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-rw-r--r--src/game/GridNotifiers.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index fcb4e376b26..8699ca00de5 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -24,7 +24,6 @@
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
-#include "MapManager.h"
#include "Transports.h"
#include "ObjectAccessor.h"
@@ -105,9 +104,9 @@ PlayerVisibilityNotifier::Notify()
// Now do operations that required done at object visibility change to visible
- // target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
+ // target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
}
@@ -117,6 +116,11 @@ Deliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ //if (!i_source.InSamePhase(iter->getSource()))
+ // continue;
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
{
// Send packet to all who are sharing the player's vision
@@ -137,6 +141,9 @@ Deliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
{
// Send packet to all who are sharing the creature's vision
@@ -155,6 +162,9 @@ Deliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
@@ -212,9 +222,6 @@ ObjectUpdater::Visit(GridRefManager<T> &m)
}
}
-template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
-template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
-
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
@@ -232,3 +239,5 @@ bool CannibalizeObjectCheck::operator()(Corpse* u)
return false;
}
+template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
+template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);