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-rw-r--r--src/game/GridNotifiers.h192
1 files changed, 0 insertions, 192 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index b76bbb27256..54e3e466c41 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -17,14 +17,11 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_GRIDNOTIFIERS_H
#define TRINITY_GRIDNOTIFIERS_H
-
#include "ObjectGridLoader.h"
#include "UpdateData.h"
#include <iostream>
-
#include "Corpse.h"
#include "Object.h"
#include "DynamicObject.h"
@@ -32,10 +29,8 @@
#include "Player.h"
#include "Unit.h"
#include "CreatureAI.h"
-
class Player;
//class Map;
-
namespace Trinity
{
struct TRINITY_DLL_DECL PlayerVisibilityNotifier
@@ -44,14 +39,10 @@ namespace Trinity
UpdateData i_data;
Player::ClientGUIDs i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;
-
PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
-
template<class T> inline void Visit(GridRefManager<T> &);
-
void Notify(void);
};
-
struct TRINITY_DLL_DECL PlayerRelocationNotifier : public PlayerVisibilityNotifier
{
PlayerRelocationNotifier(Player &player) : PlayerVisibilityNotifier(player) {}
@@ -61,7 +52,6 @@ namespace Trinity
template<> inline void Visit(CreatureMapType &);
#endif
};
-
struct TRINITY_DLL_DECL CreatureRelocationNotifier
{
Creature &i_creature;
@@ -72,37 +62,31 @@ namespace Trinity
template<> inline void Visit(CreatureMapType &);
#endif
};
-
struct TRINITY_DLL_DECL VisibleChangesNotifier
{
WorldObject &i_object;
-
explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(PlayerMapType &);
void Visit(CreatureMapType &);
void Visit(DynamicObjectMapType &);
};
-
struct TRINITY_DLL_DECL GridUpdater
{
GridType &i_grid;
uint32 i_timeDiff;
GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {}
-
template<class T> void updateObjects(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->Update(i_timeDiff);
}
-
void Visit(PlayerMapType &m) { updateObjects<Player>(m); }
void Visit(CreatureMapType &m){ updateObjects<Creature>(m); }
void Visit(GameObjectMapType &m) { updateObjects<GameObject>(m); }
void Visit(DynamicObjectMapType &m) { updateObjects<DynamicObject>(m); }
void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); }
};
-
struct TRINITY_DLL_DECL MessageDistDeliverer
{
WorldObject *i_source;
@@ -119,17 +103,14 @@ namespace Trinity
void Visit(CreatureMapType &m);
void Visit(DynamicObjectMapType &m);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
-
void SendPacket(Player* plr)
{
// never send packet to self
if(plr == i_source || team && plr->GetTeam() != team)
return;
-
plr->GetSession()->SendPacket(i_message);
}
};
-
struct TRINITY_DLL_DECL ObjectUpdater
{
uint32 i_timeDiff;
@@ -139,18 +120,15 @@ namespace Trinity
void Visit(CorpseMapType &) {}
void Visit(CreatureMapType &);
};
-
template<class T>
struct TRINITY_DLL_DECL ObjectAccessorNotifier
{
T *& i_object;
-
uint64 i_id;
ObjectAccessorNotifier(T * &obj, uint64 id) : i_object(obj), i_id(id)
{
i_object = NULL;
}
-
void Visit(GridRefManager<T> &m )
{
if( i_object == NULL )
@@ -163,10 +141,8 @@ namespace Trinity
}
}
}
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
struct TRINITY_DLL_DECL DynamicObjectUpdater
{
DynamicObject &i_dynobject;
@@ -178,74 +154,58 @@ namespace Trinity
if(owner)
i_check = owner;
}
-
template<class T> inline void Visit(GridRefManager<T> &) {}
#ifdef WIN32
template<> inline void Visit<Player>(PlayerMapType &);
template<> inline void Visit<Creature>(CreatureMapType &);
#endif
-
void VisitHelper(Unit* target);
};
-
// SEARCHERS & LIST SEARCHERS & WORKERS
-
// WorldObject searchers & workers
-
template<class Check>
struct TRINITY_DLL_DECL WorldObjectSearcher
{
uint32 i_phaseMask;
WorldObject* &i_object;
Check &i_check;
-
WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(GameObjectMapType &m);
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &m);
