diff options
Diffstat (limited to 'src/game/GossipDef.h')
-rw-r--r-- | src/game/GossipDef.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h index b487653b402..ce2049cc23f 100644 --- a/src/game/GossipDef.h +++ b/src/game/GossipDef.h @@ -175,7 +175,7 @@ class GossipMenu return m_gItems.empty(); } - GossipMenuItem const& GetItem( unsigned int Id ) + GossipMenuItem const& GetItem(unsigned int Id) { return m_gItems[ Id ]; } @@ -185,9 +185,9 @@ class GossipMenu return m_gItemsData[indexId]; } - uint32 MenuItemSender( unsigned int ItemId ); - uint32 MenuItemAction( unsigned int ItemId ); - bool MenuItemCoded( unsigned int ItemId ); + uint32 MenuItemSender(unsigned int ItemId); + uint32 MenuItemAction(unsigned int ItemId); + bool MenuItemCoded(unsigned int ItemId); void ClearMenu(); @@ -204,7 +204,7 @@ class QuestMenu QuestMenu(); ~QuestMenu(); - void AddMenuItem( uint32 QuestId, uint8 Icon); + void AddMenuItem(uint32 QuestId, uint8 Icon); void ClearMenu(); uint8 MenuItemCount() const @@ -217,9 +217,9 @@ class QuestMenu return m_qItems.empty(); } - bool HasItem( uint32 questid ); + bool HasItem(uint32 questid); - QuestMenuItem const& GetItem( uint16 Id ) + QuestMenuItem const& GetItem(uint16 Id) { return m_qItems[ Id ]; } @@ -236,7 +236,7 @@ class PlayerMenu WorldSession* pSession; public: - PlayerMenu( WorldSession *Session ); + PlayerMenu(WorldSession *Session); ~PlayerMenu(); GossipMenu& GetGossipMenu() { return mGossipMenu; } @@ -245,28 +245,28 @@ class PlayerMenu bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); } void ClearMenus(); - uint32 GossipOptionSender( unsigned int Selection ); - uint32 GossipOptionAction( unsigned int Selection ); - bool GossipOptionCoded( unsigned int Selection ); + uint32 GossipOptionSender(unsigned int Selection); + uint32 GossipOptionAction(unsigned int Selection); + bool GossipOptionCoded(unsigned int Selection); - void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ); + void SendGossipMenu(uint32 TitleTextId, uint64 npcGUID); void CloseGossip(); - void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName ); - void SendPointOfInterest( uint32 poi_id ); - void SendTalking( uint32 textID ); - void SendTalking( char const * title, char const * text ); + void SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName); + void SendPointOfInterest(uint32 poi_id); + void SendTalking(uint32 textID); + void SendTalking(char const * title, char const * text); /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ - void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ); + void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID); - void SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ); + void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID); - void SendQuestQueryResponse ( Quest const *pQuest ); - void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept); + void SendQuestQueryResponse (Quest const *pQuest); + void SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept); - void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnableNext ); - void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); + void SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext); + void SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel); }; #endif |