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-rw-r--r--src/game/GridNotifiers.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index a189aa72304..f5a400e272b 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -146,7 +146,7 @@ VisibleNotifier::Notify()
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
- i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
+ i_player.SendAurasForTarget((Unit*)(*vItr));
}
void
@@ -154,6 +154,11 @@ Deliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ //if (!i_source.InSamePhase(iter->getSource()))
+ // continue;
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
{
// Send packet to all who are sharing the player's vision
@@ -174,6 +179,9 @@ Deliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
{
// Send packet to all who are sharing the creature's vision
@@ -192,6 +200,9 @@ Deliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
@@ -249,9 +260,6 @@ ObjectUpdater::Visit(GridRefManager<T> &m)
}
}
-template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
-template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
-
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
@@ -268,3 +276,6 @@ bool CannibalizeObjectCheck::operator()(Corpse* u)
return false;
}
+
+template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
+template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);