void Visit(DynamicObjectMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Check>
struct TRINITY_DLL_DECL WorldObjectListSearcher
{
uint32 i_phaseMask;
std::list<WorldObject*> &i_objects;
Check& i_check;
-
WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &m);
void Visit(GameObjectMapType &m);
void Visit(DynamicObjectMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Do>
struct TRINITY_DLL_DECL WorldObjectWorker
{
uint32 i_phaseMask;
Do const& i_do;
-
WorldObjectWorker(WorldObject const* searcher, Do const& _do)
: i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
-
void Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
-
void Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
@@ -258,41 +218,32 @@ namespace Trinity
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
-
void Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
-
void Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Gameobject searchers
-
template<class Check>
struct TRINITY_DLL_DECL GameObjectSearcher
{
uint32 i_phaseMask;
GameObject* &i_object;
Check &i_check;
-
GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(GameObjectMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Last accepted by Check GO if any (Check can change requirements at each call)
template<class Check>
struct TRINITY_DLL_DECL GameObjectLastSearcher
@@ -300,32 +251,23 @@ namespace Trinity
uint32 i_phaseMask;
GameObject* &i_object;
Check& i_check;
-
GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
-
void Visit(GameObjectMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Check>
struct TRINITY_DLL_DECL GameObjectListSearcher
{
uint32 i_phaseMask;
std::list<GameObject*> &i_objects;
Check& i_check;
-
GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
-
void Visit(GameObjectMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Unit searchers
-
// First accepted by Check Unit if any
template<class Check>
struct TRINITY_DLL_DECL UnitSearcher
@@ -333,16 +275,12 @@ namespace Trinity
uint32 i_phaseMask;
Unit* &i_object;
Check & i_check;
-
UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Last accepted by Check Unit if any (Check can change requirements at each call)
template<class Check>
struct TRINITY_DLL_DECL UnitLastSearcher
@@ -350,16 +288,12 @@ namespace Trinity
uint32 i_phaseMask;
Unit* &i_object;
Check & i_check;
-
UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// All accepted by Check units if any
template<class Check>
struct TRINITY_DLL_DECL UnitListSearcher
@@ -367,33 +301,24 @@ namespace Trinity
uint32 i_phaseMask;
std::list<Unit*> &i_objects;
Check& i_check;
-
UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Creature searchers
-
template<class Check>
struct TRINITY_DLL_DECL CreatureSearcher
{
uint32 i_phaseMask;
Creature* &i_object;
Check & i_check;
-
CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(CreatureMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Last accepted by Check Creature if any (Check can change requirements at each call)
template<class Check>
struct TRINITY_DLL_DECL CreatureLastSearcher
@@ -401,122 +326,92 @@ namespace Trinity
uint32 i_phaseMask;
Creature* &i_object;
Check & i_check;
-
CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(CreatureMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Check>
struct TRINITY_DLL_DECL CreatureListSearcher
{
uint32 i_phaseMask;
std::list<Creature*> &i_objects;
Check& i_check;
-
CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
void Visit(CreatureMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Do>
struct MANGOS_DLL_DECL CreatureWorker
{
uint32 i_phaseMask;
Do& i_do;
-
CreatureWorker(WorldObject const* searcher, Do& _do)
: i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
-
void Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// Player searchers
-
template<class Check>
