ data << X << Y;
+ data << uint32(Icon);
+ data << uint32(Data);
+ data << locName;
+
+ pSession->SendPacket( &data );
+ //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI");
+}
+
+void PlayerMenu::SendTalking( uint32 textID )
+{
+ GossipText *pGossip;
+ std::string GossipStr;
+
+ pGossip = objmgr.GetGossipText(textID);
+
+ WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
+ data << textID; // can be < 0
+
+ if (!pGossip)
+ {
+ for(uint32 i = 0; i < 8; ++i)
+ {
+ data << float(0);
+ data << "Greetings $N";
+ data << "Greetings $N";
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+ }
+ else
+ {
+ std::string Text_0[8],Text_1[8];
+ for (int i=0;i<8;i++)
+ {
+ Text_0[i]=pGossip->Options[i].Text_0;
+ Text_1[i]=pGossip->Options[i].Text_1;
+ }
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
+ if (nl)
+ {
+ for (int i=0;i<8;i++)
+ {
+ if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
+ Text_0[i]=nl->Text_0[i][loc_idx];
+ if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
+ Text_1[i]=nl->Text_1[i][loc_idx];
+ }
+ }
+ }
+ for (int i=0; i<8; i++)
+ {
+ data << pGossip->Options[i].Probability;
+
+ if ( Text_0[i].empty() )
+ data << Text_1[i];
+ else
+ data << Text_0[i];
+
+ if ( Text_1[i].empty() )
+ data << Text_0[i];
+ else
+ data << Text_1[i];
+
+ data << pGossip->Options[i].Language;
+
+ data << pGossip->Options[i].Emotes[0]._Delay;
+ data << pGossip->Options[i].Emotes[0]._Emote;
+
+ data << pGossip->Options[i].Emotes[1]._Delay;
+ data << pGossip->Options[i].Emotes[1]._Emote;
+
+ data << pGossip->Options[i].Emotes[2]._Delay;
+ data << pGossip->Options[i].Emotes[2]._Emote;
+ }
+ }
+ pSession->SendPacket( &data );
+
+ sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
+}
+
+void PlayerMenu::SendTalking( char const * title, char const * text )
+{
+ WorldPacket data( SMSG_NPC_TEXT_UPDATE, 50 ); // guess size
+ data << uint32(0);
+ for(uint32 i = 0; i < 8; ++i)
+ {
+ data << float(0);
+ data << title;
+ data << text;
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ pSession->SendPacket( &data );
+
+ sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
+}
+
+/*********************************************************/
+/*** QUEST SYSTEM ***/
+/*********************************************************/
+
+QuestMenu::QuestMenu()
+{
+ m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
+}
+
+QuestMenu::~QuestMenu()
+{
+ ClearMenu();
+}
+
+void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
+{
+ Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
+ if (!qinfo) return;
+
+ ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
+
+ QuestMenuItem qItem;
+
+ qItem.m_qId = QuestId;
+ qItem.m_qIcon = Icon;
+
+ m_qItems.push_back(qItem);
+}
+
+bool QuestMenu::HasItem( uint32 questid )
+{
+ for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); i++)
+ {
+ if(i->m_qId==questid)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void QuestMenu::ClearMenu()
+{
+ m_qItems.clear();
+}
+
+void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID )
+{
+ WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size
+ data << uint64(npcGUID);
+ data << Title;
+ data << uint32(eEmote._Delay ); // player emote
+ data << uint32(eEmote._Emote ); // NPC emote
+ data << uint8 ( mQuestMenu.MenuItemCount() );
+
+ for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ )
+ {
+ QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
+
+ uint32 questID = qmi.m_qId;
+ Quest const *pQuest = objmgr.GetQuestTemplate(questID);
+
+ std::string title = pQuest ? pQuest->GetTitle() : "";
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ title=ql->Title[loc_idx];
+ }
+ }
+
+ data << uint32(questID);
+ data << uint32(qmi.m_qIcon);
+ data << uint32(pQuest ? pQuest->GetQuestLevel() : 0);
+ data << title;
+ }
+ pSession->SendPacket( &data );
+ //uint32 fqid=pQuestMenu->GetItem(0).m_qId;
+ //sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u, questid-0=%u",npcGUID,fqid);
+}
+
+void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID )
+{
+ WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 );
+ data << uint64(npcGUID);
+ data << uint8(questStatus);
+
+ pSession->SendPacket( &data );
+ sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u",GUID_LOPART(npcGUID),questStatus);
+}
+
+void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept )
+{
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
+
+ std::string Title = pQuest->GetTitle();
+ std::string Details = pQuest->GetDetails();
+ std::string Objectives = pQuest->GetObjectives();
+ std::string EndText = pQuest->GetEndText();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
+ Details=ql->Details[loc_idx];
+ if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
+ Objectives=ql->Objectives[loc_idx];
