diff options
Diffstat (limited to 'src/game/GridNotifiersImpl.h')
-rw-r--r-- | src/game/GridNotifiersImpl.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 525402f0a1c..1704d26263c 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -74,7 +74,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) // Creature AI reaction if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() ) + if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() ) c->AI()->MoveInLineOfSight(pl); } } @@ -83,13 +83,13 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() ) + if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() ) c1->AI()->MoveInLineOfSight(c2); } if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() ) + if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() ) c2->AI()->MoveInLineOfSight(c1); } } |