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-rw-r--r--src/game/GridNotifiers.cpp55
1 files changed, 45 insertions, 10 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 9673db24732..cf403208389 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -25,15 +26,19 @@
#include "Map.h"
#include "Transports.h"
#include "ObjectAccessor.h"
+
using namespace Trinity;
+
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource() == &i_object)
continue;
+
iter->getSource()->UpdateVisibilityOf(&i_object);
+
if(!iter->getSource()->GetSharedVisionList().empty())
for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
@@ -41,25 +46,28 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
(*i)->UpdateVisibilityOf(&i_object);
}
}
+
void
VisibleChangesNotifier::Visit(CreatureMapType &m)
{
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(!iter->getSource()->GetSharedVisionList().empty())
for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
}
+
void
VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
- for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
if(Player* caster = (Player*)iter->getSource()->GetCaster())
if(caster->m_seer == iter->getSource())
caster->UpdateVisibilityOf(&i_object);
}
+
void
PlayerVisibilityNotifier::Notify()
{
@@ -67,7 +75,7 @@ PlayerVisibilityNotifier::Notify()
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = i_player.GetTransport())
{
- for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
+ for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
{
if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
{
@@ -77,16 +85,19 @@ PlayerVisibilityNotifier::Notify()
}
}
}
+
// generate outOfRange for not iterate objects
i_data.AddOutOfRangeGUID(i_clientGUIDs);
- for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
+ for (Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin(); itr!=i_clientGUIDs.end(); ++itr)
{
i_player.m_clientGUIDs.erase(*itr);
+
#ifdef TRINITY_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
#endif
}
+
if( i_data.HasData() )
{
/*uint32 entry = 0, map;
@@ -99,30 +110,37 @@ PlayerVisibilityNotifier::Notify()
y = (*i_visibleNow.begin())->GetPositionY();
sLog.outError("notify %u %u %f %f", entry, map, x, y);
}*/
+
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
+
// send out of range to other players if need
std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
- for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
+ for (std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if(!IS_PLAYER_GUID(*iter))
continue;
+
Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
if(plr)
plr->UpdateVisibilityOf(&i_player);
}
}
+
// Now do operations that required done at object visibility change to visible
+
// send data at target visibility change (adding to client)
- for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
+ for (std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
// target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
+
if(i_visibleNow.size() >= 30)
i_player.SetToNotify();
}
+
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
@@ -131,20 +149,24 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
Player *target = iter->getSource();
if(!target->InSamePhase(i_phaseMask))
continue;
+
if(target->GetExactDistSq(i_source) > i_distSq)
continue;
+
// Send packet to all who are sharing the player's vision
if (!target->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
- for ( ; i != target->GetSharedVisionList().end(); ++i)
+ for (; i != target->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == target)
SendPacket(*i);
}
+
if(target->m_seer == target || target->GetVehicle())
SendPacket(target);
}
}
+
void
MessageDistDeliverer::Visit(CreatureMapType &m)
{
@@ -152,18 +174,21 @@ MessageDistDeliverer::Visit(CreatureMapType &m)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
+
// Send packet to all who are sharing the creature's vision
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i)
+ for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
SendPacket(*i);
}
}
}
+
void
MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
@@ -171,8 +196,10 @@ MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
+
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
@@ -182,6 +209,7 @@ MessageDistDeliverer::Visit(DynamicObjectMapType &m)
}
}
}
+
/*
void
MessageDistDeliverer::VisitObject(Player* plr)
@@ -192,26 +220,33 @@ MessageDistDeliverer::VisitObject(Player* plr)
}
}
*/
+
template<class T> void
ObjectUpdater::Visit(GridRefManager<T> &m)
{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->IsInWorld())
iter->getSource()->Update(i_timeDiff);
}
}
+
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
if(u->GetType()==CORPSE_BONES)
return false;
+
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
+
if( !owner || i_funit->IsFriendlyTo(owner))
return false;
+
if(i_funit->IsWithinDistInMap(u, i_range) )
return true;
+
return false;
}
+
template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);