+ if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
+ EndText=ql->EndText[loc_idx];
+ }
+ }
+
+ data << uint64(npcGUID);
+ data << uint32(pQuest->GetQuestId());
+ data << Title << Details << Objectives;
+ data << uint32(ActivateAccept);
+ data << uint32(pQuest->GetSuggestedPlayers());
+
+ if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
+ {
+ data << uint32(0); // Rewarded chosen items hidden
+ data << uint32(0); // Rewarded items hidden
+ data << uint32(0); // Rewarded money hidden
+ }
+ else
+ {
+ ItemPrototype const* IProto;
+
+ data << uint32(pQuest->GetRewChoiceItemsCount());
+ for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++)
+ {
+ if ( !pQuest->RewChoiceItemId[i] ) continue;
+ data << uint32(pQuest->RewChoiceItemId[i]);
+ data << uint32(pQuest->RewChoiceItemCount[i]);
+ IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
+ if ( IProto )
+ data << uint32(IProto->DisplayInfoID);
+ else
+ data << uint32( 0x00 );
+ }
+
+ data << uint32(pQuest->GetRewItemsCount());
+ for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++)
+ {
+ if ( !pQuest->RewItemId[i] ) continue;
+ data << uint32(pQuest->RewItemId[i]);
+ data << uint32(pQuest->RewItemCount[i]);
+ IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
+ if ( IProto )
+ data << uint32(IProto->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+ data << uint32(pQuest->GetRewOrReqMoney());
+ }
+
+ data << uint32(0); // Honor points reward, not implemented
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
+ data << uint32(pQuest->GetRewSpellCast()); // casted spell
+ data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
+
+ data << uint32(QUEST_EMOTE_COUNT);
+ for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++)
+ {
+ data << uint32(pQuest->DetailsEmote[i]);
+ data << uint32(0); // DetailsEmoteDelay
+ }
+ pSession->SendPacket( &data );
+
+ sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId());
+}
+
+void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
+{
+ std::string Title,Details,Objectives,EndText;
+ std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
+ Title = pQuest->GetTitle();
+ Details = pQuest->GetDetails();
+ Objectives = pQuest->GetObjectives();
+ EndText = pQuest->GetEndText();
+ for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
+ ObjectiveText[i]=pQuest->ObjectiveText[i];
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->Details.size() > loc_idx && !ql->Details[loc_idx].empty())
+ Details=ql->Details[loc_idx];
+ if (ql->Objectives.size() > loc_idx && !ql->Objectives[loc_idx].empty())
+ Objectives=ql->Objectives[loc_idx];
+ if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty())
+ EndText=ql->EndText[loc_idx];
+
+ for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++)
+ if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
+ ObjectiveText[i]=ql->ObjectiveText[i][loc_idx];
+ }
+ }
+
+ WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
+
+ data << uint32(pQuest->GetQuestId());
+ data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
+ data << uint32(pQuest->GetQuestLevel()); // may be 0
+ data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
+
+ data << uint32(pQuest->GetType());
+ data << uint32(pQuest->GetSuggestedPlayers());
+
+ data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
+ data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
+
+ data << uint32(0); // RequiredOpositeRepFaction
+ data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective)
+
+ data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
+
+ if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
+ data << uint32(0); // Hide money rewarded
+ else
+ data << uint32(pQuest->GetRewOrReqMoney());
+
+ data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
+ data << uint32(pQuest->GetRewSpellCast()); // casted spell
+
+ data << uint32(0); // Honor points reward, not implemented
+ data << uint32(pQuest->GetSrcItemId());
+ data << uint32(pQuest->GetFlags() & 0xFFFF);
+ data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
+
+ int iI;
+
+ if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
+ {
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
+ data << uint32(0) << uint32(0);
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
+ data << uint32(0) << uint32(0);
+ }
+ else
+ {
+ for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++)
+ {
+ data << uint32(pQuest->RewItemId[iI]);
+ data << uint32(pQuest->RewItemCount[iI]);
+ }
+ for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++)
+ {
+ data << uint32(pQuest->RewChoiceItemId[iI]);
+ data << uint32(pQuest->RewChoiceItemCount[iI]);
+ }
+ }
+
+ data << pQuest->GetPointMapId();
+ data << pQuest->GetPointX();
+ data << pQuest->GetPointY();
+ data << pQuest->GetPointOpt();
+
+ data << Title;