struct TRINITY_DLL_DECL PlayerSearcher
{
uint32 i_phaseMask;
Player* &i_object;
Check & i_check;
-
PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
void Visit(PlayerMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Check>
struct TRINITY_DLL_DECL PlayerListSearcher
{
uint32 i_phaseMask;
std::list<Player*> &i_objects;
Check& i_check;
-
PlayerListSearcher(WorldObject const* searcher, std::list<Player*> &objects, Check & check)
: i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
void Visit(PlayerMapType &m);
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Do>
struct TRINITY_DLL_DECL PlayerWorker
{
uint32 i_phaseMask;
Do& i_do;
-
PlayerWorker(WorldObject const* searcher, Do& _do)
: i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
-
void Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if(itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
template<class Do>
struct TRINITY_DLL_DECL PlayerDistWorker
{
WorldObject const* i_searcher;
float i_dist;
Do& i_do;
-
PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do)
: i_searcher(searcher), i_dist(_dist), i_do(_do) {}
-
void Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist))
i_do(itr->getSource());
}
-
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
-
// CHECKS && DO classes
-
// WorldObject check classes
class RaiseDeadObjectCheck
{
@@ -529,7 +424,6 @@ namespace Trinity
( u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)) )==0 ||
(u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
-
return i_funit->IsWithinDistInMap(u, i_range);
}
template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
@@ -537,7 +431,6 @@ namespace Trinity
Unit* const i_funit;
float i_range;
};
-
class ExplodeCorpseObjectCheck
{
public:
@@ -547,7 +440,6 @@ namespace Trinity
if (u->getDeathState()!=CORPSE || u->isInFlight() ||
u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
-
return i_funit->IsWithinDistInMap(u, i_range);
}
bool operator()(Creature* u)
@@ -556,7 +448,6 @@ namespace Trinity
(u->GetDisplayId() != u->GetNativeDisplayId()) ||
(u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)!=0)
return false;
-
return i_funit->IsWithinDistInMap(u, i_range);
}
template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
@@ -564,7 +455,6 @@ namespace Trinity
Unit* const i_funit;
float i_range;
};
-
class CannibalizeObjectCheck
{
public:
@@ -573,7 +463,6 @@ namespace Trinity
{
if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() )
return false;
-
return i_funit->IsWithinDistInMap(u, i_range);
}
bool operator()(Corpse* u);
@@ -582,7 +471,6 @@ namespace Trinity
if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ||
(u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0)
return false;
-
return i_funit->IsWithinDistInMap(u, i_range);
}
template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
@@ -590,9 +478,7 @@ namespace Trinity
Unit* const i_funit;
float i_range;
};
-
// WorldObject do classes
-
class RespawnDo
{
public:
@@ -602,9 +488,7 @@ namespace Trinity
void operator()(WorldObject*) const {}
void operator()(Corpse*) const {}
};
-
// GameObject checks
-
class GameObjectFocusCheck
{
public:
@@ -613,19 +497,15 @@ namespace Trinity
{
if(go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
return false;
-
if(go->GetGOInfo()->spellFocus.focusId != i_focusId)
return false;
-
float dist = go->GetGOInfo()->spellFocus.dist;
-
return go->IsWithinDistInMap(i_unit, dist);
}
private:
Unit const* i_unit;
uint32 i_focusId;
};
-
// Find the nearest Fishing hole and return true only if source object is in range of hole
class NearestGameObjectFishingHole
{
@@ -644,11 +524,9 @@ namespace Trinity
private:
WorldObject const& i_obj;
float i_range;
-
// prevent clone
NearestGameObjectFishingHole(NearestGameObjectFishingHole const&);
};
-
class NearestGameObjectCheck
{
public:
