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-rw-r--r--src/game/GridNotifiers.cpp188
1 files changed, 137 insertions, 51 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 99f7e1241b6..91b70467a93 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -30,51 +30,8 @@
using namespace Trinity;
void
-Player2PlayerNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player* plr = iter->getSource();
- if(plr == &i_player)
- continue;
-
- vis_guids.erase(plr->GetGUID());
- i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
-
- // force == true - update i_player visibility for all player in cell, ignore optimization flags.
- if(!force && (plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) || plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY)))
- continue;
-
- plr->UpdateVisibilityOf(&i_player);
- }
-}
-
-void
VisibleNotifier::SendToSelf()
{
- for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end();++it)
- { //player guids processed in Player2PlayerNotifier
- if(IS_PLAYER_GUID(*it))
- continue;
-
- i_player.m_clientGUIDs.erase(*it);
- i_data.AddOutOfRangeGUID(*it);
- }
-
- if(!i_data.HasData())
- return;
-
- WorldPacket packet;
- i_data.BuildPacket(&packet);
- i_player.GetSession()->SendPacket(&packet);
-
- for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
- i_player.SendInitialVisiblePackets(*it);
-}
-
-void
-Player2PlayerNotifier::SendToSelf()
-{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
@@ -86,22 +43,22 @@ Player2PlayerNotifier::SendToSelf()
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
- if(!(*itr)->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
+ if(!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->UpdateVisibilityOf(&i_player);
}
}
for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
- //since its player-player notifier we work only with player guids
- if(!IS_PLAYER_GUID(*it))
- continue;
-
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
- Player* plr = ObjectAccessor::FindPlayer(*it);
- if(plr && plr->IsInWorld() && !plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) && !plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
- plr->UpdateVisibilityOf(&i_player);
+
+ if(IS_PLAYER_GUID(*it))
+ {
+ Player* plr = ObjectAccessor::FindPlayer(*it);
+ if(plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ plr->UpdateVisibilityOf(&i_player);
+ }
}
if(!i_data.HasData())
@@ -154,6 +111,135 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
caster->UpdateVisibilityOf(&i_object);
}
+inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
+{
+ if(!u->isAlive() || !c->isAlive() || u->isInFlight())
+ return;
+
+ if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
+ if(c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
+ c->AI()->MoveInLineOfSight(u);
+}
+
+void PlayerRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Player* plr = iter->getSource();
+
+ vis_guids.erase(plr->GetGUID());
+
+ i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
+
+ if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ plr->UpdateVisibilityOf(&i_player);
+ }
+}
+
+void PlayerRelocationNotifier::Visit(CreatureMapType &m)
+{
+ bool relocated_for_ai = (&i_player == i_player.m_seer);
+
+ for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Creature * c = iter->getSource();
+
+ vis_guids.erase(c->GetGUID());
+
+ i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
+
+ if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ CreatureUnitRelocationWorker(c, &i_player);
+ }
+}
+
+void CreatureRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Player * pl = iter->getSource();
+
+ if(!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ pl->UpdateVisibilityOf(&i_creature);
+
+ CreatureUnitRelocationWorker(&i_creature, pl);
+ }
+}
+
+void CreatureRelocationNotifier::Visit(CreatureMapType &m)
+{
+ if(!i_creature.isAlive())
+ return;
+
+ for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Creature* c = iter->getSource();
+ CreatureUnitRelocationWorker(&i_creature, c);
+
+ if(!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ CreatureUnitRelocationWorker(c, &i_creature);
+ }
+}
+
+void DelayedUnitRelocation::Visit(CreatureMapType &m)
+{
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Creature * unit = iter->getSource();
+ if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ CreatureRelocationNotifier relocate(*unit);
+
+ TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
+ TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
+
+ cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
+ cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
+ }
+}
+
+void DelayedUnitRelocation::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Player * player = iter->getSource();
+ WorldObject const *viewPoint = player->m_seer;
+
+ if(!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ if(player != viewPoint && !viewPoint->IsPositionValid())
+ continue;
+
+ CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
+ Cell cell2(pair2);
+ //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
+
+ PlayerRelocationNotifier relocate(*player);
+ TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
+ TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
+
+ cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
+ cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
+
+ relocate.SendToSelf();
+ }
+}
+
+void AIRelocationNotifier::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Creature *c = iter->getSource();
+ CreatureUnitRelocationWorker(c, &i_unit);
+ if(isCreature)
+ CreatureUnitRelocationWorker((Creature*)&i_unit, c);
+ }
+}
+
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{