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-rw-r--r--src/game/GridNotifiers.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index addc55d8181..1c806678d5f 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -497,7 +497,7 @@ namespace Trinity
{
if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) ||
u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() ||
- (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)))==0 ||
+ (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 ||
(u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
@@ -551,7 +551,7 @@ namespace Trinity
bool operator()(Creature* u)
{
if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ||
- (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0)
+ (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
return false;
return i_funit->IsWithinDistInMap(u, i_range);
@@ -935,7 +935,7 @@ namespace Trinity
struct AnyStealthedCheck
{
- bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; }
+ bool operator()(Unit* u) { return u->GetVisibility() == VISIBILITY_GROUP_STEALTH; }
};
// Creature checks