+ data << Objectives;
+ data << Details;
+ data << EndText;
+
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
+ {
+ if (pQuest->ReqCreatureOrGOId[iI] < 0)
+ {
+ // client expected gameobject template id in form (id|0x80000000)
+ data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
+ }
+ else
+ {
+ data << uint32(pQuest->ReqCreatureOrGOId[iI]);
+ }
+ data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
+ data << uint32(pQuest->ReqItemId[iI]);
+ data << uint32(pQuest->ReqItemCount[iI]);
+ }
+
+ for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++)
+ data << ObjectiveText[iI];
+
+ pSession->SendPacket( &data );
+ sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() );
+}
+
+void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext )
+{
+ std::string Title = pQuest->GetTitle();
+ std::string OfferRewardText = pQuest->GetOfferRewardText();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->OfferRewardText.size() > loc_idx && !ql->OfferRewardText[loc_idx].empty())
+ OfferRewardText=ql->OfferRewardText[loc_idx];
+ }
+ }
+
+ WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size
+
+ data << npcGUID;
+ data << pQuest->GetQuestId();
+ data << Title;
+ data << OfferRewardText;
+
+ data << uint32( EnbleNext );
+ data << uint32(0); // unk
+
+ uint32 EmoteCount = 0;
+ for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++)
+ {
+ if(pQuest->OfferRewardEmote[i] <= 0)
+ break;
+ ++EmoteCount;
+ }
+
+ data << EmoteCount; // Emote Count
+ for (uint32 i = 0; i < EmoteCount; i++)
+ {
+ data << uint32(0); // Delay Emote
+ data << pQuest->OfferRewardEmote[i];
+ }
+
+ ItemPrototype const *pItem;
+
+ data << uint32(pQuest->GetRewChoiceItemsCount());
+ for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++)
+ {
+ pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] );
+
+ data << uint32(pQuest->RewChoiceItemId[i]);
+ data << uint32(pQuest->RewChoiceItemCount[i]);
+
+ if ( pItem )
+ data << uint32(pItem->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(pQuest->GetRewItemsCount());
+ for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++)
+ {
+ pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
+ data << uint32(pQuest->RewItemId[i]);
+ data << uint32(pQuest->RewItemCount[i]);
+
+ if ( pItem )
+ data << uint32(pItem->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(pQuest->GetRewOrReqMoney());
+ data << uint32(0x00); // new 2.3.0. Honor points
+ data << uint32(0x08); // unused by client?
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
+ data << uint32(pQuest->GetRewSpellCast()); // casted spell
+ data << uint32(0); // Honor points reward, not implemented
+ pSession->SendPacket( &data );
+ sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() );
+}
+
+void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel )
+{
+ // We can always call to RequestItems, but this packet only goes out if there are actually
+ // items. Otherwise, we'll skip straight to the OfferReward
+
+ // We may wish a better check, perhaps checking the real quest requirements
+ if (pQuest->GetRequestItemsText().empty())
+ {
+ SendQuestGiverOfferReward(pQuest, npcGUID, true);
+ return;
+ }
+
+ std::string Title,RequestItemsText;
+ Title = pQuest->GetTitle();
+ RequestItemsText = pQuest->GetRequestItemsText();
+
+ int loc_idx = pSession->GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
+ if (ql)
+ {
+ if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
+ Title=ql->Title[loc_idx];
+ if (ql->RequestItemsText.size() > loc_idx && !ql->RequestItemsText[loc_idx].empty())
+ RequestItemsText=ql->RequestItemsText[loc_idx];
+ }
+ }
+
+ WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size
+ data << npcGUID;
+ data << pQuest->GetQuestId();
+ data << Title;
+ data << RequestItemsText;
+
+ data << uint32(0x00); // unknown
+
+ if(Completable)
+ data << pQuest->GetCompleteEmote();
+ else
+ data << pQuest->GetIncompleteEmote();
+
+ // Close Window after cancel
+ if (CloseOnCancel)
+ data << uint32(0x01);
+ else
+ data << uint32(0x00);
+
+ data << uint32(0x00); // unknown
+
+ // Required Money
+ data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
+
+ data << uint32( pQuest->GetReqItemsCount() );
+ ItemPrototype const *pItem;
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
+ {
+ if ( !pQuest->ReqItemId[i] ) continue;
+ pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
+ data << uint32(pQuest->ReqItemId[i]);
+ data << uint32(pQuest->ReqItemCount[i]);
+
+ if ( pItem )
+ data << uint32(pItem->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ if ( !Completable )
+ data << uint32(0x00);
+ else
+ data << uint32(0x03);
+
+ data << uint32(0x04) << uint32(0x08) << uint32(0x10);
+
+ pSession->SendPacket( &data );
+ sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() );
+}