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-rw-r--r--src/game/GridNotifiers.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 4d73b1d5c0b..addc55d8181 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -497,7 +497,7 @@ namespace Trinity
{
if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) ||
u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() ||
- ( u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)) )==0 ||
+ (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)))==0 ||
(u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
@@ -542,7 +542,7 @@ namespace Trinity
CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
bool operator()(Player* u)
{
- if ( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() )
+ if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight())
return false;
return i_funit->IsWithinDistInMap(u, i_range);
@@ -846,8 +846,8 @@ namespace Trinity
NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
bool operator()(Unit* u)
{
- if ( u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
- !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false) )
+ if (u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
+ !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false))
{
i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
return true;
@@ -874,7 +874,7 @@ namespace Trinity
Unit const* owner = i_funit->GetOwner();
if (owner)
check = owner;
- i_targetForPlayer = ( check->GetTypeId() == TYPEID_PLAYER );
+ i_targetForPlayer = (check->GetTypeId() == TYPEID_PLAYER);
}
bool operator()(Unit* u)
{
@@ -884,7 +884,7 @@ namespace Trinity
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
return false;
- if (( i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))
+ if ((i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u))&& i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;
@@ -988,15 +988,15 @@ namespace Trinity
if (u == i_funit)
return false;
- if ( !u->CanAssistTo(i_funit, i_enemy) )
+ if (!u->CanAssistTo(i_funit, i_enemy))
return false;
// too far
- if ( !i_funit->IsWithinDistInMap(u, i_range) )
+ if (!i_funit->IsWithinDistInMap(u, i_range))
return false;
// only if see assisted creature
- if ( !i_funit->IsWithinLOSInMap(u) )
+ if (!i_funit->IsWithinLOSInMap(u))
return false;
return true;
@@ -1176,7 +1176,7 @@ namespace Trinity
for (size_t i = 0; i < i_data_cache.size(); ++i)
delete i_data_cache[i];
}
- void operator()( Player* p );
+ void operator()(Player* p);
private:
Builder& i_builder;
@@ -1197,7 +1197,7 @@ namespace Trinity
for (size_t j = 0; j < i_data_cache[i].size(); ++j)
delete i_data_cache[i][j];
}
- void operator()( Player* p );
+ void operator()(Player* p);
private:
Builder& i_builder;