@@ -666,11 +544,9 @@ namespace Trinity
private:
WorldObject const& i_obj;
float i_range;
-
// prevent clone this object
NearestGameObjectCheck(NearestGameObjectCheck const&);
};
-
// Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO)
class NearestGameObjectEntryInObjectRangeCheck
{
@@ -690,11 +566,9 @@ namespace Trinity
WorldObject const& i_obj;
uint32 i_entry;
float i_range;
-
// prevent clone this object
NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&);
};
-
class GameObjectWithDbGUIDCheck
{
public:
@@ -707,9 +581,7 @@ namespace Trinity
WorldObject const& i_obj;
uint32 i_db_guid;
};
-
// Unit checks
-
class MostHPMissingInRange
{
public:
@@ -728,7 +600,6 @@ namespace Trinity
float i_range;
uint32 i_hp;
};
-
class FriendlyCCedInRange
{
public:
@@ -746,7 +617,6 @@ namespace Trinity
Unit const* i_obj;
float i_range;
};
-
class FriendlyMissingBuffInRange
{
public:
@@ -765,7 +635,6 @@ namespace Trinity
float i_range;
uint32 i_spell;
};
-
class AnyUnfriendlyUnitInObjectRangeCheck
{
public:
@@ -782,7 +651,6 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
-
class AnyUnfriendlyNoTotemUnitInObjectRangeCheck
{
public:
@@ -791,10 +659,8 @@ namespace Trinity
{
if(!u->isAlive())
return false;
-
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
-
return i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u);
}
private:
@@ -802,13 +668,11 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
-
class AnyUnfriendlyVisibleUnitInObjectRangeCheck
{
public:
AnyUnfriendlyVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
: i_obj(obj), i_funit(funit), i_range(range) {}
-
bool operator()(Unit* u)
{
return u->isAlive()
@@ -821,7 +685,6 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
-
class CreatureWithDbGUIDCheck
{
public:
@@ -834,7 +697,6 @@ namespace Trinity
WorldObject const* i_obj;
uint32 i_lowguid;
};
-
class AnyFriendlyUnitInObjectRangeCheck
{
public:
@@ -851,7 +713,6 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
-
class AnyUnitInObjectRangeCheck
{
public:
@@ -860,14 +721,12 @@ namespace Trinity
{
if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
return true;
-
return false;
}
private:
WorldObject const* i_obj;
float i_range;
};
-
// Success at unit in range, range update for next check (this can be use with UnitLastSearcher to find nearest unit)
class NearestAttackableUnitInObjectRangeCheck
{
@@ -881,18 +740,15 @@ namespace Trinity
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
return true;
}
-
return false;
}
private:
WorldObject const* i_obj;
Unit const* i_funit;
float i_range;
-
// prevent clone this object
NearestAttackableUnitInObjectRangeCheck(NearestAttackableUnitInObjectRangeCheck const&);
};
-
class AnyAoETargetUnitInObjectRangeCheck
{
public:
@@ -912,10 +768,8 @@ namespace Trinity
return false;
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
-
if(( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))
return true;
-
return false;
}
private:
@@ -924,7 +778,6 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
-
// do attack at call of help to friendly crearture
class CallOfHelpCreatureInRangeDo
{
@@ -936,18 +789,14 @@ namespace Trinity
{
if (u == i_funit)
return;
-
if (!u->CanAssistTo(i_funit, i_enemy, false))
return;
-
// too far
if (!u->IsWithinDistInMap(i_enemy, i_range))
return;
-
// only if see assisted creature's enemy
if (!u->IsWithinLOSInMap(i_enemy))
return;
-
if (u->AI())
u->AI()->AttackStart(i_enemy);
}
@@ -956,19 +805,15 @@ namespace Trinity
Unit* const i_enemy;
float i_range;
};
-
struct AnyDeadUnitCheck
{
bool operator()(Unit* u) { return !u->isAlive(); }
};
-
struct AnyStealthedCheck
{
bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; }
};
-
// Creature checks
-
class NearestHostileUnitInAttackDistanceCheck
{
public:
@@ -982,7 +827,6 @@ namespace Trinity
// TODO: addthreat for every enemy in range?
