diff options
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 168 |
1 files changed, 106 insertions, 62 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index b0f717eea9e..cd633f6ab8b 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -127,12 +127,12 @@ bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) { WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size - data << npcGUID; + data << uint64(npcGUID); data << uint32(0); // new 2.4.0 data << uint32( TitleTextId ); - data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F + data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x10 - for ( unsigned int iI = 0; iI < mGossipMenu.MenuItemCount(); iI++ ) + for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32( iI ); @@ -145,15 +145,15 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 - for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) + for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = objmgr.GetQuestTemplate(questID); data << uint32(questID); - data << uint32( qItem.m_qIcon ); - data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 ); + data << uint32(qItem.m_qIcon); + data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); std::string Title = pQuest->GetTitle(); int loc_idx = pSession->GetSessionDbLocaleIndex(); @@ -181,6 +181,7 @@ void PlayerMenu::CloseGossip() //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); } +// Outdated void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size @@ -194,12 +195,43 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } -void PlayerMenu::SendTalking( uint32 textID ) +void PlayerMenu::SendPointOfInterest( uint32 poi_id ) { - GossipText *pGossip; - std::string GossipStr; + PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); + if(!poi) + { + sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id); + return; + } - pGossip = objmgr.GetGossipText(textID); + std::string icon_name = poi->icon_name; + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id); + if (pl) + { + if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) + icon_name = pl->IconName[loc_idx]; + } + } + + WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size + data << uint32(poi->flags); + data << float(poi->x); + data << float(poi->y); + data << uint32(poi->icon); + data << uint32(poi->data); + data << icon_name; + + pSession->SendPacket( &data ); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); +} + +void PlayerMenu::SendTalking( uint32 textID ) +{ + GossipText const* pGossip = objmgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 @@ -223,7 +255,7 @@ void PlayerMenu::SendTalking( uint32 textID ) else { std::string Text_0[8],Text_1[8]; - for (int i=0;i<8;i++) + for (int i=0;i<8;++i) { Text_0[i]=pGossip->Options[i].Text_0; Text_1[i]=pGossip->Options[i].Text_1; @@ -234,7 +266,7 @@ void PlayerMenu::SendTalking( uint32 textID ) NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); if (nl) { - for (int i=0;i<8;i++) + for (int i=0;i<8;++i) { if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; @@ -243,7 +275,7 @@ void PlayerMenu::SendTalking( uint32 textID ) } } } - for (int i=0; i<8; i++) + for (int i=0; i<8; ++i) { data << pGossip->Options[i].Probability; @@ -259,14 +291,11 @@ void PlayerMenu::SendTalking( uint32 textID ) data << pGossip->Options[i].Language; - data << pGossip->Options[i].Emotes[0]._Delay; - data << pGossip->Options[i].Emotes[0]._Emote; - - data << pGossip->Options[i].Emotes[1]._Delay; - data << pGossip->Options[i].Emotes[1]._Emote; - - data << pGossip->Options[i].Emotes[2]._Delay; - data << pGossip->Options[i].Emotes[2]._Emote; + for(int j = 0; j < 3; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } } } pSession->SendPacket( &data ); @@ -328,7 +357,7 @@ void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon) bool QuestMenu::HasItem( uint32 questid ) { - for (QuestMenuItemList::iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) + for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i) { if(i->m_qId==questid) { @@ -352,7 +381,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(eEmote._Emote ); // NPC emote data << uint8 ( mQuestMenu.MenuItemCount() ); - for ( uint16 iI = 0; iI < mQuestMenu.MenuItemCount(); iI++ ) + for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(iI); @@ -373,7 +402,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(questID); data << uint32(qmi.m_qIcon); - data << uint32(pQuest ? pQuest->GetQuestLevel() : 0); + data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); data << title; } pSession->SendPacket( &data ); @@ -417,10 +446,15 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID } data << uint64(npcGUID); + data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); - data << Title << Details << Objectives; + data << Title; + data << Details; + data << Objectives; data << uint32(ActivateAccept); data << uint32(pQuest->GetSuggestedPlayers()); + data << uint8(0); // new wotlk + data << uint8(0); // new 3.1 if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { @@ -433,7 +467,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); - for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; i++) + for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if ( !pQuest->RewChoiceItemId[i] ) continue; data << uint32(pQuest->RewChoiceItemId[i]); @@ -446,7 +480,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID } data << uint32(pQuest->GetRewItemsCount()); - for (uint32 i=0; i < QUEST_REWARDS_COUNT; i++) + for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) { if ( !pQuest->RewItemId[i] ) continue; data << uint32(pQuest->RewItemId[i]); @@ -466,12 +500,13 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(QUEST_EMOTE_COUNT); - for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++) + for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); - data << uint32(0); // DetailsEmoteDelay + data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } pSession->SendPacket( &data ); @@ -486,7 +521,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); - for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++) + for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) ObjectiveText[i]=pQuest->ObjectiveText[i]; int loc_idx = pSession->GetSessionDbLocaleIndex(); @@ -504,7 +539,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) if (ql->EndText.size() > loc_idx && !ql->EndText[loc_idx].empty()) EndText=ql->EndText[loc_idx]; - for (int i=0;i<QUEST_OBJECTIVES_COUNT;i++) + for (int i=0;i<QUEST_OBJECTIVES_COUNT;++i) if (ql->ObjectiveText[i].size() > loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i]=ql->ObjectiveText[i][loc_idx]; } @@ -514,7 +549,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetQuestId()); data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) - data << uint32(pQuest->GetQuestLevel()); // may be 0 + data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); @@ -542,24 +577,26 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetSrcItemId()); data << uint32(pQuest->GetFlags() & 0xFFFF); data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetPlayersSlain()); // players slain + data << uint32(pQuest->GetBonusTalents()); // bonus talents int iI; if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { - for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); - for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { - for (iI = 0; iI < QUEST_REWARDS_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } - for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; iI++) + for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); @@ -576,7 +613,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << Details; data << EndText; - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { @@ -588,18 +625,26 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); + data << uint32(pQuest->ReqSourceId[iI]); + } + + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) + { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } - for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) + data << uint32(0); // TODO: 5 item objective + data << uint32(0); + + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() ); + sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() ); } -void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ) +void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext ) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); @@ -624,11 +669,11 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << Title; data << OfferRewardText; - data << uint32( EnbleNext ); + data << uint32( EnableNext ); data << uint32(0); // unk uint32 EmoteCount = 0; - for (uint32 i = 0; i < QUEST_EMOTE_COUNT; i++) + for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if(pQuest->OfferRewardEmote[i] <= 0) break; @@ -636,16 +681,16 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, } data << EmoteCount; // Emote Count - for (uint32 i = 0; i < EmoteCount; i++) + for (uint32 i = 0; i < EmoteCount; ++i) { - data << uint32(0); // Delay Emote - data << pQuest->OfferRewardEmote[i]; + data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote + data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); - for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); i++) + for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = objmgr.GetItemPrototype( pQuest->RewChoiceItemId[i] ); @@ -659,7 +704,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, } data << uint32(pQuest->GetRewItemsCount()); - for (uint16 i=0; i < pQuest->GetRewItemsCount(); i++) + for (uint16 i=0; i < pQuest->GetRewItemsCount(); ++i) { pItem = objmgr.GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); @@ -678,9 +723,10 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell - data << uint32(0x00); // unk, NOT honor + data << uint32(0); // unknown + data << uint32(pQuest->GetBonusTalents()); // bonus talents pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); + sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) @@ -688,16 +734,8 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward - // We may wish a better check, perhaps checking the real quest requirements - if (pQuest->GetRequestItemsText().empty()) - { - SendQuestGiverOfferReward(pQuest, npcGUID, true); - return; - } - - std::string Title,RequestItemsText; - Title = pQuest->GetTitle(); - RequestItemsText = pQuest->GetRequestItemsText(); + std::string Title = pQuest->GetTitle(); + std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) @@ -712,6 +750,12 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID } } + if (!pQuest->GetReqItemsCount() && Completable) + { + SendQuestGiverOfferReward(pQuest, npcGUID, true); + return; + } + WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << npcGUID; data << pQuest->GetQuestId(); @@ -738,7 +782,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID data << uint32( pQuest->GetReqItemsCount() ); ItemPrototype const *pItem; - for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { if ( !pQuest->ReqItemId[i] ) continue; pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); |