diff options
Diffstat (limited to 'src/game/GridNotifiers.h')
-rw-r--r-- | src/game/GridNotifiers.h | 551 |
1 files changed, 405 insertions, 146 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index b34eee36e7b..64deb0d3123 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -32,6 +32,7 @@ #include "GameObject.h" #include "Player.h" #include "Unit.h" +#include "CreatureAI.h" class Player; //class Map; @@ -80,6 +81,8 @@ namespace Trinity explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {} template<class T> void Visit(GridRefManager<T> &) {} void Visit(PlayerMapType &); + void Visit(CreatureMapType &); + void Visit(DynamicObjectMapType &); }; struct TRINITY_DLL_DECL GridUpdater @@ -101,46 +104,39 @@ namespace Trinity void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); } }; - struct TRINITY_DLL_DECL Deliverer + struct TRINITY_DLL_DECL MessageDistDeliverer { - WorldObject &i_source; + WorldObject *i_source; WorldPacket *i_message; - std::set<uint64> plr_list; - bool i_toPossessor; - bool i_toSelf; - float i_dist; - Deliverer(WorldObject &src, WorldPacket *msg, bool to_possessor, bool to_self, float dist = 0.0f) : i_source(src), i_message(msg), i_toPossessor(to_possessor), i_toSelf(to_self), i_dist(dist) {} + uint32 i_phaseMask; + float i_distSq; + bool self; + uint32 team; + MessageDistDeliverer(WorldObject *src, WorldPacket *msg, float dist, bool to_self = true, bool own_team_only = false) + : i_source(src), i_message(msg), i_distSq(dist * dist), i_phaseMask(src->GetPhaseMask()) + , self(to_self || src->GetTypeId() != TYPEID_PLAYER), team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0) + { + } void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); void Visit(DynamicObjectMapType &m); - virtual void VisitObject(Player* plr) = 0; - void SendPacket(Player* plr); template<class SKIP> void Visit(GridRefManager<SKIP> &) {} - }; - struct TRINITY_DLL_DECL MessageDeliverer : public Deliverer - { - MessageDeliverer(Player &pl, WorldPacket *msg, bool to_possessor, bool to_self) : Deliverer(pl, msg, to_possessor, to_self) {} - void VisitObject(Player* plr); - }; - - struct TRINITY_DLL_DECL ObjectMessageDeliverer : public Deliverer - { - explicit ObjectMessageDeliverer(WorldObject &src, WorldPacket *msg, bool to_possessor) : Deliverer(src, msg, to_possessor, false) {} - void VisitObject(Player* plr) { SendPacket(plr); } - }; - - struct TRINITY_DLL_DECL MessageDistDeliverer : public Deliverer - { - bool i_ownTeamOnly; - MessageDistDeliverer(Player &pl, WorldPacket *msg, bool to_possessor, float dist, bool to_self, bool ownTeamOnly) : Deliverer(pl, msg, to_possessor, to_self, dist), i_ownTeamOnly(ownTeamOnly) {} - void VisitObject(Player* plr); - }; + void SendPacket(Player* plr) + { + if(!self) + { + if(plr == i_source) + return; + } + else if(team) + { + if(plr->GetTeam() != team) + return; + } - struct TRINITY_DLL_DECL ObjectMessageDistDeliverer : public Deliverer - { - ObjectMessageDistDeliverer(WorldObject &obj, WorldPacket *msg, bool to_possessor, float dist) : Deliverer(obj, msg, to_possessor, false, dist) {} - void VisitObject(Player* plr) { SendPacket(plr); } + plr->GetSession()->SendPacket(i_message); + } }; struct TRINITY_DLL_DECL ObjectUpdater @@ -208,10 +204,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL WorldObjectSearcher { + uint32 i_phaseMask; WorldObject* &i_object; Check &i_check; - WorldObjectSearcher(WorldObject* & result, Check& check) : i_object(result),i_check(check) {} + WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -225,10 +223,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL WorldObjectListSearcher { + uint32 i_phaseMask; std::list<WorldObject*> &i_objects; Check& i_check; - WorldObjectListSearcher(std::list<WorldObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} + WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -242,37 +242,44 @@ namespace Trinity template<class Do> struct TRINITY_DLL_DECL WorldObjectWorker { + uint32 i_phaseMask; Do const& i_do; - explicit WorldObjectWorker(Do const& _do) : i_do(_do) {} + WorldObjectWorker(WorldObject const* searcher, Do const& _do) + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} void Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(CorpseMapType &m) { for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(DynamicObjectMapType &m) { for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} @@ -283,10 +290,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL GameObjectSearcher { + uint32 i_phaseMask; GameObject* &i_object; Check &i_check; - GameObjectSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} + GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(GameObjectMapType &m); @@ -297,10 +306,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL GameObjectLastSearcher { + uint32 