if(!m_creature->IsWithinDistInMap(u, m_range))
return false;
-
if(m_force)
{
if(!m_creature->canAttack(u))
@@ -993,7 +837,6 @@ namespace Trinity
if(!m_creature->canStartAttack(u, false))
return false;
}
-
m_range = m_creature->GetDistance(u);
return true;
}
@@ -1004,7 +847,6 @@ namespace Trinity
bool m_force;
NearestHostileUnitInAttackDistanceCheck(NearestHostileUnitInAttackDistanceCheck const&);
};
-
class AnyAssistCreatureInRangeCheck
{
public:
@@ -1016,18 +858,14 @@ namespace Trinity
{
if(u == i_funit)
return false;
-
if ( !u->CanAssistTo(i_funit, i_enemy) )
return false;
-
// too far
if( !i_funit->IsWithinDistInMap(u, i_range) )
return false;
-
// only if see assisted creature
if( !i_funit->IsWithinLOSInMap(u) )
return false;
-
return true;
}
private:
@@ -1035,26 +873,21 @@ namespace Trinity
Unit* const i_enemy;
float i_range;
};
-
class NearestAssistCreatureInCreatureRangeCheck
{
public:
NearestAssistCreatureInCreatureRangeCheck(Creature* obj, Unit* enemy, float range)
: i_obj(obj), i_enemy(enemy), i_range(range) {}
-
bool operator()(Creature* u)
{
if(u == i_obj)
return false;
if(!u->CanAssistTo(i_obj,i_enemy))
return false;
-
if(!i_obj->IsWithinDistInMap(u, i_range))
return false;
-
if(!i_obj->IsWithinLOSInMap(u))
return false;
-
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
return true;
}
@@ -1063,18 +896,15 @@ namespace Trinity
Creature* const i_obj;
Unit* const i_enemy;
float i_range;
-
// prevent clone this object
NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&);
};
-
// Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature)
class NearestCreatureEntryWithLiveStateInObjectRangeCheck
{
public:
NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range)
: i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {}
-
bool operator()(Creature* u)
{
if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range))
@@ -1090,11 +920,9 @@ namespace Trinity
uint32 i_entry;
bool i_alive;
float i_range;
-
// prevent clone this object
NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&);
};
-
class AnyPlayerInObjectRangeCheck
{
public:
@@ -1103,14 +931,12 @@ namespace Trinity
{
if(u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
return true;
-
return false;
}
private:
WorldObject const* i_obj;
float i_range;
};
-
class AllFriendlyCreaturesInGrid
{
public:
@@ -1119,13 +945,11 @@ namespace Trinity
{
if(u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
return true;
-
return false;
}
private:
Unit const* pUnit;
};
-
class AllGameObjectsWithEntryInRange
{
public:
@@ -1134,7 +958,6 @@ namespace Trinity
{
if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo,m_fRange,false))
return true;
-
return false;
}
private:
@@ -1142,7 +965,6 @@ namespace Trinity
uint32 m_uiEntry;
float m_fRange;
};
-
class AllCreaturesOfEntryInRange
{
public:
@@ -1151,16 +973,13 @@ namespace Trinity
{
if (pUnit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pUnit,m_fRange,false))
return true;
-
return false;
}
-
private:
const WorldObject* m_pObject;
uint32 m_uiEntry;
float m_fRange;
};
-
class PlayerAtMinimumRangeAway
{
public:
@@ -1170,15 +989,12 @@ namespace Trinity
//No threat list check, must be done explicit if expected to be in combat with creature
if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !pUnit->IsWithinDist(pPlayer,fRange,false))
return true;
-
return false;
}
-
private:
Unit const* pUnit;
float fRange;
};
-
class GameObjectInRangeCheck
{
public:
@@ -1190,28 +1006,23 @@ namespace Trinity
private:
float x, y, z, range;
};
-
// Player checks and do
-
// Prepare using Builder localized packets with caching and send to player
template<class Builder>
class LocalizedPacketDo
{
public:
explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {}
-
~LocalizedPacketDo()
{
for(size_t i = 0; i < i_data_cache.size(); ++i)
delete i_data_cache[i];
}
void operator()( Player* p );
-
private:
Builder& i_builder;
std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index
};
-
// Prepare using Builder localized packets with caching and send to player
template<class Builder>
class LocalizedPacketListDo
@@ -1219,7 +1030,6 @@ namespace Trinity
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) {}
-
~LocalizedPacketListDo()
{
for(size_t i = 0; i < i_data_cache.size(); ++i)
@@ -1227,13 +1037,11 @@ namespace Trinity
delete i_data_cache[i][j];
}
void operator()( Player* p );
-
private:
Builder& i_builder;
std::vector<WorldPacketList> i_data_cache;
// 0 = default, i => i-1 locale index
};
-
#ifndef WIN32
template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);