diff options
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r-- | src/game/GridNotifiers.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index f516035ea16..c6119617f33 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -142,11 +142,17 @@ VisibleNotifier::Notify() // Now do operations that required done at object visibility change to visible - // target aura duration for caster show only if target exist at caster client // send data at target visibility change (adding to client) for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) + { + // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) - i_player.SendAuraDurationsForTarget((Unit*)(*vItr)); + i_player.SendAurasForTarget((Unit*)(*vItr)); + + // non finished movements show to player + if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive()) + ((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player); + } } void @@ -154,6 +160,11 @@ Deliverer::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { + //if (!i_source.InSamePhase(iter->getSource())) + // continue; + if(!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist) { // Send packet to all who are sharing the player's vision @@ -174,6 +185,9 @@ Deliverer::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { + if(!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist) { // Send packet to all who are sharing the creature's vision @@ -192,6 +206,9 @@ Deliverer::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { + if(!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) { // Send packet back to the caster if the caster has vision of dynamic object @@ -249,9 +266,6 @@ ObjectUpdater::Visit(GridRefManager<T> &m) } } -template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); -template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &); - bool CannibalizeObjectCheck::operator()(Corpse* u) { // ignore bones @@ -269,3 +283,5 @@ bool CannibalizeObjectCheck::operator()(Corpse* u) return false; } +template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); +template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &); |