i_phaseMask; GameObject* &i_object; Check& i_check; - GameObjectLastSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} + GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} void Visit(GameObjectMapType &m); @@ -310,10 +321,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL GameObjectListSearcher { + uint32 i_phaseMask; std::list<GameObject*> &i_objects; Check& i_check; - GameObjectListSearcher(std::list<GameObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} + GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} void Visit(GameObjectMapType &m); @@ -326,10 +339,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL UnitSearcher { + uint32 i_phaseMask; Unit* &i_object; Check & i_check; - UnitSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} + UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); void Visit(PlayerMapType &m); @@ -341,10 +356,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL UnitLastSearcher { + uint32 i_phaseMask; Unit* &i_object; Check & i_check; - UnitLastSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} + UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); void Visit(PlayerMapType &m); @@ -356,10 +373,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL UnitListSearcher { + uint32 i_phaseMask; std::list<Unit*> &i_objects; Check& i_check; - UnitListSearcher(std::list<Unit*> &objects, Check & check) : i_objects(objects),i_check(check) {} + UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -372,10 +391,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL CreatureSearcher { + uint32 i_phaseMask; Creature* &i_object; Check & i_check; - CreatureSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} + CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); @@ -386,10 +407,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL CreatureLastSearcher { + uint32 i_phaseMask; Creature* &i_object; Check & i_check; - CreatureLastSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} + CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); @@ -399,25 +422,63 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL CreatureListSearcher { + uint32 i_phaseMask; std::list<Creature*> &i_objects; Check& i_check; - CreatureListSearcher(std::list<Creature*> &objects, Check & check) : i_objects(objects),i_check(check) {} + CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(CreatureMapType &m); template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} }; + template<class Do> + struct MANGOS_DLL_DECL CreatureWorker + { + uint32 i_phaseMask; + Do& i_do; + + CreatureWorker(WorldObject const* searcher, Do& _do) + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + + void Visit(CreatureMapType &m) + { + for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); + } + + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + }; + // Player searchers template<class Check> struct TRINITY_DLL_DECL PlayerSearcher { + uint32 i_phaseMask; Player* &i_object; Check & i_check; - PlayerSearcher(Player* & result, Check & check) : i_object(result),i_check(check) {} + PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} + + void Visit(PlayerMapType &m); + + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + }; + + template<class Check> + struct TRINITY_DLL_DECL PlayerListSearcher + { + uint32 i_phaseMask; + std::list<Player*> &i_objects; + Check& i_check; + + PlayerListSearcher(WorldObject const* searcher, std::list<Player*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(PlayerMapType &m); @@ -427,14 +488,37 @@ namespace Trinity template<class Do> struct TRINITY_DLL_DECL PlayerWorker { + uint32 i_phaseMask; Do& i_do; - explicit PlayerWorker(Do& _do) : i_do(_do) {} + PlayerWorker(WorldObject const* searcher, Do& _do) + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} void Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); + } + + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + }; + + template<class Do> + struct TRINITY_DLL_DECL PlayerDistWorker + { + WorldObject const* i_searcher; + float i_dist; + Do& i_do; + + PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do) + : i_searcher(searcher), i_dist(_dist), i_do(_do) {} + + void Visit(PlayerMapType &m) + { + for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist)) + i_do(itr->getSource()); } template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} @@ -443,6 +527,53 @@ namespace Trinity // CHECKS && DO classes // WorldObject check classes + class RaiseDeadObjectCheck + { + public: + RaiseDeadObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} + bool operator()(Creature* u) + { + if (i_funit->GetTypeId()!=TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) || + u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() || + ( u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)) )==0 || + (u->GetDisplayId() != u->GetNativeDisplayId())) + return false; + + return i_funit->IsWithinDistInMap(u, i_range); + } + template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } + private: + Unit* const i_funit; + float i_range; + }; + + class ExplodeCorpseObjectCheck + { + public: + ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} + bool operator()(Player* u) + { + if (u->getDeathState()!=CORPSE || u->isInFlight() || + u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId())) + return false; + + return i_funit->IsWithinDistInMap(u, i_range); + } + bool operator()(Creature* u) + { + if (u->getDeathState()!=CORPSE || u->isInFlight() || u->isDeadByDefault() || + (u->GetDisplayId() != u->GetNativeDisplayId()) || + (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)!=0) + return false; + + return i_funit->IsWithinDistInMap(u, i_range); + } + template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } + private: + Unit* const i_funit; + float i_range; + }; + class CannibalizeObjectCheck { public: @@ -452,22 +583,16 @@ namespace Trinity if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ) return false; - if(i_funit->IsWithinDistInMap(u, i_range) ) - return true; - - return false; + return i_funit->IsWithinDistInMap(u, i_range); } bool operator()(Corpse* u); bool operator()(Creature* u) { - if( i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() || + if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() || (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0) return false; - if(i_funit->IsWithinDistInMap(u, i_range) ) - return true; - - return false; + return i_funit->IsWithinDistInMap(u, i_range); } template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; } private: @@ -533,6 +658,28 @@ namespace Trinity NearestGameObjectFishingHole(NearestGameObjectFishingHole const&); }; + class NearestGameObjectCheck + { + public: + NearestGameObjectCheck(WorldObject const& obj) : i_obj(obj), i_range(999) {} + bool operator()(GameObject* go) + { + if(i_obj.IsWithinDistInMap(go, i_range)) + { + i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check + return true; + } + return false; + } + float GetLastRange() const { return i_range; } + private: + WorldObject const& i_obj; + float i_range; + + // prevent clone this object + NearestGameObjectCheck(NearestGameObjectCheck const&); + }; + // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO) class NearestGameObjectEntryInObjectRangeCheck { @@ -572,6 +719,62 @@ namespace Trinity // Unit checks + class MostHPMissingInRange + { + public: + MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) + { + i_hp = u->GetMaxHealth() - u->GetHealth(); + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + uint32 i_hp; + }; + + class FriendlyCCedInRange + { + public: + FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && + (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) + { + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + }; + + class FriendlyMissingBuffInRange + { + public: + FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} + bool operator()(Unit* u) + { + if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && + !(u->HasAura(i_spell))) + { + return true; + } + return false; + } + private: + Unit const* i_obj; + float i_range; + uint32 i_spell; + }; + class AnyUnfriendlyUnitInObjectRangeCheck { public: @@ -609,6 +812,25 @@ namespace Trinity float i_range; }; + class AnyUnfriendlyVisibleUnitInObjectRangeCheck + { + public: + AnyUnfriendlyVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) + : i_obj(obj), i_funit(funit), i_range(range) {} + + bool operator()(Unit* u) + { + return u->isAlive() + && i_obj->IsWithinDistInMap(u, i_range) + && !i_funit->IsFriendlyTo(u) + && u->isVisibleForOrDetect(i_funit, false); + } + private: + WorldObject const* i_obj; + Unit const* i_funit; + float i_range; + }; + class CreatureWithDbGUIDCheck { public: @@ -712,6 +934,38 @@ namespace Trinity float i_range; }; + // do attack at call of help to friendly crearture + class CallOfHelpCreatureInRangeDo + { + public: + CallOfHelpCreatureInRangeDo(Unit* funit, Unit* enemy, float range) + : i_funit(funit), i_enemy(enemy), i_range(range) + {} + void operator()(Creature* u) + { + if (u == i_funit) + return; + + if (!u->CanAssistTo(i_funit, i_enemy, false)) + return; + + // too far + if (!i_funit->IsWithinDistInMap(u, i_range)) + return; + + // only if see assisted creature + if (!i_funit->IsWithinLOSInMap(u)) + return; + + if (u->AI()) + u->AI()->AttackStart(i_enemy); + } + private: + Unit* const i_funit; + Unit* const i_enemy; + float i_range; + }; + struct AnyDeadUnitCheck { bool operator()(Unit* u) { return !u->isAlive(); } @@ -745,7 +999,7 @@ namespace Trinity } else { - if(!m_creature->canStartAttack(u)) + if(!m_creature->canStartAttack(u, false)) return false; } @@ -760,31 +1014,6 @@ namespace Trinity NearestHostileUnitInAttackDistanceCheck(NearestHostileUnitInAttackDistanceCheck const&); }; - class NearestAssistCreatureInCreatureRangeCheck - { - public: - NearestAssistCreatureInCreatureRangeCheck(Creature* obj,Unit* enemy, float range) - : i_obj(obj), i_enemy(enemy), i_range(range) {} - - bool operator()(Creature* u) - { - if(u->getFaction() == i_obj->getFaction() && !u->isInCombat() && !u->GetCharmerOrOwnerGUID() && u->IsHostileTo(i_enemy) && u->isAlive()&& i_obj->IsWithinDistInMap(u, i_range) && i_obj->IsWithinLOSInMap(u)) - { - i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check - return true; - } - return false; - } - float GetLastRange() const { return i_range; } - private: - Creature* const i_obj; - Unit* const i_enemy; - float i_range; - - // prevent clone this object - NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&); - }; - class AnyAssistCreatureInRangeCheck { public: @@ -816,6 +1045,38 @@ namespace Trinity float i_range; }; + class NearestAssistCreatureInCreatureRangeCheck + { + public: + NearestAssistCreatureInCreatureRangeCheck(Creature* obj, Unit* enemy, float range) + : i_obj(obj), i_enemy(enemy), i_range(range) {} + + bool operator()(Creature* u) + { + if(u == i_obj) + return false; + if(!u->CanAssistTo(i_obj,i_enemy)) + return false; + + if(!i_obj->IsWithinDistInMap(u, i_range)) + return false; + + if(!i_obj->IsWithinLOSInMap(u)) + return false; + + i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check + return true; + } + float GetLastRange() const { return i_range; } + private: + Creature* const i_obj; + Unit* const i_enemy; + float i_range; + + // prevent clone this object + NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&); + }; + // Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature) class NearestCreatureEntryWithLiveStateInObjectRangeCheck { @@ -859,63 +1120,6 @@ namespace Trinity float i_range; }; - // Searchers used by ScriptedAI - class MostHPMissingInRange - { - public: - MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {} - bool operator()(Unit* u) - { - if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp) - { - i_hp = u->GetMaxHealth() - u->GetHealth(); - return true; - } - return false; - } - private: - Unit const* i_obj; - float i_range; - uint32 i_hp; - }; - - class FriendlyCCedInRange - { - public: - FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {} - bool operator()(Unit* u) - { - if(u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && - (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED))) - { - return true; - } - return false; - } - private: - Unit const* i_obj; - float i_range; - }; - - class FriendlyMissingBuffInRange - { - public: - FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {} - bool operator()(Unit* u) - { - if(u->isAlive() && u->isInCombat() && /*!i_obj->IsHostileTo(u)*/ i_obj->IsFriendlyTo(u) && i_obj->IsWithinDistInMap(u, i_range) && - !(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2))) - { - return true; - } - return false; - } - private: - Unit const* i_obj; - float i_range; - uint32 i_spell; - }; - class AllFriendlyCreaturesInGrid { public: @@ -946,6 +1150,18 @@ namespace Trinity uint32 entry; }; + class GameObjectInRangeCheck + { + public: + GameObjectInRangeCheck(float _x, float _y, float _z, float _range) : x(_x), y(_y), z(_z), range(_range) {} + bool operator() (GameObject* go) + { + return go->IsInRange(x, y, z, range); + } + private: + float x, y, z, range; + }; + class AllCreaturesOfEntryInRange { public: @@ -963,6 +1179,49 @@ namespace Trinity float range; }; + // Player checks and do + + // Prepare using Builder localized packets with caching and send to player + template<class Builder> + class LocalizedPacketDo + { + public: + explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {} + + ~LocalizedPacketDo() + { + for(size_t i = 0; i < i_data_cache.size(); ++i) + delete i_data_cache[i]; + } + void operator()( Player* p ); + + private: + Builder& i_builder; + std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index + }; + + // Prepare using Builder localized packets with caching and send to player + template<class Builder> + class LocalizedPacketListDo + { + public: + typedef std::vector<WorldPacket*> WorldPacketList; + explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) {} + + ~LocalizedPacketListDo() + { + for(size_t i = 0; i < i_data_cache.size(); ++i) + for(int j = 0; j < i_data_cache[i].size(); ++j) + delete i_data_cache[i][j]; + } + void operator()( Player* p ); + + private: + Builder& i_builder; + std::vector<WorldPacketList> i_data_cache; + // 0 = default, i => i-1 locale index + }; + #ifndef WIN32 template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &); template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &); |