aboutsummaryrefslogtreecommitdiff
path: root/src/game/GridNotifiers.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp218
1 files changed, 218 insertions, 0 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
new file mode 100644
index 00000000000..5348b7f61b0
--- /dev/null
+++ b/src/game/GridNotifiers.cpp
@@ -0,0 +1,218 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "GridNotifiers.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "UpdateData.h"
+#include "Item.h"
+#include "Map.h"
+#include "MapManager.h"
+#include "Transports.h"
+#include "ObjectAccessor.h"
+
+using namespace MaNGOS;
+
+void
+MaNGOS::PlayerNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if( iter->getSource() == &i_player )
+ continue;
+
+ iter->getSource()->UpdateVisibilityOf(&i_player);
+ i_player.UpdateVisibilityOf(iter->getSource());
+ }
+}
+
+void
+VisibleChangesNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource() == &i_object)
+ continue;
+
+ iter->getSource()->UpdateVisibilityOf(&i_object);
+ }
+}
+
+void
+VisibleNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if( iter->getSource() == &i_player )
+ continue;
+
+ iter->getSource()->UpdateVisibilityOf(&i_player);
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+ }
+}
+
+void
+VisibleNotifier::Notify()
+{
+ // at this moment i_clientGUIDs have guids that not iterate at grid level checks
+ // but exist one case when this possible and object not out of range: transports
+ if(Transport* transport = i_player.GetTransport())
+ {
+ for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
+ {
+ if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
+ {
+ (*itr)->UpdateVisibilityOf(&i_player);
+ i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase((*itr)->GetGUID());
+ }
+ }
+ }
+
+ // generate outOfRange for not iterate objects
+ i_data.AddOutOfRangeGUID(i_clientGUIDs);
+ for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
+ {
+ i_player.m_clientGUIDs.erase(*itr);
+
+ #ifdef MANGOS_DEBUG
+ if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
+ sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
+ #endif
+ }
+
+ // send update to other players (except player updates that already sent using SendUpdateToPlayer)
+ for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
+ {
+ if(iter->first==&i_player)
+ continue;
+
+ WorldPacket packet;
+ iter->second.BuildPacket(&packet);
+ iter->first->GetSession()->SendPacket(&packet);
+ }
+
+ if( i_data.HasData() )
+ {
+ // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
+ WorldPacket packet;
+ i_data.BuildPacket(&packet);
+ i_player.GetSession()->SendPacket(&packet);
+
+ // send out of range to other players if need
+ std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
+ for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
+ {
+ if(!IS_PLAYER_GUID(*iter))
+ continue;
+
+ Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
+ if(plr)
+ plr->UpdateVisibilityOf(&i_player);
+ }
+ }
+
+ // Now do operations that required done at object visibility change to visible
+
+ // target aura duration for caster show only if target exist at caster client
+ // send data at target visibility change (adding to client)
+ for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
+ if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
+ i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
+}
+
+void
+MessageDeliverer::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if( i_toSelf || iter->getSource() != &i_player)
+ {
+ if(WorldSession* session = iter->getSource()->GetSession())
+ session->SendPacket(i_message);
+ }
+ }
+}
+
+void
+ObjectMessageDeliverer::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if(WorldSession* session = iter->getSource()->GetSession())
+ session->SendPacket(i_message);
+ }
+}
+
+void
+MessageDistDeliverer::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if( (i_toSelf || iter->getSource() != &i_player ) &&
+ (!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
+ (!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) )
+ {
+ if(WorldSession* session = iter->getSource()->GetSession())
+ session->SendPacket(i_message);
+ }
+ }
+}
+
+void
+ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist )
+ {
+ if(WorldSession* session = iter->getSource()->GetSession())
+ session->SendPacket(i_message);
+ }
+ }
+}
+
+template<class T> void
+ObjectUpdater::Visit(GridRefManager<T> &m)
+{
+ for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ iter->getSource()->Update(i_timeDiff);
+ }
+}
+
+template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
+template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
+
+bool CannibalizeObjectCheck::operator()(Corpse* u)
+{
+ // ignore bones
+ if(u->GetType()==CORPSE_BONES)
+ return false;
+
+ Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
+
+ if( !owner || i_funit->IsFriendlyTo(owner))
+ return false;
+
+ if(i_funit->IsWithinDistInMap(u, i_range) )
+ return true;
+
+ return false;
+}