diff options
Diffstat (limited to 'src/game/GossipDef.cpp')
-rw-r--r-- | src/game/GossipDef.cpp | 108 |
1 files changed, 76 insertions, 32 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index b0f717eea9e..c362b23ff71 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -127,7 +127,7 @@ bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) { WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size - data << npcGUID; + data << uint64(npcGUID); data << uint32(0); // new 2.4.0 data << uint32( TitleTextId ); data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F @@ -153,7 +153,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << uint32(questID); data << uint32( qItem.m_qIcon ); - data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 ); + data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); std::string Title = pQuest->GetTitle(); int loc_idx = pSession->GetSessionDbLocaleIndex(); @@ -181,6 +181,7 @@ void PlayerMenu::CloseGossip() //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); } +// Outdated void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size @@ -194,12 +195,43 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } -void PlayerMenu::SendTalking( uint32 textID ) +void PlayerMenu::SendPointOfInterest( uint32 poi_id ) { - GossipText *pGossip; - std::string GossipStr; + PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); + if(!poi) + { + sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id); + return; + } + + std::string icon_name = poi->icon_name; + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id); + if (pl) + { + if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) + icon_name = pl->IconName[loc_idx]; + } + } + + WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size + data << uint32(poi->flags); + data << float(poi->x); + data << float(poi->y); + data << uint32(poi->icon); + data << uint32(poi->data); + data << icon_name; + + pSession->SendPacket( &data ); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); +} - pGossip = objmgr.GetGossipText(textID); +void PlayerMenu::SendTalking( uint32 textID ) +{ + GossipText const* pGossip = objmgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 @@ -259,14 +291,11 @@ void PlayerMenu::SendTalking( uint32 textID ) data << pGossip->Options[i].Language; - data << pGossip->Options[i].Emotes[0]._Delay; - data << pGossip->Options[i].Emotes[0]._Emote; - - data << pGossip->Options[i].Emotes[1]._Delay; - data << pGossip->Options[i].Emotes[1]._Emote; - - data << pGossip->Options[i].Emotes[2]._Delay; - data << pGossip->Options[i].Emotes[2]._Emote; + for(int j = 0; j < 3; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } } } pSession->SendPacket( &data ); @@ -373,7 +402,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(questID); data << uint32(qmi.m_qIcon); - data << uint32(pQuest ? pQuest->GetQuestLevel() : 0); + data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); data << title; } pSession->SendPacket( &data ); @@ -417,10 +446,14 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID } data << uint64(npcGUID); + data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); - data << Title << Details << Objectives; + data << Title; + data << Details; + data << Objectives; data << uint32(ActivateAccept); data << uint32(pQuest->GetSuggestedPlayers()); + data << uint8(0); // new wotlk if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { @@ -466,6 +499,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(QUEST_EMOTE_COUNT); for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++) @@ -514,7 +548,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetQuestId()); data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) - data << uint32(pQuest->GetQuestLevel()); // may be 0 + data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); @@ -542,6 +576,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetSrcItemId()); data << uint32(pQuest->GetFlags() & 0xFFFF); data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetPlayersSlain()); // players slain + data << uint32(pQuest->GetBonusTalents()); // bonus talents int iI; @@ -588,15 +624,23 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); + data << uint32(pQuest->ReqSourceId[iI]); + } + + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) + { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } + data << uint32(0); // TODO: 5 item objective + data << uint32(0); + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) data << ObjectiveText[iI]; pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() ); + sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ) @@ -678,9 +722,10 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell - data << uint32(0x00); // unk, NOT honor + data << uint32(0); // unknown + data << uint32(pQuest->GetBonusTalents()); // bonus talents pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); + sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) @@ -688,16 +733,8 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward - // We may wish a better check, perhaps checking the real quest requirements - if (pQuest->GetRequestItemsText().empty()) - { - SendQuestGiverOfferReward(pQuest, npcGUID, true); - return; - } - - std::string Title,RequestItemsText; - Title = pQuest->GetTitle(); - RequestItemsText = pQuest->GetRequestItemsText(); + std::string Title = pQuest->GetTitle(); + std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) @@ -712,6 +749,13 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID } } + // We may wish a better check, perhaps checking the real quest requirements + if (RequestItemsText.empty()) + { + SendQuestGiverOfferReward(pQuest, npcGUID, true); + return; + } + WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << npcGUID; data << pQuest->GetQuestId(); |