diff options
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r-- | src/game/GridNotifiers.cpp | 47 |
1 files changed, 2 insertions, 45 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index c6119617f33..6b9b3bb4728 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -30,23 +30,6 @@ using namespace Trinity; -/*void -Trinity::PlayerNotifier::Visit(PlayerMapType &m) -{ - for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - if( iter->getSource() == &i_player ) - continue; - - iter->getSource()->UpdateVisibilityOf(&i_player); - i_player.UpdateVisibilityOf(iter->getSource()); - - if (!i_player.GetSharedVisionList().empty()) - for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it) - (*it)->UpdateVisibilityOf(iter->getSource()); - } -}*/ - void VisibleChangesNotifier::Visit(PlayerMapType &m) { @@ -60,27 +43,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m) } void -VisibleNotifier::Visit(PlayerMapType &m) -{ - for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - if( iter->getSource() == &i_player ) - continue; - - iter->getSource()->UpdateVisibilityOf(&i_player); - //i_player.UpdateVisibilityOf(iter->getSource()); - - //if (!i_player.GetSharedVisionList().empty()) - // for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it) - // (*it)->UpdateVisibilityOf(iter->getSource()); - - i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow); - i_clientGUIDs.erase(iter->getSource()->GetGUID()); - } -} - -void -VisibleNotifier::Notify() +PlayerRelocationNotifier::Notify() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports @@ -144,15 +107,9 @@ VisibleNotifier::Notify() // send data at target visibility change (adding to client) for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) - { // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) - i_player.SendAurasForTarget((Unit*)(*vItr)); - - // non finished movements show to player - if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive()) - ((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player); - } + i_player.SendInitialVisiblePackets((Unit*)(*vItr)); } void |